Difference between revisions of "Chainsaw"

From Killing Floor Wiki
Jump to: navigation, search
m (Reverted edits by Ogatura (Talk) to last version by Balthazar)
Line 16: Line 16:
 
The '''chainsaw''' is as powerful motorised melee weapon for [[Berserker]]s. It has two firing modes usable with the primary and secondary fire buttons. Primary has a high rate of attack but low damage, secondary is the opposite; a powerful swing of the chainsaw which can stun specimens and does large amounts of damage whilst still possessing a relatively high rate of attack. It is the only melee weapon to not give a speed boost and by default is never found in random weapon spawns. It is the only weapon with a damage reduction on a headshot.
 
The '''chainsaw''' is as powerful motorised melee weapon for [[Berserker]]s. It has two firing modes usable with the primary and secondary fire buttons. Primary has a high rate of attack but low damage, secondary is the opposite; a powerful swing of the chainsaw which can stun specimens and does large amounts of damage whilst still possessing a relatively high rate of attack. It is the only melee weapon to not give a speed boost and by default is never found in random weapon spawns. It is the only weapon with a damage reduction on a headshot.
  
>== Statistics ==
+
== Statistics ==
 
The [[Berserker]] perk gets bonuses and a discounts for the chainsaw, and spawns with one from level 5. For head shot damage, divide by 4.
 
The [[Berserker]] perk gets bonuses and a discounts for the chainsaw, and spawns with one from level 5. For head shot damage, divide by 4.
  
{| style="margin:0 1em 1em 0;float:left;clear:left;background: #f9f9f9; border: 1px solid #AAA; border-collapse: collapse; text-align: center;" cellpadding=3 cellspacing=1 border=1
+
{| style="margin:0 1em 1em 0;float:left;clear:left;background: #f9f9f9; border: 1px solid #AAA; border-collapse: collapse; text-align: center;" cellpadding=3 cellspacing=1 border=1
 
|- style=background:#f2f2f2;
 
|- style=background:#f2f2f2;
 
!rowspan=2 style=width:4em|Level
 
!rowspan=2 style=width:4em|Level
Line 86: Line 86:
 
|}
 
|}
 
=== Price ===
 
=== Price ===
The base cost of the chainsaw is £1000, this can be reduced by up to £701 with use of the [[berserker]] perk, at intervals of £100 per level. As with all melee weapons there are no maintenance costs for it, it also doesn't require fuelling up to function as the trader description made<!-- past tense; they are no longer visible ingame --> out.
+
The base cost of the chainsaw is £1000, this can be reduced by up to £701 with use of the [[berserker]] perk, at intervals of £100 per level. As with all melee weapons there are no maintenance costs for it, it also doesn't require fuelling up to function as the trader description made<!-- past tense; they are no longer visible ingame --> out.
  
 
=== Damage ===
 
=== Damage ===
Line 97: Line 97:
  
 
[[Category:Melee weapons]]
 
[[Category:Melee weapons]]
 
----
 
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;">
 
----
 
=[http://ytamoru.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=
 
----
 
=[http://ytamoru.co.cc CLICK HERE]=
 
----
 
</div>
 

Revision as of 10:30, 15 November 2010

Berserker
Chainsaw
Trader Chainsaw.png
Statistics
Pricing: £1000 (£750)
Weight: 8 blocks
Power:
Speed:
Related achievements
20px Bitter Irony

A gas powered industrial strength chainsaw. This tool may rely on a steady supply of gasoline, but it can cut through a variety of surfaces with ease. —Trader description 

The chainsaw is as powerful motorised melee weapon for Berserkers. It has two firing modes usable with the primary and secondary fire buttons. Primary has a high rate of attack but low damage, secondary is the opposite; a powerful swing of the chainsaw which can stun specimens and does large amounts of damage whilst still possessing a relatively high rate of attack. It is the only melee weapon to not give a speed boost and by default is never found in random weapon spawns. It is the only weapon with a damage reduction on a headshot.

Statistics

The Berserker perk gets bonuses and a discounts for the chainsaw, and spawns with one from level 5. For head shot damage, divide by 4.

Level Discount Price Value Fire mode DPS
Primary Alternate
Base £1000 £750 120‒170 238338
0 10% £899 £674 132‒187 261371
1 20% £799 £599 144‒204 285‒405
2 30% £699 £524 168‒238 333473
3 40% £599 £449 192‒272 380‒540
4 50% £499 £374 216‒306 428608
5 60% £399 £299 240‒340 475‒675
6 70% £299 £224 240‒340 475‒675

Price

The base cost of the chainsaw is £1000, this can be reduced by up to £701 with use of the berserker perk, at intervals of £100 per level. As with all melee weapons there are no maintenance costs for it, it also doesn't require fuelling up to function as the trader description made out.

Damage

Unlike all other weapons the chainsaw should never be used to decapitate powerful targets; it has a 0.25 multiplier on a headshot which means that against specimens that have head health higher than a quarter of its total health its quicker to rip through their chests or another body part instead. This applies to the Crawler, the Husk, the Siren, the Scrake, the Fleshpound and the Patriarch. The Gorefast, the Bloat and to a much lesser extent the Clot are the only specimens that headshots are worthwhile against. Stalkers have exactly a quarter head health, and therefore can be killed with the chainsaw at the same speed with or without aiming for the head.

Tactics

As with all Berserker equipment, it is ill advised to encounter Fleshpounds or the Patriarch with it on higher difficulties. Sirens, and to a lesser extent Husks and Bloats, can also be a problem due to their ranged attacks; ambush tactics and hit and run manoeuvres can be useful against them. Scrakes and smaller all suffer a stun effect from the chainsaw's alternate fire, making them easier to kill and will likely also earn you the Bitter Irony achievement. Due to their size and speed, Crawlers are likely to cause a berserker grief, holding primary fire and aiming at the angle they jump is one solution, another option is to simply swap to a gun and deal with them before they get in range.

Globeicon.png Language: English • Français • Русский