Difference between revisions of "Demolition"

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Revision as of 03:08, 14 October 2010

Icon of the Demolition.

Demolitions are the team's heavy supporting class; they deal out extremely high damage at long range while relying on their team mates to deal with enemies that get up close.

Demolition experts are the masters of explosives. Their 2 main weapons of choice are the M79 and M32 MGL grenade launchers, they can also carry a large number of powerful Pipe bombs, which work like proximity mines. They will enjoy drastically increased damage with these already destructive weapons, and will also be able to carry more, higher powered Grenades. The huge explosive radius and strength of his explosives allows the Demoman to lay high damage traps, and bombard very large areas to reduce entire groups of specimens to little pieces. His launchers will also set off any unexploded grenades instantly, which allows the Demoman to stack grenades in one place and quickly explode them before the target specimen can move out of the way.

The Demoman will also receive a moderate resistance to explosive damage, including the Patriarch’s rocket launcher. The grenade launchers have a safety mechanism that will prevent the grenade from exploding too close. Even so the explosive radius of these grenades is very large, and can result in high self-damage, even if the grenade explodes quite far away. This makes Stalkers and specimens that charge very problematic if they are not dealt with quickly, and pipe bombs are extremely dangerous if the demoman is caught in the blast. The Demolitions expert should therefore stay at the rear of their squad, providing supporting fire to take out groups of weak specimens and stack as many explosives as they can to nuke stronger specimens like Scrakes and Fleshpounds. That being said Demomen who stick behind their team-mates should watch out for people accidentally crossing their field of fire, as they may make the Demoman blow himself up, most likely resulting in death. Careful Demomen however should find a well placed Pipe bomb combined with a few blasts of a grenade launcher is usually enough to kill Fleshpounds on Hard. On Suicidal, the team should coordinate with each other to enrage the Fleshpound on top of the pipe bomb before shooting it with every weapon. It should be noted however that every explosion will create a large dust cloud, which will obscure the team’s vision. Having a Commando take the lead during heavy explosive battles will usually prevent specimens sneaking through the smoke.

Both the M32 MGL and M79 are relatively lightweight and it is possible to carry both at the same time. Alternatively taking a secondary weapon like a Bullpup or Lever-action rifle will allow the Demoman to deal with close range threats while saving his explosives for handling long range, bigger threats. However one of the major drawbacks of the Demolitions expert is quite simply the cost of his weapons. Even on high levels with his large discounts, it can still take quite a few rounds to save up enough money to buy his weapons and ammunition. As long as he has a good supporting team and spends carefully during the early rounds, the Demoman should be able to fully sustain himself, however careless ammunition fire or auto filling ammunition could unnecessarily waste money.

Once bought up however the Demolitions expert becomes a key player in preventing the team getting overwhelmed and beating back the horde when his team mates start getting overrun.

Perk ladder

Rank Explosive Damage Points Required Explosives Grenade Capacity ↑ Pipebomb Capacity ↑ Explosives Discount ↑ Pipebomb Discount ↑ Spawn With
Damage ↑ Resistance to Damage ↑
5% 25% 10% 75%
25,000 10% 30% 20% 3 20% 78%
★★ 100,000 20% 35% 40% 4 30% 81%
★★★ 500,000 30% 40% 60% 5 40% 84%
★★★★ 1,500,000 40% 45% 80% 6 50% 87%
★★★★★ 3,500,000 50% 50% 100% 7 60% 90% Pipe bombs
5,500,000 60% 55% 120% 8 70% 93% M79
† Denotes an item also available to all additional levels of the perk.
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