Difference between revisions of "Filths Cross"

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== Tactics ==
 
== Tactics ==
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== Bugs and exploits ==
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*At the spawn there is a railing near the bus that can be jumped on to access the back of the map.
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*In the room by the trains, there is a gap between the wall and the train where a person could go through by crouching.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 08:43, 1 July 2010

"Come on, someone kit me out."

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Filths Cross
Cross.jpg
Information
Author: Justyn Toohill
Trader: 5 locations

"Darkness has fallen upon us all, yet until we descend into its depths and question of survival still has no answer."

Filths Cross is a map created by Justyn Toohill and set in and around the fictional dilapidated subway station of the same name. It placed second in the first wave of the Grindhouse mapping competition, earning Justyn an Nvidia GTX 275 graphics card, a Logitech G19 Keyboard and G9X Mouse. It was recognised as an official map in the 1012 update along with the top three entrants of the final wave of the Grindhouse competition. It is credited as being "one of the most challenging Killing Floor maps ever made."

Map layout

The players spawn in outdoors facing the main entrance of the Filths Cross station, to the right there is a large recess in the road which leads into the deeper sections of the map. Running down the centre of the map is a sizeable section of railway line, complete with abandoned trains.

Trader locations

Four of the traders are found very approximately in each corner of the map, and the fifth is found between them.

Defensive positions

In the far side of the level from the spawn, next to a cross section between the cafeteria and a trader, there is an easily defendable room with a distinct blue lighting in one of the corridors coming off it. The door nearest the cafeteria, which leads directly into the room, should be welded shut. The players should then stand at the top of the blue-lit stairs in the small corridor leading leading into the other side of room, so they can see both into the room and down to the main corridor, the waves of specimens can be held off quite easily from this location. The actual room itself should only be used as a fall-back point to prevent drawing attention to the other door. It is very easy to get overwhelmed standing just outside of the blue corridor section as that entire section is surrounded by spawn points. It is also worth noting that the specimens also spawn directly outside the blue corridor in large number, so at least one member of team is advised to use powerful area of effect weapons. Another great spot is the end of the train in the rail station. To get there, walk past the ambulance at spawn and into the sunken hole in the road (see screenshot). Then after you get to the bottom of the hole take a right into a long corridor leading to the tracks. Then take another right at the tracks and head to the last car. Once there, you can defend from the back of the rail-car with relative ease however, it is easy to waste ammo when the specimens begin closing in so trigger discipline is a must! On a side note, players should refrain from trying to get behind the train. There is a small crevice on the right side of the train you can slip through to get in behind it. This is ill advised however, for the reason that even though the specimens cannot reach you, you will not be able to escape...

Tactics

Bugs and exploits

  • At the spawn there is a railing near the bus that can be jumped on to access the back of the map.
  • In the room by the trains, there is a gap between the wall and the train where a person could go through by crouching.

Gallery

Click on an image view it at full size and it's related information.

Cartography

Screenshots