The Firebug, as his name suggests, excels at wielding the powerful Flamethrower. The entire perk is geared towards using it, and other than altering his grenades to deal fire damage, it gives no benefit to any other weapon in the game.
The Flamethrower, while devastating in nearly any classes hands, has a number of drawbacks that other perks find difficult to compensate for. Non-Firebugs will find the lack range a problem, as well as the slower damage rate on stronger enemies like the Gorefast and the Scrake. However by far the biggest issue is when fired at close range, the Flamethrower will set the wielder on fire. This will usually happen when a Crawler or Stalker sneaks up behind them, forcing them to either fire at point blank and igniting themselves or wait through the long weapon swap animation to pull out another weapon. This will not only deal substantial damage to the player, but will also heavily weaken his armour as well. The Firebug on the other hand will enjoy a greatly increased range from level 3 onwards, greater damage to slice through most groups of foes with ease, and most importantly resistance to fire damage. At level 4 a Firebug with armour will take no damage, and will find his armour stays fully intact as well. Upon reaching level 5 a Firebug will be immune to fire completely, and although his vision will still be partially blurred by flames, he will suffer no penalty from his Flamethrower or world fire.
The Firebug is very much a defensive class, and functions very well when ‘bunkered’ inside a room. Although he can deal rapid damage on the move and can burn his way through most obstacles, he will usually find locking a room down and holding a doorway is a lot easier, where specimens funnel in front of him. Their main weakness’ are being over eager and wasting their ammo on individual targets. Reloading at the wrong time can be equally as dangerous, as moments where he can’t fire his Flamethrower are the moments specimens are waiting for to overrun him. Also, unlike other weapons, the Flamethrower cannot score a critical headshot. While it deals steady, high damage to groups of enemies, it cannot spike a single target very well and will therefore have difficulty taking down enemies with a lot of health, such as Fleshpounds and Scrakes. These problems however can easily be overcome with good teamwork and the Firebug definitely becomes a key player when the waves start getting intense in the later rounds.
The Firebug will usually play around the middle or rear of the group, firing between the front liners to weaken powerful specimens, and stop their team-mates getting overrun. Players who just enjoy watching things burn will love this perk.
|Lv 0||Lv 1||Lv 2||Lv 3||Lv 4||Lv 5||Lv 6|
|Requirements||Deal 25,000 Flamethrower damage||Deal 100,000 Flamethrower damage||Deal 500,000 Flamethrower damage||Deal 1,500,000 Flamethrower damage||Deal 3,500,000 Flamethrower damage||Deal 5,500,000 Flamethrower damage|
|Flamethrower damage||5% higher||10% higher||20% higher||30% higher||40% higher||50% higher||60% higher|
|Resistance to fire||50% resistant||60% resistant||70% resistant||80% resistant||90% resistant||100% resistant||100% resistant|
|Flamethrower range||50% extra range||50% extra range||100% extra range||100% extra range|
|Flamethrower discount||10% discount||20% discount||30% discount||40% discount||50% discount||60% discount
Spawn with Flamethrower
|Grenade enhancement||Grenades ignite enemies||Grenades ignite enemies||Grenades ignite enemies||Grenades ignite enemies|
|Flamethrower Reload||5% faster||10% faster||20% faster||30% faster||40% faster||50% faster||60% faster|
|Flamethrower Capacity||5% larger fuel canister||10% larger fuel canister||20% larger fuel canister||30% larger fuel canister||40% larger fuel canister||50% larger fuel canister||60% larger fuel canister|