Help:Patriarch extermination tactics
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Extermination tactics for the Patriarch.
General tactics
- It is advised to keep the trader time to a minimum in order to reach and/or fortify a good position in time. The squad should therefore reach the trader before they complete the last wave prior to the Patriarch's.
- It is advisable to find cover when he stops to ready one of his firearms, which are:
- His rocket launcher, often a one-hit kill. Splash damage can also kill in one hit.
- His chain-gun, usually fired in two or three bursts. If the target does not find cover quickly, then they will generally incur a great amount of damage within seconds of exposure and often die on higher difficulties.
- After firing a weapon, the Patriarch often charges up to a player while cloaked for a melee attack that knocks the victim backwards. If teammates do not distract the Patriarch, then he will usually attack the same target and a second hit often results in death.
- If the Patriarch kills a player with his chain-gun, then he will switch to the next target instantaneously without stopping ceasing fire. This can result in multiple players dying within seconds of chain-gun fire if caught in the open.
- After incurring a sufficient amount of damage, the Patriarch will fall to one knee. This is the best time to throw a barrage of grenades or focus fire. When he gets back up, there is a chance that he will cloak and flee at an extremely high speed to heal. Once he is sufficiently distant from each player, he will stop to inject himself with one of his vials. It is impossible to outrun him while he is fleeing, but players can catch him in the act of healing and interrupt it by attacking him.
- When the Patriarch uses a melee attack, he knocks the player back. If the player jumps immediately before being hit, the player will be knocked back farther with no additional damage from the Patriarch. This would give the player more time to shoot if the Patriarch decides to follow up with another melee attack.
- When attempting to dodge a rocket, be mindful of any walls and obstacles around you. Each rocket has a large splash radius, and can inflict severe damage even when the rocket impact is several metres away. The best way to dodge a rocket is to take cover behind a large obstacle that is at least 5 meters away from the nearest wall from your side and staying on the move. However, the Patriarch can still shoot the ground near the obstacle to inflict damage.
- The players can trap the Patriarch by luring him into a room with only one exit, and then welding the exit closed as the Patriarch enters. When the Patriarch takes enough damage and attempts to flee, he will have to stop to break down the door, and can be interrupted by further damage. This is an effective tactic to prevent him from healing. The quality of the weld is generally not important, so a quick tap should be sufficient.
- The Patriarch will attack a door in his path with his rocket launcher if and only if it is welded. During this time, he is rooted in position. However, the rocket inflicts splash damage through some doors, and always inflicts splash damage when the door is destroyed by the rocket. The player must decide to either attempt to repair the door or let it be destroyed.
- Players using the Commando perk can see the Patriarch while he is cloaked, and can alert the team of where he is going.
- Igniting the Patriarch with Firebug weapons can help players see him while he is cloaked, but the weapons' potential damage output is relatively low.
- Head shots inflict more damage than body shots. However, because the Patriarch often moves quickly it is generally difficult to use Sharpshooter weapons effectively with the exception of dual handcannons and Magnums, which are capable of high DPS to the body.
- Several high-level Berserkers using the chainsaw's alternate fire can swarm the Patriarch. When a player is hit and left with low health, they should flee until the Patriarch changes target.
- When fleeing from the Patriarch, the player can minimally weld each door they pass in order to buy time because the Patriarch will have to destroy each door.
- The Patriarch can only be decapitated by the killing blow.
Pipe bombs
| No. of bombs |
Max base damage |
Max damage (Lv 6 Demo) |
Average efficiency (%) |
|---|---|---|---|
| 1 | 1500.0 | 2400.0 | 100.00 |
| 2 | 2887.5 | 4620.0 | 96.25 |
| 3 | 4162.5 | 6660.0 | 92.50 |
| 4 | 5325.0 | 8520.0 | 88.75 |
| 5 | 6375.0 | 10200.0 | 85.00 |
| 6 | 7312.5 | 11700.0 | 81.25 |
| 7 | 8137.5 | 13020.0 | 77.50 |
| 8 | 8850.0 | 14160.0 | 73.75 |
| 9 | 9450.0 | 15120.0 | 70.00 |
| 10 | 9937.5 | 15900.0 | 66.25 |
| 11 | 10312.5 | 16500.0 | 62.50 |
| 12 | 10575.0 | 16920.0 | 58.75 |
| 13 | 10725.0 | 17160.0 | 55.00 |
| 14+ | 10762.5 | 17220.0 | 51.25- |
It is not recommended to place pipe bombs excessively close together; each time the Patriarch incurs damage from a pipe bomb, he gains temporary damage resistance against them, which stacks with each consecutive blast. The Patriarch will be immune to pipe bombs after incurring damage from 14 pipe bombs simultaneously and loses resistance over time at a rate of 33% per second. Hence, the Patriarch will incur full damage from each pipe bomb if they are each detonated 0.225 seconds apart.
The Patriarchs' rocket splash damage can prematurely detonate pipe bombs. Since he fires these rockets at players and welded doors it is not recommended to stand in places that will cause the pipe bombs to get caught in the rocket blasts, or to place pipe bombs near welded doors; they will be detonated, potentially wasting the bombs and injuring or killing the player who placed them.
Players have full control over their character during the Patriarchs' introductory sequence, so they can run and plant pipe bombs while the camera is fixed on the Patriarch.
See also
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| Language: | English • Русский |
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