Difference between revisions of "Killing Floor"

From Killing Floor Wiki
Jump to: navigation, search
(Killing Floor: The Bedtime Story)
Line 12: Line 12:
  Hello! bkbecek interesting bkbecek site! I'm really like it! Very, very bkbecek good!
  Hello! bkbecek interesting bkbecek site! I'm really like it! Very, very bkbecek good!
Hello! edadkdg interesting edadkdg site! I'm really like it! Very, very edadkdg good!
The gameplay consists of a single game type, [[solo]] or multi-player, in which the player fights through waves of zombie-like monsters (or more precisely, specimens from a failed military experiment), with each wave becoming successively more difficult, moving through each area of the level, until it concludes with a battle with a super-specimen, called the [[Patriarch]]. Alex Quick, the level designer and texture artist, has stated that "there are a whole bunch of ideas on the drawing board that we can add in after launch, including the 'Story' mode from the mod, for instance."
Levels are completely non-linear and open-ended. There are no restrictions on where players can travel—that is, players can choose where to run and fight. Up to six players can team up in an online cooperative battle with the specimens. The game sessions are fully-configurable, so players can change the difficulty, number of enemy waves, or specify which creatures compose the waves. As the player progress through waves, the tougher-grade specimens are more commonly encountered, however, customizing games will disable the progression of [[perk]]s. A Software Development Kit (SDK) and level editor is included to aid in the creation of modifications and levels.
There is an array of weapons, including melee weapons, [[Shotgun|Shotguns]], rifles, sidearms and other weapons. Players must earn cash from killing [[specimen]]s to buy these from the [[Trader]] who sells weapons, supplies, and ammo. Players will need to progress through each wave, because the trader is only accessible after completing a wave. When the next wave begins, she relocates, and near the completion of a wave, a red arrow appears on screen, directing the players to the Trader's new location. Players can also drop cash for other players to collect and spend.
A feature called "[[Help:Glossary#Zed time|ZED-time]]" allows the player to see particularly gory kills, such as headshots, in slow-motion, even in multiplayer mode. It can also give the players an advantage for a brief time to carefully aim their shots. Some characters, commando/berserker have ability to extend zed-time for additional advantage.
Tactical gameplay elements exist, such as the ability to weld doors shut to direct the flow of the enemy hordes, and the gameplay encourages teamwork by giving less of an energy penalty when players heal each other, instead of themselves. Players also need to plan how to beat the final boss, the [[Patriarch]].
There is voice chat, and automatic, randomized voice responses from character interaction and selectable voice commands, similar to Valve's Team Fortress 2 and Left 4 Dead, for communicating with other players. Another similarity is the randomized music played during setup and combat stages each level. In setup, the music is generally ambient and quiet. In combat, it is louder, faster-paced heavy metal for most maps (both composed by [[zYnthetic]]), or drum 'n bass for the map [[Bedlam]].
There is a perks system, which gives the player certain strengths and/or abilities. Players have seven to choose from. These can be leveled up as they are used, improving their effectiveness. For example, the [[Commando]] perk gives the player a discount on the [[Bullpup]], improved effectiveness with the Bullpup and grants detection of stalkers in a small radius around him.                                 
==Features of Killing Floor==
==Features of Killing Floor==

Revision as of 22:17, 29 January 2014

The logo of Killing Floor.

Killing Floor is a co-op survival horror game by Tripwire Interactive. It was released on the 14th of May, 2009, and since then has won 3 Voodoo Extreme awards: Best PC Game of 2009, Best Shooter of 2009, and Best PC Game Expansion of 2009. The game supports up to six players in online co-op mode, or players can choose to brave the horrific specimens alone in solo mode. The aim is to cleanse each area of specimens in waves, until reaching the last and most difficult wave. This wave features the game's boss, The Patriarch, who players must also exterminate in order to survive. Contrary to popular belief, Killing Floor's enemies aren't “zombies” and, in fact, are the leftover “specimens” from a dangerous and ludicrously unethical cloning experiment by Horzine Biotech that went horribly wrong. Weak specimens will just attempt to bite or scratch players, while bigger ones were the first in the program that were armed with weapons, like a blade or chainsaw. Even more advanced weapons, such as rocket launchers and chainguns, were developed for use with the program, but it was shut down before any clones were created with these weapons. However, that didn't stop Horzine's CEO Kevin Clamely from "enhancing" himself with this technology.

In the typical way these things go, the program didn’t want to be shut down. The specimens got loose. No one was left alive to turn off the specimen cloning equipment, and they began to run amok all over London. Well, some of them were running amok. Others were shambling amok or even jumping amok, but the point still stands.

The police were sent in, but that wasn’t even a challenge for the specimens. The first army units hadn’t been warned what to expect. The screams of “It's got a bloody chainsaw!” over the radios probably didn’t do much for morale, as whole units were chewed up; quite literally, in some cases.

This leaves only the players: the few survivors from the first police and army units thrown in. Telling anyone about this extermination procedure would be a breach of the Official Secrets Act 1911, 1920, 1989, and that would be a disciplinary offense. So just get in there and do your bit for Queen and Country…

Zombies. Lots of them. Big ones, little ones, invisible ones, spidery ones. Sometimes armed and always dangerous... Just make them all go away.

Hello! bkbecek interesting bkbecek site! I'm really like it! Very, very bkbecek good!
Hello! edadkdg interesting edadkdg site! I'm really like it! Very, very edadkdg good!

Features of Killing Floor

  • Co-op game mode for up to six players obliterating multiple waves of specimens.
  • Persistent perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities.
  • Over 150 Steam Achievements, including “Dignity for the dead” for killing 10 enemies feeding on dead teammates’ corpses and “Hot Cross Fun” for finishing off 25 burning enemies with a Crossbow.
  • Watch those crucial and violent creature deaths in slomo “ZED-time”, even in multiplayer.
  • Solo game mode for offline play.
  • 10 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chain-guns, rocket-launchers, or even fire ball launchers for long ranged human killing
  • 30+ weapons for the players to chose from, ranging from knives, katanas and fire-axes up to pump shotguns, medic rifles, rifles, grenade launchers, a flamethrower and even a fictional fire-ball launcher
  • Add in a welder, medical tools and body armour to help the players survive.
  • Players choose which perks to play with, so they can best balance out a co-op team to survive the horrors.
  • Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde.
  • Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters.
  • Support for Steam Friends and other Steamworks features.
  • Includes SDK for the creation of new levels and mods.
  • Pegi rating : 15 years old

System Requirements


  • Operating system: 2000, XP, Vista, or 7.
  • Hard drive space: 2 GB free (extra space for custom maps and future improvements is needed
CPU: 1.2 GHz Pentium 4 or equivalent
Memory: 512 MB RAM.
Graphics hardware: 64 MB DX9 compliant.
Sound hardware: DX8.1 compatible audio.
CPU: 2.4 GHz Pentium 4 or equivalent
Memory: 1 GB RAM
Graphics hardware: 128 MB DX9 compliant with PS 2.0 support
Sound hardware: EAX compatible


  • Operating system: OS X 10.5.8 (Leopard), or OS X 10.6.3 (Snow Leopard)
  • Processor: Intel Mac
  • Graphics: Nvidia, ATI GPU (Intel GPUs unsupported)

Critic reviews & scores

Critic individual scores

From the highest to the lowest:

AtomicGamer: 88/100
Full review by Jeff Buckland

AceGamez: 80/100
Full review by Tom Clark

2404.org: 80/100
Full review

Games Xtreme:78/100
Full review by WoLf (probably the reviewer's pseudonym)

PC Gamer: 77/100

Baixaki Jogos [Brazil]:76/100
Full review (Translated by Google)

Full review by Jordan Sayer

Full review by Jeff Haynes

Full review by Daniel Shannon

PC Games Germany: 73/100
Full review (This review is not in english)

PC Gamer UK: 72/100

Full review

Full review

Game Over Online:70/100
Full review by Phil Soletsky

Full review (This review is not in english)

PC Zone UK: 69/100

Eurogamer Italy: 60/100
Full review (This review is not in english)

Edge Magazine: 60/100

Hardcore Gamer Magazine: 55/100
Full review

Absolute Games: 45/100
Full review (This review is not in english)

Critic average scores

From the highest to the lowest:

IGN:74/100 (based on 11 reviews)

GameSpot: 73/100 (based on 14 reviews)

GameRankings:72.93/100 (based on 15 reviews)

Metacritic: 72/100 (based on 30 reviews)

Metacritic's summaries of 30 reviews

Video gallery


Perks in-use

General gameplay

See also

Globeicon.png Language: English • Français • Русский