Difference between revisions of "List of 2013 updates"

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*Updated the trader menu to have weapons organized in class menus.
*Updated the trader menu to have weapons organized in class menus.
*[[Mutator]] whitelist was updated.
*[[Mutator]] whitelist was updated.
*Added new DLC Character, "[[Regie the Rocker]]"
*Added new DLC Character, "[[Reggie the Rocker]]"
*4 new DLC weapons added.
*4 new DLC weapons added.
*Number of new bug fixes.
*Number of new bug fixes.

Revision as of 02:25, 25 October 2013

The archive of updates in 2013:

23rd October 2012,1054

  • Hillbilly Zeds have risen again, and brought the new map "Fright Yard" with them.
  • Fright Yard was added into Objective mode and Killing floor mode.
  • Updated the trader menu to have weapons organized in class menus.
  • Mutator whitelist was updated.
  • Added new DLC Character, "Reggie the Rocker"
  • 4 new DLC weapons added.
  • Number of new bug fixes.

28th August 2013, 1052

  • Fixed - A case where AI would ignore players

24th July 2013, 1051


  • Removed Summer Zeds
  • Fixed an issue with where a Gold Handcannon would not be properly listed
  • Fixed an issue where you could not properly sell a hand cannon
  • Fixed an issue where monsters would ignore players
  • Fixed an issue where Golden 3 crown note would not properly unlock
  • Made sure gold bar messages are displayed for everyone
  • Fixed an issue where guns with more than max ammo due to perk would lose that extra ammo when picked up by player with that perk
  • Fixed an issue where Assault Flayer Ordinance was unlocking for all enemies
  • Fixed an issue where Extended Motion Projector would not properly unlock
  • Fixed “leftover” zeds during trader time in objective mode
  • Fixed an issue where boomstick was not immediately useable if it was previously dropped due to player death while reloading
  • Updated mutator whitelist
  • Fixed breaker box icon rendering when players weren’t facing the box
  • Addressed the general protection fault crashes showing up in story mode


  • Fixed a bug which prevented the Gold Bar objective from progressing in Solo play (this bug only occurred if the last zed was killed while Lockheart was talking; the order of capture does not matter).
  • Decreased spawn frequency on Breaker objective and added more clots so Fleshpounds and Scrakes should be less frequent.
  • Increased pathing density around main gates and forced zeds to walk them.
  • Fixed pathing bug by the broken wall near the Dandy Trader.
  • Turned off collision on Lockheart's safe doors so they won't push you when they open.
  • Fixed a few misaligned/stretched textures.
  • Set all ZombieVolume spawn priorities to the default of 3000 so zeds won't all spawn in the town area when holding out at the main gates in regular KF mode.
  • Put boards on the doors of the Clockwork Cafe because players kept trying to open them.
  • Fixed an exploit where players could stand on an invisible ledge in front of the sign above the rear Casino door.
  • Blocked off a window on the side of the Clockwork Cafe which you could crouch inside of.

Mutator Whitelist Additions/Updates

  • Door Messages v3
  • Custom Weapon Priorities
  • Skell’s Weapon Reskins
  • WeaponsWorkShope LITE
  • Classic ZED Voices
  • Damage Popup
  • Kill Messages V3
  • Visible Spectators
  • PerkMinimum
  • KFStatsX
  • Custom Buy Menu
  • Super Zombies

17th July 2013, 1050

  • Made the first objective on KFO-Steamland easier
  • Added a fall back check to unlock Steampunk Mrs. Foster

4th July 2013, 1049

  • Fixed bug which prevented people to achieve old Summer Sideshow achievements

3rd July 2013

Summer Sideshow Event

Event Details

  • Summer is back and the Summer Zeds are here to play!
  • Complete this years Summer Achievements to unlock Steampunk Mrs. Foster
  • Return of the previous Summer Sideshow events and unlockable Steampunk Mr. Foster
  • Added system for Displaying Dialogue on the HUD and also playing voiceover audio.
  • Added an Objective System which can support near-infinite combinations of conditions and actions.
  • Added Scriptable NPCs which can be placed by level designers
  • Added Carryable inventory items which can be configured to do lots of different things (slow players down, speed them up , get zeds to ignore them, etc.)
  • Added a new ZED Spawning System which lets level designers control every aspect of when ZEDs spawn, where they spawn, and which types.
  • Added support for rendering objective related icons and text on the HUD. Level designers can configure this to get it to look the way they want.
  • Added a new level rules actor which can configure additional gameplay rules such as player's starting cash the equipment they spawn with, etc.
  • Added a checkpoint system which can respawn dead players and also reset the game to a previously saved state.
  • Added a TraderController actor which lets level designers control when certain trader shops should open and close.
  • Added many new Scripted action objects.
  • Note: Not all features of the mode are in KFO-SteamLand


  • Fixed screen flickering and crash when launching the game in full screen mode on a dual monitor setup
  • Fixed a texture memory-related crash
  • Removed exploitable whitelisted mutator from whilelist
  • Fixed Ricky Vegas and Hayato Tanaka preference not being saved
  • Fixed a memory leak
  • Disabled player collision during trader timer
  • Fixed WebAdmin showing up on scoreboard sometimes when WebAdmin is enabled
  • Fixed a case where healed player/item would be blank


  • Added KFO-Steamland
  • Added KF-Steamland

14th May 2013, 1047

  • Added 2 new DLC characters for an upcoming promotion - BANZAI!
  • Fixed a server crash exploit
  • Fixed achievement progress for original Killing Floor maps

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