From Killing Floor Wiki
|M32 Grenade Launcher
|| £2500 (£1875)
|| 7 blocks
|| 6 30 (36)
|| £60 – £360
The M32 grenade launcher (M32 MGL with Trijicon RX01 red dot sight) is a revolver-style multiple grenade launcher that can be loaded with up to six grenades at once. It is the larger counterpart of the M79 grenade launcher. Their projectiles are equal in power, but the M32 can fire all six grenades in under two seconds, whereas the M79 can only fire one before reloading. Because grenades are reloaded individually, the reload can be interrupted before a full set of grenades have been chambered. Shots should still be carefully considered though, as it takes a comparatively long time to reload and each shot creates a thick smoke cloud on detonation, making it difficult for yourself and/or other players to see approaching enemies.
The demolitions perk receives discounts and damage bonuses with the M32.
|| Sale value
|| Blunt damage
Price and ammunition
The M32 has a base price of £2500 which decreases according to the table shown.
It has a drum magazine with 6 grenades and 30 additional grenades can be carried, for a total of 36 shots. At £10 per grenade a full load of ammo costs quite some money, especially if taken into account that the Demolition should also buy a few Pipe bombs.
So it is of advantage for the team to let the Demolition pick up any found ammo boxes.
Due to the large splash damage caused by the explosions and self-damage, the M32 is hazardous to the player at short to medium range. Due to a safety feature of the grenades, however, it can be fired at point-blank range, killing weaker foes by sheer force of the grenade. Regardless, it is less practical than hitting groups at longer ranges, and against stronger specimens, the blunt impact is less than ideal, but may be necessary. As with any explosive, anyone or anything that takes damage but lives through the explosion will burn with a small fire for a few seconds. This deals no damage, but can be useful for tracking invisible specimens, such as the Patriarch and Stalkers, without relying on a Commando.
Reserve ammunition for large groups or stronger specimens. When firing at long range, remember to compensate for the arc of the grenade's trajectory. If enemies are too close, aim for a wall, ceiling or floor behind them. This will put them in the splash damage and keep you out, and prevent you from wasting the shell with an impact that does not detonate it. For most situations, it can be beneficial to carry a another weapon, such as a Bullpup or Lever-action rifle, so that you have an effective short range weapon, for close encounters and tight corners. Providing you have enough team-mates to provide you adequate cover, the M79 can also be carried to provide a backup supply of projectile grenades.
The M32 is very effective against the Fleshpound, able to exterminate one with a single drum on any difficulty level short of Suicidal. However, this can expend a great deal of ammunition in later waves, making a backup weapon highly valuable. Avoid using the M32 against the Scrake; because it has a high amount of health and does not have a weakness against explosives, grenades should generally be saved for other specimens.
With a sufficiently high level of Commando, the M32 is one of the best off-perk weapons, in part because of the faster reload speed (up to 35%). While a Commando cannot output as much damage over time as a Demolitions, he can be much more effective against larger specimens, especially the Fleshpound, which assault rifles are weak against.
A Siren's scream can occasionally neutralise grenades in midair, and a Husk's projectile splash prematurely detonates them.
Advantages and disadvantages
- Does not need to hit the target to detonate; this allows you to shoot at the actual centre of a group;
- High damage and huge blast radius;
- Will not detonate on impact at extremely short range, for the operator's safety, but will still do some blunt damage on target;
- 6 round cylinder;
- Can fire off its cylinder in less than two seconds for extreme damage;
- Easy to use red dot sight.
- Needs to be shot from a safe distance;
- Explosions create smoke clouds;
- Extremely slow reload;
- Allies can block the grenade, usually either wasting the grenade or causing damage to the operator. (Fixed in update)