Difference between revisions of "Main Page"

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(4th December Update (eng))
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|en='''Date: 7<sup>th</sup> November 2013'''
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|en='''Date: 4<sup>th</sup> December 2013'''
  
 
The archive of [[updates]] in 2013:
 
The archive of [[updates]] in 2013:
  
The Halloween Zeds have returned home for another year. And they have taken the Halloween (And Potato) achievements with them. Here is the changelog for this update.
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Killing Floor just updated to version 1057. The full changelog can be found below:
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'''Event'''
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*The Christmas Zeds are back, and they bring achievements (and unlocks) of Christmas past with them!
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'''Content'''
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*New Maps - [[Forgotten]] and [[Hell]]
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*New Character - Alternate [[Harchier Spebbington]] for owning The Ball
  
 
'''Weapons'''
 
'''Weapons'''
*Fixed bug that prevented dual pistols from being purchased when weight is almost maxed
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*Fixed 3rd person dual handcannons having a 9mm mesh
*Fixed inability to pick-up second set of duals
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*Fixed bug that allowed player to pickup up weapons for ammo
*Modified Handcannon weight
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*Fixed bug that prevented you from picking up an mk23 after dropping it
*Favorited weapons are now shared between wave and objective modes
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*Removed some code that was specialized for the old weight system for handcannons that allowed a second handcannon to be picked up after max weight was achieved
*Made Demo's initial pipe bombs sell for 0
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*Fixed third person reload sounds not playing for many weapons
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*Fixed third person reload animations for some weapons
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*Fixed Camo M32 grenades not having an explosion sound
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*Fixed Camo MP5M healing darts not having a mesh in the world
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*Fixed dynamic loading for Camo M32 and Camo MP5M
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'''UI'''
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*Item descriptions are now displayed in the trader menu
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*OpenGL users can now properly enable/disable bloom and detailed shadows from the options menu
  
'''Other'''
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'''General'''
*Fixed Steam overlay not appearing after clicking on DLC content more than once
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*Official mutators now use event zeds during events
*Spectators no longer acquire achievements for completing maps
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*Fixed official mutators to work with low max specimen values in sandbox
*Departed - Fixed trader not working correctly
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*Fixed Steam Workshop downloads on Linux/Mac downloading to the wrong location
*FrightYard - Fixed exploit locations and other collision refinements
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*Possible fix for Mac/Linux users having their perks stuck in a non progressing state (additional logging also included for cases where it still happens)
*Fixed for trigger lights when playing on DirectX
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Revision as of 12:57, 6 December 2013

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