Difference between revisions of "Specimens"
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Revision as of 17:38, 31 July 2011
Specimens are the main antagonists of Killing Floor. While they are widely referred to as zombies they are in fact failed experimental clones created by Horzine Biotech, a biotechnology company in London, England. There are ten different specimens, including the Patriarch, each with different abilities and appearances. Decapitating them will leave their bodies capable only of simple attacks and walking for a short period, with the exceptions of the Patriarch, Scrake, and Siren, whose heads command their bodies like normal human beings' would.
Several of the Specimens have cannibalistic tendencies and will feast on the corpses of recently deceased players. During this time, other players can earn the "Dignity for the Dead" achievement. There is also a wide range of other achievements related to nonspecific Specimen kills. For a full list see Achievements.
|Clot||The Clot is one of the weakest and most common specimens. It possesses the ability to grab players.|
|Crawler||The Crawler is the weakest and most agile specimen. It often travels in groups and can spawn in unusual places.|
|Gorefast||The Gorefast is a moderately powerful specimen with the ability to charge at people at short range.|
|Stalker||The Stalker is a weak specimen with the ability to render herself invisible.|
|Bloat||The Bloat is a large and slow specimen with a high amount of health and the ability to spew corrosive bile at its targets.|
|Husk||The Husk is a moderately powerful specimen with a ranged fireball attack. It can occasionally be mistaken for a Fleshpound at a distance.|
|Siren||The Siren is a moderately powerful specimen with an area of effect attack, a scream, that does not affect, and is not affected by, body armour.|
|Scrake||The Scrake is a very durable specimen that has a chainsaw in place of its hand. It charges people when it has low health.|
|Fleshpound||The Fleshpound is a very powerful and dangerous specimen. It's prone to fits of rage, and can charge without provocation.|
|Patriarch||The Patriarch is the Big Bad, appearing in the final wave, equipped with a minigun, a rocket launcher and equipment to heal and turn himself invisible.|
The the base values for specimens health is the one listed under "normal". It is multiplied with the difficulty multiplier (which is 0.5 for beginner, 1 for normal, 1.35 for hard, 1.55 for suicidal and 1.75 for hell on earth). Then the value under "increase" is added to the health for every player in the game after the first one.
Note: You can see the exact values when you hold the cursor over the punctured (rounded) ones.
|Hell on Earth||11||11||26||16||25||26||23||35||61||131|
|Players}}||Beginner||Normal||Hard||Suicidal||Hell on Earth|
|Bloat bile||3||23||36||67||instant kill|
The movement speed of specimens varies based on the difficulty, whether they are on land or in water, and if they have the ability to charge. Specimens cannot charge whilst in water. The difficulty modifiers for specimens' speed is 95% for beginner, 115% for hard, and 130% for suicidal. There are no modifiers on the height specimens can jump. For comparison, human players run at a speed of 200 units when in perfect health, and jump 325 units.
Upon killing a specimen, the player is rewarded with a cash bounty. This bounty varies between specimens and difficulties. The base value is the bounty on Normal; for Beginner, this is doubled; for hard and suicidal, the floor values of 85% and 65% (respectively) are used. All values are in British pounds.
|Hell on Earth||4||6||7||9||11||11||16||48||130||325|
In a standard game, specimens first appear during certain waves, the timing varying according to the length of the game. The first, last, and final waves always contain the same specimens; in these waves the only thing that changes is the numbers of specimens, which is based on the game length and the number of players.
The final wave contains scripted spawns. The phases represent the number of healing syringes the Patriarch has used, out of three.
There is just one condition that needs to be met for a spawn point to be used: Players can not see it due to an obstruction (wall, hill, door, anything blocking your view). They always spawn at random points near to you, which means that on wide-open maps they are forced to spawn further away, and you will have more time to spot them and react, and vice-versa. On indoors-hallway-style maps it can get much harder, as they can spawn behind practically every nearby corner, and even if they spawn on the other end of the map, they get a speed boost when they're out of view. Also mind that A) specimen spawn locations are randomized, and B) the lineup of specimen types to spawn is randomized as well. This means that sometimes you get a few measly Clots, but other times you get a Fleshpound parade. Except during its walking or idle animation, a specimen's head hitbox (the hit detection box above the torso) is often moving more than the head itself, so sometimes shots that look to the player like they hit the head perfectly result in removal of the specimen's arm, or even miss entirely.