Difference between revisions of "Specimens"

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'''Specimens''' are the main antagonists of ''[[Killing Floor]]''. While they are widely referred to as zombies they are in fact failed experimental clones created by Horzine Biotech, a biotechnology company in London, England. There are ten different specimens, including the [[Patriarch]], each with different abilities and appearances. Decapitating them will leave their bodies capable only of simple attacks and walking for a short period, with the exceptions of the [[Patriarch]], [[Scrake]], and [[Siren]], whose heads command their bodies like normal human beings' would.
+
'''Specimens''' are the main antagonists of ''[[Killing Floor]]''. While they are widely referred to as zombies they are in fact failed experimental clones created by Horzine Biotech, a biotechnology company in London, England (It is not necessarily wrong to label them as zombies, however, as they behave in such a fashion). There are ten different specimens, including the [[Patriarch]], each with different abilities and appearances. Decapitating them will leave their bodies capable only of simple attacks and walking for a short period, with the exceptions of the [[Patriarch]], [[Scrake]], [[Siren]],and [[Fleshpound]] who do not survive decapitation. During wave time specimens spawn randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.
  
 
Several of the Specimens have cannibalistic tendencies and will feast on the corpses of recently deceased players. During this time, other players can earn the "[[Achievements#Dignity_for_the_Dead|Dignity for the Dead]]" achievement. There is also a wide range of other achievements related to nonspecific Specimen kills. For a full list see [[Achievements]].
 
Several of the Specimens have cannibalistic tendencies and will feast on the corpses of recently deceased players. During this time, other players can earn the "[[Achievements#Dignity_for_the_Dead|Dignity for the Dead]]" achievement. There is also a wide range of other achievements related to nonspecific Specimen kills. For a full list see [[Achievements]].
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![[File:Gore icon 64.png|32px|link=Gorefast]]
 
![[File:Gore icon 64.png|32px|link=Gorefast]]
 
! Gorefast 
 
! Gorefast 
|The [[Gorefast]] is a moderately powerful specimen with the ability to charge at people at short range.
+
|The [[Gorefast]] is a moderately powerful specimen with the ability to charge players at short range.
 
|-
 
|-
 
![[File:Stalker icon 64.png|32px|link=Stalker]]
 
![[File:Stalker icon 64.png|32px|link=Stalker]]
 
! Stalker 
 
! Stalker 
|The [[Stalker]] is a weak specimen with the ability to render herself invisible.
+
|The [[Stalker]] is a weak specimen with the ability to camouflage herself.
 
|-
 
|-
 
![[File:Bloat icon 64.png|32px|link=Bloat]]
 
![[File:Bloat icon 64.png|32px|link=Bloat]]
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![[File:Siren icon 64.png|32px|link=Siren]]
 
![[File:Siren icon 64.png|32px|link=Siren]]
 
! Siren 
 
! Siren 
|The [[Siren]] is a moderately powerful specimen with an area of effect attack, a scream, that does not affect, and is not affected by, body armour.
+
|The [[Siren]] is a moderately powerful specimen with an area of effect scream that does not affect, and is not affected by, body armour.
 
|-
 
|-
 
![[File:Scrake icon 64.png|32px|link=Scrake]]
 
![[File:Scrake icon 64.png|32px|link=Scrake]]
 
! Scrake 
 
! Scrake 
|The [[Scrake]] is a very durable specimen that has a chainsaw in place of its hand. It charges people when it has low health.
+
|The [[Scrake]] is a very durable specimen that has a chainsaw in place of its hand. It charges players when it has low health.
 
|-
 
|-
 
![[File:Pound icon 64.png|32px|link=Fleshpound]]
 
![[File:Pound icon 64.png|32px|link=Fleshpound]]
 
! Fleshpound 
 
! Fleshpound 
|The [[Fleshpound]] is a very powerful and dangerous specimen. It's prone to fits of rage, and can charge without provocation.
+
|The [[Fleshpound]] is a very powerful and dangerous specimen. Its rage is provoked by prolonged sight of a survivor while being unable to attack its target, or incurring beyond a certain amount of damage within a short period of time.
 
|-
 
|-
 
![[File:Patriarch icon 64.png|32px|link=Patriarch]]
 
![[File:Patriarch icon 64.png|32px|link=Patriarch]]
 
! Patriarch 
 
! Patriarch 
|The [[Patriarch]] is the Big Bad, appearing in the final wave, equipped with a minigun, a rocket launcher and equipment to heal and turn himself invisible.
+
|The [[Patriarch]] is the big bad boss, appearing in the final wave(5,8,11), equipped with a mini-gun, a rocket launcher, and equipment to heal and cloak himself.
 
|}
 
|}
  
== Health == <!-- I would revise the grammar in the section below for myself, but if I could understand what it meant, I wouldn't have reason to edit it. -->
+
== Health ==
The the base values for specimens health is the one listed under "normal". It is multiplied with the difficulty multiplier (which is 0.5 for beginner, 1 for normal, 1.35 for hard, 1.55 for suicidal and 1.75 for hell on earth). Then the value under "increase" is added to the health for every player in the game after the first one.
+
The base statistics for a specimen are its statistics on normal difficulty. The difficulty multipliers for health are 0.5 for beginner, 1 for normal, 1.35 for hard, 1.55 for suicidal and 1.75 for hell on earth. Increase refers to the amount of health added per additional player, before difficulty multipliers are applied.
 
+
''Note: You can see the exact values when you hold the cursor over the punctured (rounded) ones.''
+
  
 
=== Total health ===
 
=== Total health ===
Line 131: Line 129:
 
|10
 
|10
 
|10
 
|10
|<span class="explain" title="162.5">163</span>
+
|195
|175
+
|210
 
|3000
 
|3000
 
|}
 
|}
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{| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1
 
{| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1
 
|- style=background-color:#f2f2f2
 
|- style=background-color:#f2f2f2
!width=70px|&nbsp;Difficulty&nbsp;
+
!width=85px|&nbsp;Difficulty&nbsp;
 
![[File:Clot icon 64.png|32px|link=Clot]]
 
![[File:Clot icon 64.png|32px|link=Clot]]
 
![[File:Crawler icon 64.png|32px|link=Crawler]]
 
![[File:Crawler icon 64.png|32px|link=Crawler]]
Line 189: Line 187:
 
|-
 
|-
 
|align=right|&nbsp;Suicidal&nbsp;
 
|align=right|&nbsp;Suicidal&nbsp;
|{{Specimen health chart/equation|6|0|0|1.55}}
+
|{{Specimen health chart/equation|6|0|0|1.50}}
|{{Specimen health chart/equation|6|0|0|1.55}}
+
|{{Specimen health chart/equation|6|0|0|1.50}}
|{{Specimen health chart/equation|15|0|0|1.55}}
+
|{{Specimen health chart/equation|15|0|0|1.50}}
|{{Specimen health chart/equation|9|0|0|1.55}}
+
|{{Specimen health chart/equation|9|0|0|1.50}}
|{{Specimen health chart/equation|14|0|0|1.55}}
+
|{{Specimen health chart/equation|14|0|0|1.50}}
|{{Specimen health chart/equation|15|0|0|1.55}}
+
|{{Specimen health chart/equation|15|0|0|1.50}}
|{{Specimen health chart/equation|13|0|0|1.55}}
+
|{{Specimen health chart/equation|13|0|0|1.50}}
|{{Specimen health chart/equation|20|0|0|1.55}}
+
|{{Specimen health chart/equation|20|0|0|1.50}}
|{{Specimen health chart/equation|35|0|0|1.55}}
+
|{{Specimen health chart/equation|35|0|0|1.50}}
|{{Specimen health chart/equation|75|0|0|1.55}}
+
|{{Specimen health chart/equation|75|0|0|1.50}}
 
|-
 
|-
|align=right|&nbsp;Hell on Earth&nbsp;
+
|align=right|&nbsp;Hell&nbsp;on&nbsp;Earth&nbsp;
 
|{{Specimen health chart/equation|6|0|0|1.75}}
 
|{{Specimen health chart/equation|6|0|0|1.75}}
 
|{{Specimen health chart/equation|6|0|0|1.75}}
 
|{{Specimen health chart/equation|6|0|0|1.75}}
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=== Special attacks ===
 
=== Special attacks ===
 
+
{| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1
{| class="wikitable sortable" style="border:1px solid silver;border-collapse:collapse;" cellpadding=1 cellspacing=1 border=1
+
|- style=background-color:#f2f2f2
! width=65px {{!}} {{LS|{{{lang|{{{3}}}}}}|en=Players|fr=Joueurs|ru=Игроки|it=Giocatori}}}}
+
!width=85px rowspan=2|&nbsp;Difficulty&nbsp;
! style="background-color: {{Colour|beginner}}" width={{LS|{{{lang|{{{3}}}}}}|en=65px|ru=140px}} {{!}} {{LS|{{{lang|{{{3}}}}}}|en=Beginner|fr=Débutante|ru=Легкий|it=Principiante}}
+
![[File:Bloat icon 64.png|32px|link=Bloat]]
! style="background-color: {{Colour|normal}}" width={{LS|{{{lang|{{{3}}}}}}|en=65px|ru=140px}} {{!}} {{LS|{{{lang|{{{3}}}}}}|en=Normal|fr=Normale|ru=Нормальный|it=Normale}}
+
![[File:Husk icon 64.png|32px|link=Husk]]
! style="background-color: {{Colour|hard}}" width={{LS|{{{lang|{{{3}}}}}}|en=65px|ru=140px}} {{!}} {{LS|{{{lang|{{{3}}}}}}|en=Hard|fr=Difficile|ru=Тяжелый|it=Difficile}}
+
![[File:Siren icon 64.png|32px|link=Siren]]
! style="background-color: {{Colour|suicidal}}" width={{LS|{{{lang|{{{3}}}}}}|en=65px|ru=140px}} {{!}} {{LS|{{{lang|{{{3}}}}}}|en=Suicidal|fr=Suicidaire|ru=Самоубийственный|it=Suicida}}
+
!colspan=4|[[File:Patriarch icon 64.png|32px|link=Patriarch]]
! style="background-color: {{Colour|hell on earth}}" width={{LS|{{{lang|{{{3}}}}}}|en=65px|ru=140px}} {{!}} {{LS|{{{lang|{{{3}}}}}}|en=Hell on Earth|fr=Enfer sur Terre|ru=Ад на Земле|it=Inferno in Terra}}
+
|- style="background-color:#f2f2f2;height:4.75em"
|- align="center"
+
|width=32px|{{small|Bile|rotate90}}
|'''Bloat bile'''
+
|width=32px|{{small|Fireball|rotate90}}
|3
+
|width=32px|{{small|Scream|rotate90}}
 +
|width=32px|{{small|Claw|rotate90}}
 +
|width=32px|{{small|Tentacles|rotate90}}
 +
|width=32px|{{small|Minigun|rotate90}}
 +
|width=32px|{{small|Rockets|rotate90}}
 +
|-
 +
|align=right|&nbsp;Beginner&nbsp;
 +
|{{Specimen health chart/equation|23|0|0|0.3}}
 +
|{{Specimen health chart/equation|20|0|0|0.3}}
 +
|{{Specimen health chart/equation|5|0|0|0.3}}
 +
|{{Specimen health chart/equation|85|0|0|0.3}}
 +
|{{Specimen health chart/equation|55|0|0|0.3}}
 +
|{{Specimen health chart/equation|6|0|0|0.3}}
 +
|75
 +
|-
 +
|align=right|&nbsp;Normal&nbsp;
 
|23
 
|23
|36
 
|67
 
|instant kill
 
|- align="center"
 
|'''Siren scream'''
 
|0
 
|5
 
|6
 
|8
 
|9
 
|- align="center"
 
|'''Husk Fireball'''
 
|6
 
 
|20
 
|20
|25
+
|5
|31
+
|35
+
|- align="center"
+
|'''Patriarch Claw'''
+
|25.5
+
 
|85
 
|85
|106.25
+
|55
|?
+
|148.75
+
|- align="center"
+
|'''Patriarch Tentacles'''
+
|13.5
+
|45
+
|56.25
+
|69.75
+
|78.75
+
|- align="center"
+
|'''Chain-gun'''
+
|1.8
+
 
|6
 
|6
|7.5
 
|?
 
|10.5
 
|- align="center"
 
|'''Rocket launcher'''
 
|75
 
 
|200
 
|200
|230
+
|-
|?
+
|align=right|&nbsp;Hard&nbsp;
|260
+
|{{Specimen health chart/equation|23|0|0|1.25}}
 +
|{{Specimen health chart/equation|20|0|0|1.25}}
 +
|{{Specimen health chart/equation|5|0|0|1.25}}
 +
|{{Specimen health chart/equation|85|0|0|1.25}}
 +
|{{Specimen health chart/equation|55|0|0|1.25}}
 +
|{{Specimen health chart/equation|6|0|0|1.25}}
 +
|{{Specimen health chart/equation|200|0|0|1.25}}
 +
|-
 +
|align=right|&nbsp;Suicidal&nbsp;
 +
|{{Specimen health chart/equation|23|0|0|1.5}}
 +
|{{Specimen health chart/equation|20|0|0|1.5}}
 +
|{{Specimen health chart/equation|5|0|0|1.5}}
 +
|{{Specimen health chart/equation|85|0|0|1.5}}
 +
|{{Specimen health chart/equation|55|0|0|1.5}}
 +
|{{Specimen health chart/equation|6|0|0|1.5}}
 +
|{{Specimen health chart/equation|200|0|0|1.5}}
 +
|-
 +
|align=right|&nbsp;Hell&nbsp;on&nbsp;Earth&nbsp;
 +
|{{Specimen health chart/equation|23|0|0|1.75}}
 +
|{{Specimen health chart/equation|20|0|0|1.75}}
 +
|{{Specimen health chart/equation|5|0|0|1.75}}
 +
|{{Specimen health chart/equation|85|0|0|1.75}}
 +
|{{Specimen health chart/equation|55|0|0|1.75}}
 +
|{{Specimen health chart/equation|6|0|0|1.75}}
 +
|{{Specimen health chart/equation|200|0|0|1.75}}
 
|}
 
|}
  
 
== Movement ==
 
== Movement ==
The movement speed of specimens varies based on the difficulty, whether they are on land or in water, and if they have the ability to charge. Specimens cannot charge whilst in water. The difficulty modifiers for specimens' speed is 95% for beginner, 115% for hard, and 130% for suicidal. There are no modifiers on the height specimens can jump.
+
The movement speed of specimens varies based on the difficulty, whether they are on land or in water, and if they have the ability to charge. Specimens cannot charge whilst in water. The difficulty modifiers for specimens' speed is 95% for beginner, 115% for hard, 120% for suicidal and 130% for Hell on Earth. There are no modifiers on the height specimens can jump.
 
For comparison, human players run at a speed of 200 units when in perfect health, and jump 325 units.
 
For comparison, human players run at a speed of 200 units when in perfect health, and jump 325 units.
  
 
{| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1
 
{| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1
 
|- style=background-color:#f2f2f2
 
|- style=background-color:#f2f2f2
!width=70px|&nbsp;State&nbsp;
+
!width=85px|&nbsp;State&nbsp;
 
![[File:Clot icon 64.png|32px|link=Clot]]
 
![[File:Clot icon 64.png|32px|link=Clot]]
 
![[File:Crawler icon 64.png|32px|link=Crawler]]
 
![[File:Crawler icon 64.png|32px|link=Crawler]]
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== Bounty ==
 
== Bounty ==
Upon killing a specimen, the player is rewarded with a cash bounty. This bounty varies between specimens and difficulties. The base value is the bounty on Normal; for Beginner, this is doubled; for hard and suicidal, the floor values of  85% and 65% (respectively) are used. All values are in British pounds.
+
Upon killing a specimen, the player is rewarded with a cash bounty. This bounty varies between specimens and difficulties. The base value is the bounty on Normal; for Beginner, this is doubled; for hard and suicidal/hell on earth, the floor values of  85% and 65% (respectively) are used. All values are in British pounds.
  
 
{| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1
 
{| style="border: 1px solid silver; border-collapse: collapse; text-align: center; background: #F9F9F9;" cellpadding=1 cellspacing=1 border=1
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|-
 
|-
 
|align=right|&nbsp;Suicidal&nbsp;
 
|align=right|&nbsp;Suicidal&nbsp;
|4
+
|rowspan=2|4
|6
+
|rowspan=2|6
|7
+
|rowspan=2|7
|9
+
|rowspan=2|9
|11
+
|rowspan=2|11
|11
+
|rowspan=2|11
|16
+
|rowspan=2|16
|48
+
|rowspan=2|48
|130
+
|rowspan=2|130
|325
+
|rowspan=2|325
 
|-
 
|-
|align=right|&nbsp;Hell on Earth&nbsp;
+
|align=right|&nbsp;Hell&nbsp;on&nbsp;Earth&nbsp;
|4
+
|6
+
|7
+
|9
+
|11
+
|11
+
|16
+
|48
+
|130
+
|325
+
 
|}
 
|}
  
Line 618: Line 609:
 
|}
 
|}
  
== Important notes ==
+
== Removed Specimens ==
There is just one condition that needs to be met for a spawn point to be used: Players can not see it due to an obstruction (wall, hill, door, anything blocking your view). They always spawn at random points near to you, which means that on wide-open maps they are forced to spawn further away, and you will have more time to spot them and react, and vice-versa. On indoors-hallway-style maps it can get much harder, as they can spawn behind practically every nearby corner, and even if they spawn on the other end of the map, they get a speed boost when they're out of view. Also mind that A) specimen spawn locations are randomized, and B) the lineup of specimen types to spawn is randomized as well. This means that sometimes you get a few measly Clots, but other times you get a Fleshpound parade.
+
There are 5 unused/removed specimens from the game. They can be accessed via console or sandbox. 3 of which can be playable and none of them have their own original models. They are left in due to the coding from the KFMod.
Except during its walking or idle animation, a specimen's head hitbox (the hit detection box above the torso) is often moving more than the head itself, so sometimes shots that look to the player like they hit the head perfectly result in removal of the specimen's arm, or even miss entirely.
+
{| style="border: 1px solid silver; border-collapse: collapse; text-align: left; background: #F9F9F9; vertical-align: top;" cellpadding=1 cellspacing=1 border=1
 +
|- style=background-color:#f2f2f2;text-align:center
 +
!Icon
 +
!Name
 +
!Description
 +
|-
 +
![[File:Crawler icon 64.png|32px|link=Crawler]]
 +
!&nbsp;Shade&nbsp;
 +
|The [[Shade]] is a crawler that hops like mad. Causes serious amout of damage when several are around. Unlike the crawler, they do not crawl but already leap when they spawn.
 +
|-
 +
![[File:Gore icon 64.png|32px|link=Gorefast]]
 +
!&nbsp;GoreFastSP&nbsp;
 +
|The [[GorefastSp|Gorefast SP]] is Gorefast with more speed. No other major differences. Its reason for being made is unknown.
 +
|-
 +
![[File:Pound icon 64.png|32px|link=Fleshpound]]
 +
!&nbsp;Chain-Gunner&nbsp;
 +
|The [[Fleshpound Chaingunner]] is a Fleshpound that shoots from his left arm. It is very buggy and his "chaingun" arm moves around the place due to a lack of animation.
 +
|-
 +
![[File:Stalker icon 64.png|32px|link=Stalker]]
 +
!&nbsp;Wretch&nbsp;
 +
|In-game, [[Wretch]] (As well as Infected Soldier) is an invisible enemy with the hurt SFX of Stalker/Siren. They would die from either 1 - 3 hits. They cast a shadow and will still be "standing" when killed.
 +
|-
 +
![[File:Stalker icon 64.png|32px|link=Stalker]]
 +
!&nbsp;Infected Soldier&nbsp;
 +
| The [[Wretch|Infected Soldier]] acted the same ways as the Wretch in the KF ModV1.
 +
|}
 +
Their console/sandbox name are
 +
 
 +
kfchar.zombieShade
 +
 
 +
kfchar.zombieGorefastSp
 +
 
 +
kfchar.zombiefleshpoundrange
 +
 
 +
kfchar.zombiewretch
 +
 
 +
kfchar.zombiesoldier
 +
 
 +
== Gallery ==
 +
{{Gallery note}}
 +
<gallery>
 +
File:ZombieShade.png | The Shade's model in a T stance.
 +
File:ZombieWretch.png | The Wretch, who after KFMod v1.0 is now the Stalker.
 +
File:ZombieSoldierV1.png | The Zombie Soldier was a clot in the first release of KFMod.
 +
File:ZombieFleshpoundRange.png | The Fleshpound Chain-gunner as he appeared in the last KFMod, unused.
 +
</gallery>
  
 
==See also==
 
==See also==
*[[Weapon damage table]]
+
[[Weapon damage table]]
 
{{characters navbox}}
 
{{characters navbox}}
{{language bar}}
+
{{language bar|Specimen|en}}
 
[[Category:Specimens| ]]
 
[[Category:Specimens| ]]

Latest revision as of 15:07, 15 June 2017

Specimens are the main antagonists of Killing Floor. While they are widely referred to as zombies they are in fact failed experimental clones created by Horzine Biotech, a biotechnology company in London, England (It is not necessarily wrong to label them as zombies, however, as they behave in such a fashion). There are ten different specimens, including the Patriarch, each with different abilities and appearances. Decapitating them will leave their bodies capable only of simple attacks and walking for a short period, with the exceptions of the Patriarch, Scrake, Siren,and Fleshpound who do not survive decapitation. During wave time specimens spawn randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.

Several of the Specimens have cannibalistic tendencies and will feast on the corpses of recently deceased players. During this time, other players can earn the "Dignity for the Dead" achievement. There is also a wide range of other achievements related to nonspecific Specimen kills. For a full list see Achievements.

Descriptions[edit]

Icon Name Description
Clot icon 64.png  Clot  The Clot is one of the weakest and most common specimens. It possesses the ability to grab players.
Crawler icon 64.png  Crawler  The Crawler is the weakest and most agile specimen. It often travels in groups and can spawn in unusual places.
Gore icon 64.png  Gorefast  The Gorefast is a moderately powerful specimen with the ability to charge players at short range.
Stalker icon 64.png  Stalker  The Stalker is a weak specimen with the ability to camouflage herself.
Bloat icon 64.png  Bloat  The Bloat is a large and slow specimen with a high amount of health and the ability to spew corrosive bile at its targets.
Husk icon 64.png  Husk  The Husk is a moderately powerful specimen with a ranged fireball attack. It can occasionally be mistaken for a Fleshpound at a distance.
Siren icon 64.png  Siren  The Siren is a moderately powerful specimen with an area of effect scream that does not affect, and is not affected by, body armour.
Scrake icon 64.png  Scrake  The Scrake is a very durable specimen that has a chainsaw in place of its hand. It charges players when it has low health.
Pound icon 64.png  Fleshpound  The Fleshpound is a very powerful and dangerous specimen. Its rage is provoked by prolonged sight of a survivor while being unable to attack its target, or incurring beyond a certain amount of damage within a short period of time.
Patriarch icon 64.png  Patriarch  The Patriarch is the big bad boss, appearing in the final wave(5,8,11), equipped with a mini-gun, a rocket launcher, and equipment to heal and cloak himself.

Health[edit]

The base statistics for a specimen are its statistics on normal difficulty. The difficulty multipliers for health are 0.5 for beginner, 1 for normal, 1.35 for hard, 1.55 for suicidal and 1.75 for hell on earth. Increase refers to the amount of health added per additional player, before difficulty multipliers are applied.

Total health[edit]

 Difficulty  Clot icon 64.png Crawler icon 64.png Gore icon 64.png Stalker icon 64.png Bloat icon 64.png Husk icon 64.png Siren icon 64.png Scrake icon 64.png Pound icon 64.png Patriarch icon 64.png
 Beginner  65 35 125 50 263 300 150 500 750 2000
 Normal  130 70 250 100 525 600 300 1000 1500 4000
 Hard  176 95 338 135 709 810 405 1350 2025 5400
 Suicidal  202 109 388 155 814 930 465 1550 2325 6200
 Hell on Earth  228 123 438 175 919 1050 525 1750 2625 7000
 Increase  0 0 38 0 131 60 30 500 375 3000

Head health[edit]

 Difficulty  Clot icon 64.png Crawler icon 64.png Gore icon 64.png Stalker icon 64.png Bloat icon 64.png Husk icon 64.png Siren icon 64.png Scrake icon 64.png Pound icon 64.png Patriarch icon 64.png
 Beginner  13 13 13 13 13 100 100 325 350 2000
 Normal  25 25 25 25 25 200 200 650 700 4000
 Hard  34 34 34 34 34 270 270 878 945 5400
 Suicidal  39 39 39 39 39 310 310 1008 1085 6200
 Hell on Earth  44 44 44 44 44 350 350 1138 1225 7000
 Increase  0 0 0 0 0 10 10 195 210 3000

Attack damage[edit]

Melee attacks[edit]

 Difficulty  Clot icon 64.png Crawler icon 64.png Gore icon 64.png Stalker icon 64.png Bloat icon 64.png Husk icon 64.png Siren icon 64.png Scrake icon 64.png Pound icon 64.png Patriarch icon 64.png
 Beginner  2 2 5 3 4 5 4 6 11 23
 Normal  6 6 15 9 14 15 13 20 35 75
 Hard  8 8 19 11 18 19 16 25 44 94
 Suicidal  9 9 23 14 21 23 20 30 53 113
 Hell on Earth  11 11 26 16 25 26 23 35 61 131

Special attacks[edit]

 Difficulty  Bloat icon 64.png Husk icon 64.png Siren icon 64.png Patriarch icon 64.png
Bile Fireball Scream Claw Tentacles Minigun Rockets
 Beginner  7 6 2 26 17 2 75
 Normal  23 20 5 85 55 6 200
 Hard  29 25 6 106 69 8 250
 Suicidal  35 30 8 128 83 9 300
 Hell on Earth  40 35 9 149 96 11 350

Movement[edit]

The movement speed of specimens varies based on the difficulty, whether they are on land or in water, and if they have the ability to charge. Specimens cannot charge whilst in water. The difficulty modifiers for specimens' speed is 95% for beginner, 115% for hard, 120% for suicidal and 130% for Hell on Earth. There are no modifiers on the height specimens can jump. For comparison, human players run at a speed of 200 units when in perfect health, and jump 325 units.

 State  Clot icon 64.png Crawler icon 64.png Gore icon 64.png Stalker icon 64.png Bloat icon 64.png Husk icon 64.png Siren icon 64.png Scrake icon 64.png Pound icon 64.png Patriarch icon 64.png
 Land  105 140 120 200 75 115 100 85 130 120
 Water  105 130 140 180 102 102 80 75 120 120
 Charge  225 298 299 300
 Jump  340 350 320 350 320 320 320 320 320 320

Bounty[edit]

Upon killing a specimen, the player is rewarded with a cash bounty. This bounty varies between specimens and difficulties. The base value is the bounty on Normal; for Beginner, this is doubled; for hard and suicidal/hell on earth, the floor values of 85% and 65% (respectively) are used. All values are in British pounds.

 Difficulty  Clot icon 64.png Crawler icon 64.png Gore icon 64.png Stalker icon 64.png Bloat icon 64.png Husk icon 64.png Siren icon 64.png Scrake icon 64.png Pound icon 64.png Patriarch icon 64.png
 Beginner  14 20 24 30 34 34 50 150 400 1000
 Normal  7 10 12 15 17 17 25 75 200 500
 Hard  5 8 10 12 14 14 21 63 170 425
 Suicidal  4 6 7 9 11 11 16 48 130 325
 Hell on Earth 

Wave layout[edit]

In a standard game, specimens first appear during certain waves, the timing varying according to the length of the game. The first, last, and final waves always contain the same specimens; in these waves the only thing that changes is the numbers of specimens, which is based on the game length and the number of players.

Short game[edit]

 Wave  Clot icon 64.png Crawler icon 64.png Gore icon 64.png Stalker icon 64.png Bloat icon 64.png Husk icon 64.png Siren icon 64.png Scrake icon 64.png Pound icon 64.png
1  X X X
2  X
3 
4  X

Medium game[edit]

 Wave  Clot icon 64.png Crawler icon 64.png Gore icon 64.png Stalker icon 64.png Bloat icon 64.png Husk icon 64.png Siren icon 64.png Scrake icon 64.png Pound icon 64.png
1  X X X
2  X
3  X
4  X
5  X
6  X
7  X

Long game[edit]

 Wave  Clot icon 64.png Crawler icon 64.png Gore icon 64.png Stalker icon 64.png Bloat icon 64.png Husk icon 64.png Siren icon 64.png Scrake icon 64.png Pound icon 64.png
1  X X X
2  X
3  X
4  X
5  X
6  X
7  X
8  X
9  X
10  X

Final wave[edit]

The final wave contains scripted spawns. The phases represent the number of healing syringes the Patriarch has used, out of three.

 Phase  Patriarch icon 64.png Clot icon 64.png Crawler icon 64.png Stalker icon 64.png
0  X
1  X
2  X
3  X

Removed Specimens[edit]

There are 5 unused/removed specimens from the game. They can be accessed via console or sandbox. 3 of which can be playable and none of them have their own original models. They are left in due to the coding from the KFMod.

Icon Name Description
Crawler icon 64.png  Shade  The Shade is a crawler that hops like mad. Causes serious amout of damage when several are around. Unlike the crawler, they do not crawl but already leap when they spawn.
Gore icon 64.png  GoreFastSP  The Gorefast SP is Gorefast with more speed. No other major differences. Its reason for being made is unknown.
Pound icon 64.png  Chain-Gunner  The Fleshpound Chaingunner is a Fleshpound that shoots from his left arm. It is very buggy and his "chaingun" arm moves around the place due to a lack of animation.
Stalker icon 64.png  Wretch  In-game, Wretch (As well as Infected Soldier) is an invisible enemy with the hurt SFX of Stalker/Siren. They would die from either 1 - 3 hits. They cast a shadow and will still be "standing" when killed.
Stalker icon 64.png  Infected Soldier  The Infected Soldier acted the same ways as the Wretch in the KF ModV1.

Their console/sandbox name are

kfchar.zombieShade

kfchar.zombieGorefastSp

kfchar.zombiefleshpoundrange

kfchar.zombiewretch

kfchar.zombiesoldier

Gallery[edit]

Click on an image to view it at full size and its related information.

See also[edit]

Weapon damage table

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