Difference between revisions of "Support specialist"

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This however can be avoided with a little caution and good teamwork. The powerful and versatile nature of this perk makes it a favourite for quite a few players, and serves a vital role cutting through swarms of foes and maintaining the teams defences.
 
This however can be avoided with a little caution and good teamwork. The powerful and versatile nature of this perk makes it a favourite for quite a few players, and serves a vital role cutting through swarms of foes and maintaining the teams defences.
 +
 +
==Tactics==
 +
* Welding a door into a small room allows you to wait inside while a large amount of specimens gather outside. When they break the door down you can happily blaze away with your weapon of choice and you will get far more kills per shot.
 +
* Try crouching when you are firing a shotgun into a crowd of specimens. You are far more likely to catch Crawlers in the blast.
 +
* For tougher enemies, try aiming at the head with the iron-sights on your shotgun.
 +
* Reload a Pump-action shotgun whenever you have a chance between crowds of enemies, because you might not have ample time to do so when they are within melee range
 +
* Try to use the [[AA12]] on Semi-Automatic to conserve ammo, and only go onto fully automatic for tougher enemies like [[Fleshpounds]], the [[Scrake]] and the [[Patriarch]] (the [[Bloat]] isnt tough enough to merit fully automatic).
 +
 +
==Levelling tactics==
 +
*Open Solo, load WestLondon and enable the Mutator 'Poundamonium!'. The first wave will be living hell for you, but you'll have to get through it any way you can.
 +
 +
:The second wave is crucial: Change your class to Support Specialist and buy an [[AA12]]. Purchase but '''''do not''''' lay [[Pipe bomb]]'s, because they do not count towards your shotgun damage, save them for a backup incase its going badly. Now you're ready, so head to the outside of the subway stairs by the church. When the wave starts, run around in circles, in and out of the two tunnels and try and lure all the [[Fleshpounds]] into one group. When they have all stopped spawning you can go to work. Wait around a corner before the approaching [[Fleshpounds]] and as they round the corner, iron-sights, and fire along a line of about three Fleshpounds using automatic fire. So long as you take care to line your targets up, you should be able to utilise the extra penetration to kill them in under a clip. Repeat this technique until you have killed all of them, and keep running around looking for ammo, because it will run dry quickly. If one enrages then simply turn on it, aim for the head with your iron-sight and blow his head off.
 +
:If it all goes badly, then run through the alley and lay a couple of [[Pipe bomb]]'s behind you to catch them in the blast.
 +
 +
:This technique takes alot of work to perfect, but works extremely well.
 +
*A somewhat easier, albeit more time-consuming leveling tactic, is to follow the above steps, but instead of enabling the 'Poundamonium!' mutator, enable the 'Bloat-ed' mutator. [[Bloat]]'s are much easier to kill than [[Fleshpound]]'s, but because of this decrease in health, they offer less gain towards the "damage done" part of your perk, so this tactic is better advised for early leveling. Using an increased difficulty level would make this tactic faster. The only disadvantage to this tactic is that if several of them back you into a corner then they can blind you with their bile and make it incredibly difficult to take them down. So long as you can keep your distance on them this tactic is incredibly easy, as their slow movement speed pushes the odds in your favor.
 +
 +
*Earning weld points is a fairly easy task. Just get a few specimens to knock on the door while you leave a weight on your primary fire button. In just around 8 hours you'd earn a few million weld points with ease, without wasting to much game time. Though this sounds good on paper and will work if conducted properly, a large hoard of [[specimen]]s (if backed up by [[Fleshpound]]s and [[Scrake]]s) can take down the door and kill you with astonishing ease. Also, you need to choose a room with only one entrance so that they cannot flank you.
 +
 +
==Perk ladder==
 +
{|cellpadding="3" cellspacing="2" style="background:#C0C0C0;width:75%"
 +
|-style="background:#FFFFFF;"
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|style="text-align:center;color:black"|
 +
|style="text-align:center;color:black"|'''Lv 0'''
 +
|style="text-align:center;color:black"|'''Lv 1'''
 +
|style="text-align:center;color:black"|'''Lv 2'''
 +
|style="text-align:center;color:black"|'''Lv 3'''
 +
|style="text-align:center;color:black"|'''Lv 4'''
 +
|style="text-align:center;color:black"|'''Lv 5'''
 +
|style="text-align:center;color:black"|'''Lv 6'''
 +
|-style="background:#DDDDDD;"
 +
|style="text-align:center;color:black"|'''Requirements'''
 +
|style="text-align:center;color:black"|
 +
|style="text-align:center;color:black"|
 +
*Weld 2,000 door hit points
 +
* Deal 25,000 damage with shotguns
 +
|style="text-align:center;color:black"|
 +
*Weld 7,000 door hit points
 +
* Deal 100,000 damage with shotguns
 +
|style="text-align:center;color:black"|
 +
*Weld 35,000 door hit points
 +
* Deal 500,000 damage with shotguns
 +
|style="text-align:center;color:black"|
 +
*Weld 120,000 door hit points
 +
* Deal 1,500,000 damage with shotguns
 +
|style="text-align:center;color:black"|
 +
*Weld 250,000 door hit points
 +
* Deal 3,500,000 damage with shotguns
 +
|style="text-align:center;color:black"|
 +
*Weld 370,000 door hit points
 +
* Deal 5,500,000 damage with shotguns
 +
|-style="background:#FFFFFF;"
 +
|style="text-align:center;color:black"|'''Shotgun damage'''
 +
|style="text-align:center;color:black"|10% higher
 +
|style="text-align:center;color:black"|10% higher
 +
|style="text-align:center;color:black"|20% higher
 +
|style="text-align:center;color:black"|30% higher
 +
|style="text-align:center;color:black"|40% higher
 +
|style="text-align:center;color:black"|50% higher
 +
|style="text-align:center;color:black"|60% higher
 +
|-style="background:#FFFFFF;"
 +
|style="text-align:center;color:black"|'''Shotgun penetration'''
 +
|style="text-align:center;color:black"|10% better penetration
 +
|style="text-align:center;color:black"|18% better penetration
 +
|style="text-align:center;color:black"|36% better penetration
 +
|style="text-align:center;color:black"|54% better penetration
 +
|style="text-align:center;color:black"|72% better penetration
 +
|style="text-align:center;color:black"|90% better penetration
 +
|style="text-align:center;color:black"|90% better penetration
 +
|-style="background:#FFFFFF;"
 +
|style="text-align:center;color:black"|'''Extra shotgun ammo'''
 +
|style="text-align:center;color:black"|
 +
|style="text-align:center;color:black"|10% extra shotgun ammo
 +
|style="text-align:center;color:black"|20% extra shotgun ammo
 +
|style="text-align:center;color:black"|25% extra shotgun ammo
 +
|style="text-align:center;color:black"|25% extra shotgun ammo
 +
|style="text-align:center;color:black"|25% extra shotgun ammo
 +
|style="text-align:center;color:black"|30% extra shotgun ammo
 +
|-style="background:#FFFFFF;"
 +
|style="text-align:center;color:black"|'''Extra Grenade capacity'''
 +
|style="text-align:center;color:black"|
 +
|style="text-align:center;color:black"|20% more Grenades
 +
|style="text-align:center;color:black"|40% more Grenades
 +
|style="text-align:center;color:black"|60% more Grenades
 +
|style="text-align:center;color:black"|80% more Grenades
 +
|style="text-align:center;color:black"|100% more Grenades
 +
|style="text-align:center;color:black"|120% more Grenades
 +
|-style="background:#FFFFFF;"
 +
|style="text-align:center;color:black"|'''Grenade damage'''
 +
|style="text-align:center;color:black"|
 +
|style="text-align:center;color:black"|5% more damage with Grenades
 +
|style="text-align:center;color:black"|10% more damage with Grenades
 +
|style="text-align:center;color:black"|20% more damage with Grenades
 +
|style="text-align:center;color:black"|30% more damage with Grenades
 +
|style="text-align:center;color:black"|40% more damage with Grenades
 +
|style="text-align:center;color:black"|50% more damage with Grenades
 +
|-style="background:#FFFFFF;"
 +
|style="text-align:center;color:black"|'''Shotgun discount'''
 +
|style="text-align:center;color:black"|10% discount on shotguns
 +
|style="text-align:center;color:black"|20% discount on shotguns
 +
|style="text-align:center;color:black"|30% discount on shotguns
 +
|style="text-align:center;color:black"|40% discount on shotguns
 +
|style="text-align:center;color:black"|50% discount on shotguns
 +
|style="text-align:center;color:black"|60% discount on shotguns
 +
Spawn with a [[Shotgun]]
 +
|style="text-align:center;color:black"|70% discount on shotguns
 +
Spawn with a [[Hunting shotgun]]
 +
|-style="background:#FFFFFF;"
 +
|style="text-align:center;color:black"|'''Welding speed'''
 +
|style="text-align:center;color:black"|10% faster welding/unwelding
 +
|style="text-align:center;color:black"|25% faster welding/unwelding
 +
|style="text-align:center;color:black"|50% faster welding/unwelding
 +
|style="text-align:center;color:black"|75% faster welding/unwelding
 +
|style="text-align:center;color:black"|100% faster welding/unwelding
 +
|style="text-align:center;color:black"|150% faster welding/unwelding
 +
|style="text-align:center;color:black"|150% faster welding/unwelding
 +
|-style="background:#FFFFFF;"
 +
|style="text-align:center;color:black"|'''Extra weight-blocks'''
 +
|style="text-align:center;color:black"|
 +
|style="text-align:center;color:black"|15% extra weight-blocks
 +
|style="text-align:center;color:black"|20% extra weight-blocks
 +
|style="text-align:center;color:black"|25% extra weight-blocks
 +
|style="text-align:center;color:black"|30% extra weight-blocks
 +
|style="text-align:center;color:black"|50% extra weight-blocks
 +
|style="text-align:center;color:black"|60% extra weight-blocks
 +
|}
 +
 +
 +
{{Perk}}
 +
 +
[[Category:Perks]]

Revision as of 07:18, 10 March 2010

Icon of the Support specialist.

The Support specialist is usually a key member of a good squad, and will typically sit on the front line with a Berserker, assisting them in cutting down the bulk of the horde. They have a massive damage output at close range and will generally handle the heavier weapons of the squad's arsenal, including the Shotgun, Hunting shotgun, the L.A.W Rocket Launcher and the devastating AA12. Their shotgun damage and penetration is drastically improved, and their explosive damage with Grenades and L.A.W rockets is more powerful as well. As such, they can easily rip through large groups of clustered enemies, and be able to deal substantial damage to the more powerful and dangerous specimens the team will face. To add to this, Support players have a greater weight capacity than other classes, giving them the option to carry a good variety of weapons. A fully-fledged Support specialist for example, can carry a massive 24kgs of equipment, which easily allows him to carry 2 shotguns and still have enough room for something else like a Katana or Pipe bomb.

Support specialists are usually better in a defensive capacity, where they can funnel enemies in front of them to ensure their weapons can tear through as many enemies as possible each shot. However damage output isn’t their only role, they are also much more efficient when using the welding tool, allowing them to weld doors a lot faster than the other perks. A lone Support player can lock down an area with multiple entry points very quickly, and will be much more capable at maintaining a weld against bigger groups of specimens. This however does force the Support specialist to choose between the 2 roles, and will usually see him sat at the back of the group maintaining the weld for most of the round. This can be compromised however since one advantage to superior welding is also faster un-welding. If a door is being overrun the Support specialist can wait for the percentage to get low enough and then quickly un-weld the final bit before the door is broken. He can then swap to his Hunting Shotgun or AA12, cut through everything behind the door, and then close and re-weld it shut again once the mob is defeated.

The biggest problem a Support specialist will face is with his reload time and ammo capacity. He does have a bonus to carry more shotgun ammo and grenades/rockets, but it is easy to get carried away and burn through supplies without thinking. This is heightened by a slow reload, which means he will rarely have a full chamber or magazine, and will look like he has more ammo than he actually does. As such the Support specialist must try to avoid wasting a shell on small individual targets like Clots and Crawlers, and wherever possible line himself up to hit as many foes as possible per shot.

This however can be avoided with a little caution and good teamwork. The powerful and versatile nature of this perk makes it a favourite for quite a few players, and serves a vital role cutting through swarms of foes and maintaining the teams defences.

Tactics

  • Welding a door into a small room allows you to wait inside while a large amount of specimens gather outside. When they break the door down you can happily blaze away with your weapon of choice and you will get far more kills per shot.
  • Try crouching when you are firing a shotgun into a crowd of specimens. You are far more likely to catch Crawlers in the blast.
  • For tougher enemies, try aiming at the head with the iron-sights on your shotgun.
  • Reload a Pump-action shotgun whenever you have a chance between crowds of enemies, because you might not have ample time to do so when they are within melee range
  • Try to use the AA12 on Semi-Automatic to conserve ammo, and only go onto fully automatic for tougher enemies like Fleshpounds, the Scrake and the Patriarch (the Bloat isnt tough enough to merit fully automatic).

Levelling tactics

  • Open Solo, load WestLondon and enable the Mutator 'Poundamonium!'. The first wave will be living hell for you, but you'll have to get through it any way you can.
The second wave is crucial: Change your class to Support Specialist and buy an AA12. Purchase but do not lay Pipe bomb's, because they do not count towards your shotgun damage, save them for a backup incase its going badly. Now you're ready, so head to the outside of the subway stairs by the church. When the wave starts, run around in circles, in and out of the two tunnels and try and lure all the Fleshpounds into one group. When they have all stopped spawning you can go to work. Wait around a corner before the approaching Fleshpounds and as they round the corner, iron-sights, and fire along a line of about three Fleshpounds using automatic fire. So long as you take care to line your targets up, you should be able to utilise the extra penetration to kill them in under a clip. Repeat this technique until you have killed all of them, and keep running around looking for ammo, because it will run dry quickly. If one enrages then simply turn on it, aim for the head with your iron-sight and blow his head off.
If it all goes badly, then run through the alley and lay a couple of Pipe bomb's behind you to catch them in the blast.
This technique takes alot of work to perfect, but works extremely well.
  • A somewhat easier, albeit more time-consuming leveling tactic, is to follow the above steps, but instead of enabling the 'Poundamonium!' mutator, enable the 'Bloat-ed' mutator. Bloat's are much easier to kill than Fleshpound's, but because of this decrease in health, they offer less gain towards the "damage done" part of your perk, so this tactic is better advised for early leveling. Using an increased difficulty level would make this tactic faster. The only disadvantage to this tactic is that if several of them back you into a corner then they can blind you with their bile and make it incredibly difficult to take them down. So long as you can keep your distance on them this tactic is incredibly easy, as their slow movement speed pushes the odds in your favor.
  • Earning weld points is a fairly easy task. Just get a few specimens to knock on the door while you leave a weight on your primary fire button. In just around 8 hours you'd earn a few million weld points with ease, without wasting to much game time. Though this sounds good on paper and will work if conducted properly, a large hoard of specimens (if backed up by Fleshpounds and Scrakes) can take down the door and kill you with astonishing ease. Also, you need to choose a room with only one entrance so that they cannot flank you.

Perk ladder

Lv 0 Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6
Requirements
  • Weld 2,000 door hit points
  • Deal 25,000 damage with shotguns
  • Weld 7,000 door hit points
  • Deal 100,000 damage with shotguns
  • Weld 35,000 door hit points
  • Deal 500,000 damage with shotguns
  • Weld 120,000 door hit points
  • Deal 1,500,000 damage with shotguns
  • Weld 250,000 door hit points
  • Deal 3,500,000 damage with shotguns
  • Weld 370,000 door hit points
  • Deal 5,500,000 damage with shotguns
Shotgun damage 10% higher 10% higher 20% higher 30% higher 40% higher 50% higher 60% higher
Shotgun penetration 10% better penetration 18% better penetration 36% better penetration 54% better penetration 72% better penetration 90% better penetration 90% better penetration
Extra shotgun ammo 10% extra shotgun ammo 20% extra shotgun ammo 25% extra shotgun ammo 25% extra shotgun ammo 25% extra shotgun ammo 30% extra shotgun ammo
Extra Grenade capacity 20% more Grenades 40% more Grenades 60% more Grenades 80% more Grenades 100% more Grenades 120% more Grenades
Grenade damage 5% more damage with Grenades 10% more damage with Grenades 20% more damage with Grenades 30% more damage with Grenades 40% more damage with Grenades 50% more damage with Grenades
Shotgun discount 10% discount on shotguns 20% discount on shotguns 30% discount on shotguns 40% discount on shotguns 50% discount on shotguns 60% discount on shotguns

Spawn with a Shotgun

70% discount on shotguns

Spawn with a Hunting shotgun

Welding speed 10% faster welding/unwelding 25% faster welding/unwelding 50% faster welding/unwelding 75% faster welding/unwelding 100% faster welding/unwelding 150% faster welding/unwelding 150% faster welding/unwelding
Extra weight-blocks 15% extra weight-blocks 20% extra weight-blocks 25% extra weight-blocks 30% extra weight-blocks 50% extra weight-blocks 60% extra weight-blocks


Template:Perk