Difference between revisions of "Trenchgun"

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{{Equipment info
 
{{Equipment info
| name        = Trench gun
+
| name        = Trenchgun
| image      =  
+
| image      = Trader TrenchGun.png
 
| description = Pellets ignite enemies
 
| description = Pellets ignite enemies
 
| perk        = fb
 
| perk        = fb
Line 14: Line 14:
 
| range      = 29
 
| range      = 29
 
| speed      = 50
 
| speed      = 50
 +
| achievements= yes
 +
| ach1        = Trench Warfare
 +
| ach1i      = Trench_Warfare.jpg‎
 +
| ach2        = Fiery Personality
 
}}
 
}}
 +
The '''trenchgun''' is a weapon for the Firebug class. It is a shotgun loaded with special Dragon's Breath shells, allowing its projectiles to light targets on fire. This makes it far more usable at medium range than support shotguns, because even though it will not cause as much basic hit damage, it can light whole groups of enemies on fire at range more efficiently than almost any other firebug weapon with the exception of the husk launcher.
  
The Trench Gun is a weapon for the Firebug class. It is actually a shotgun, however its projectiles light targets on fire. this makes it far more usable at medium range than support shotgun, because even though it will not cause as much basic hit damage, it can light whole groups of enemies on fire at range more efficiently than almost any other firebug weapon with the possible exception of the husk launcher.
+
It also retains the shotgun's basic high damage potential at close range. The low cost and strategic possibilities make this weapon extremely useful to Firebugs, especially when playing alone or with a smaller group.
  
It also retains the shotguns basic high damage potential at close range. The low cost and strategic possibilities make this weapon extremely useful to Firebugs, especially when playing alone or with a smaller group.
+
Unlike the [[MAC-10]], the trenchgun keeps its incendiary ammunition even when used off-perk.
  
Unlike the [[MAC-10]], the Trench Gun keeps its incendiary ammunition even when used off-perk.
+
At eight blocks, a Firebug cannot carry a Husk launcher or flamethrower with this, though the Mac-10 and Flare Revolver, which can be carried, complement it well.
  
At eight blocks, a Firebug cannot carry a Husk launcher or flamethrower with this, though the Mac-10 and Flare Pistol, which can be carried, compliment it well.
+
== Statistics ==
 +
The [[firebug]] [[perk]] gives discounts and bonuses to the trenchgun. While damage is not boosted, the [[support specialist]] perk still gets increased shot penetration.
 +
{{Weapon values by level
 +
|style= float:left
 +
|base_cost = 1250
 +
|discount0 = 10
 +
|discount1 = 20
 +
|discount2 = 30
 +
|discount3 = 40
 +
|discount4 = 50
 +
|discount5 = 60
 +
|discount6 = 70
 +
}}
 +
 
 +
=== Damage ===
 +
The trenchgun has a 1.1x headshot multiplier, and each shell's impact damage is not affected by the Firebug perk. It fires 14 pellets doing 27 damage each totaling to 378 damage per shell. Its shells inflict moderate damage and set specimens on fire, dealing additional damage over time. The trenchgun is one of the Firebug's most effective weapons against [[Husk]]s, [[Scrake]]s and [[Fleshpound]]s because of its fast reload speed and potential for relatively large damage spikes compared to the [[flamethrower]] and [[MAC-10]].
 +
 
 +
<br style="clear: both" />
  
 
== Tactics ==
 
== Tactics ==
*If the first shell does not kill the specimen, it's safer to back up and fire once the Trench gun has been cocked again.
+
*If the first shell does not kill the specimen, it's safer to back up and either fire once the trenchgun has been cocked again or just wait for the specimen to burn to death.
 
*Using the [[9mm tactical pistol]] is stronger and far more accurate for targets at long and even medium range, when aiming for the head.
 
*Using the [[9mm tactical pistol]] is stronger and far more accurate for targets at long and even medium range, when aiming for the head.
*The Trench gun is ineffective against [[Fleshpound|Fleshpounds]] and [[Scrake|Scrakes]], so it is usually better to let your team handle these specimens, and not risk enraging them.
+
*The trenchgun is still ineffective against the [[Fleshpound]] and [[Scrake]] on higher difficulty levels, so it is generally wise to let your team initiate the attack on these specimens before enraging them. However, on normal difficulty, a Scrake can be killed using one magazine of the trenchgun, with the appropriate number of players and Firebug level.
*Reloading the Trench gun whenever you have the time is important, since the reload time to completely fill it is fairly long. On later waves, you won't have much time to reload between attacking specimens, so timing your reloads with your teammates is essential.
+
*Reloading the trenchgun whenever you have the time is important, since the reload time to completely fill it is fairly long. On later waves, you won't have much time to reload between attacking specimens, so timing your reloads with your teammates is essential.
 
*Firing at a large group of specimens from a moderate distance is a good way to soften up or kill many of them before they close in. Although the pellets may not do much damage at that range, the afterburn will kill them or damage them before they get to you.
 
*Firing at a large group of specimens from a moderate distance is a good way to soften up or kill many of them before they close in. Although the pellets may not do much damage at that range, the afterburn will kill them or damage them before they get to you.
 
*Especially on higher difficulty levels, waiting for enemies to close in and bunch up is a much more efficient use of ammo than picking them off one by one. With practice, you should be able to judge the risk and reward of this technique appropriately.
 
*Especially on higher difficulty levels, waiting for enemies to close in and bunch up is a much more efficient use of ammo than picking them off one by one. With practice, you should be able to judge the risk and reward of this technique appropriately.
 +
*The trenchgun is an extremely effective crowd-controller, (On Hard Difficulty) you will rarely require more than 2 shots to kill anything less than the Husk, Scrake, Fleshpound and Patriarch. As mentioned before, be wise on ammo usage. The trenchgun has an arguably tight spread, allowing you to go mid-range with the shotgun fairly well.
 +
*An effective strategy on Hard difficulty and below is to go for a load-out of a trenchgun, .44 Magnum and an M79, in that particular order. Using the trenchgun as a 'primary weapon', the .44 as a weapon dedicated to head shots only, and the M79 coupled with a fire-grenade for emergency or a large area of crowd-control.
  
 
==Advantages & Disadvantages==
 
==Advantages & Disadvantages==
  
 
===Advantages===
 
===Advantages===
*Powerful;
+
*Powerful, even as an offperk weapon;
 
*Generous ammo reserve;
 
*Generous ammo reserve;
 
*Interruptible reload;
 
*Interruptible reload;
*Fast reload for Firebugs;
+
*Fast reload for [[Firebug]]s;
 
*Sets enemies on fire;
 
*Sets enemies on fire;
*Receives bonus from Support Specialist class.
+
*Does not obscure Player view (unlike the [[Flamethrower]] or [[Husk Fireball Launcher]]);
 +
*Receives penetration bonus from [[Support Specialist]] class.
  
 
===Disadvantages===
 
===Disadvantages===
 +
*Does the same damage, regardless of level
 
*Inaccurate, especially at longer ranges;
 
*Inaccurate, especially at longer ranges;
 +
*Ineffective against big specimen such as [[Scrake]]s, [[Fleshpound]]s and the [[Patriarch]];
 
*Pump-action limits rate of fire;
 
*Pump-action limits rate of fire;
 
*Low magazine capacity of only 6;
 
*Low magazine capacity of only 6;
 
*Moderately heavy at 8 blocks;
 
*Moderately heavy at 8 blocks;
*Cannot penetrate specimens if wielded by a Firebug.
+
*Cannot penetrate specimens if wielded by a [[Firebug]].
 +
*Can only give experience to the Firebug perk.
  
 +
==Bugs and exploits==
 +
*The HUD shows the flashlight-charge indicator when the Trench Gun is equipped, even though the weapon does not have an attached light. As such, pressing the quick-flashlight button does nothing while the Trench Gun is in the player's hands. This was fixed with the November 2nd patch.
 +
*If you buy the gun on perk and then swap to a Support Specialist, the gun retains its increased maximum ammo capacity (Untested for other classes). While you cannot buy ammo past 48 shells you can pick up excess from ammo crates.
  
 +
==Origin==
 +
It is a Winchester Model 1897, a shotgun that gained popularity during World War I, loaded with pyrotechnic rounds.
 
{{Equipment navbox}}
 
{{Equipment navbox}}
 
{{Language bar}}
 
{{Language bar}}
 
[[Category:Firebug equipment]]
 
[[Category:Firebug equipment]]

Latest revision as of 13:13, 25 March 2015

Firebug
Trenchgun
Trader TrenchGun.png
Statistics
Pricing: £1250 (£937)
Weight: 8 blocks
Ammo: 6 Hud Single Bullet.png 48 (54)
Ammo cost: £20 – £120
Power:
Range:
Speed:
Related achievements
Trench Warfare.jpg Trench Warfare
Fiery Personality.jpg Fiery Personality

The trenchgun is a weapon for the Firebug class. It is a shotgun loaded with special Dragon's Breath shells, allowing its projectiles to light targets on fire. This makes it far more usable at medium range than support shotguns, because even though it will not cause as much basic hit damage, it can light whole groups of enemies on fire at range more efficiently than almost any other firebug weapon with the exception of the husk launcher.

It also retains the shotgun's basic high damage potential at close range. The low cost and strategic possibilities make this weapon extremely useful to Firebugs, especially when playing alone or with a smaller group.

Unlike the MAC-10, the trenchgun keeps its incendiary ammunition even when used off-perk.

At eight blocks, a Firebug cannot carry a Husk launcher or flamethrower with this, though the Mac-10 and Flare Revolver, which can be carried, complement it well.

Statistics[edit]

The firebug perk gives discounts and bonuses to the trenchgun. While damage is not boosted, the support specialist perk still gets increased shot penetration.

Level  Discount Price Sale value
Base 0% £1250 £937
0 10% £1125 £843
1 20% £1000 £749
2 30% £875 £655
3 40% £750 £562
4 50% £625 £468
5 60% £500 £374
6 70% £375 £280

Damage[edit]

The trenchgun has a 1.1x headshot multiplier, and each shell's impact damage is not affected by the Firebug perk. It fires 14 pellets doing 27 damage each totaling to 378 damage per shell. Its shells inflict moderate damage and set specimens on fire, dealing additional damage over time. The trenchgun is one of the Firebug's most effective weapons against Husks, Scrakes and Fleshpounds because of its fast reload speed and potential for relatively large damage spikes compared to the flamethrower and MAC-10.


Tactics[edit]

  • If the first shell does not kill the specimen, it's safer to back up and either fire once the trenchgun has been cocked again or just wait for the specimen to burn to death.
  • Using the 9mm tactical pistol is stronger and far more accurate for targets at long and even medium range, when aiming for the head.
  • The trenchgun is still ineffective against the Fleshpound and Scrake on higher difficulty levels, so it is generally wise to let your team initiate the attack on these specimens before enraging them. However, on normal difficulty, a Scrake can be killed using one magazine of the trenchgun, with the appropriate number of players and Firebug level.
  • Reloading the trenchgun whenever you have the time is important, since the reload time to completely fill it is fairly long. On later waves, you won't have much time to reload between attacking specimens, so timing your reloads with your teammates is essential.
  • Firing at a large group of specimens from a moderate distance is a good way to soften up or kill many of them before they close in. Although the pellets may not do much damage at that range, the afterburn will kill them or damage them before they get to you.
  • Especially on higher difficulty levels, waiting for enemies to close in and bunch up is a much more efficient use of ammo than picking them off one by one. With practice, you should be able to judge the risk and reward of this technique appropriately.
  • The trenchgun is an extremely effective crowd-controller, (On Hard Difficulty) you will rarely require more than 2 shots to kill anything less than the Husk, Scrake, Fleshpound and Patriarch. As mentioned before, be wise on ammo usage. The trenchgun has an arguably tight spread, allowing you to go mid-range with the shotgun fairly well.
  • An effective strategy on Hard difficulty and below is to go for a load-out of a trenchgun, .44 Magnum and an M79, in that particular order. Using the trenchgun as a 'primary weapon', the .44 as a weapon dedicated to head shots only, and the M79 coupled with a fire-grenade for emergency or a large area of crowd-control.

Advantages & Disadvantages[edit]

Advantages[edit]

Disadvantages[edit]

  • Does the same damage, regardless of level
  • Inaccurate, especially at longer ranges;
  • Ineffective against big specimen such as Scrakes, Fleshpounds and the Patriarch;
  • Pump-action limits rate of fire;
  • Low magazine capacity of only 6;
  • Moderately heavy at 8 blocks;
  • Cannot penetrate specimens if wielded by a Firebug.
  • Can only give experience to the Firebug perk.

Bugs and exploits[edit]

  • The HUD shows the flashlight-charge indicator when the Trench Gun is equipped, even though the weapon does not have an attached light. As such, pressing the quick-flashlight button does nothing while the Trench Gun is in the player's hands. This was fixed with the November 2nd patch.
  • If you buy the gun on perk and then swap to a Support Specialist, the gun retains its increased maximum ammo capacity (Untested for other classes). While you cannot buy ammo past 48 shells you can pick up excess from ammo crates.

Origin[edit]

It is a Winchester Model 1897, a shotgun that gained popularity during World War I, loaded with pyrotechnic rounds.

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