Berserker

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Icon of the Berserker.

The Berserker is the melee specialist of the team, and as such is almost always on the front line beating back the horde. Their focus is entirely on melee and can effectively use the Knife, Machete, Fire axe, Katana, Claymore, Chainsaw, Scythe and Dwarfish Axe in place of firearms. The Berserker generally takes some practice to function effectively, but in the hands of a skilled player it serves a vital role in cutting down the bulk of specimens, and absorbing the brunt of damage off of the rest of the team.

The Berserker has a number of abilities to aid their survival. Their melee damage and swing speed are drastically improved, backstabs inflict significantly more damage, and they move up to 30% faster than normal* when wielding any melee weapon other than the Chainsaw, making them the fastest player in the game. Beserkers also enjoy up to 40% resistance to all damage types in the game, especially Bloat acid. They cannot be grabbed by Clots, which makes the Berserker a perfect candidate for deflecting aggro off of other players, and is the only class capable of stunning large specimens (such as the Scrake) using melee weapons. A Berserker typically aims to carry either the Katana or the Chainsaw, as both weapons can cut down standard foes very quickly and frequently extend ZED-time. The Berserker is one of the cheaper classes to maintain, as they rarely need to purchase ammunition; once they purchase their main weapon and armour, they can support their team by giving them any excess money.

Despite all its bonuses, the Berserker is a reasonably difficult class to play. They are typically the first contact for most specimens, and as such needs to handle incoming threats before they be struck. Although Berserkers have a very strong damage resistance, which applies to both health and armour, they are not able to withstand excessive continuous punishment, and avoiding strikes from specimens is a crucial skill. However, there are a few specimens that can make this quite difficult.

Crawlers pose a big threat as they are very common, small and fast. They prove a difficult target to hit, especially when they leap, and when on the ground they are hard to hit due to their size. They will chip away at the Berserker's Combat armour over the course of the round, making it easier for larger specimens to overwhelm them. Backpedalling or strafing out of the path of the Crawler's jump and striking when they land is one of the few ways to avoid taking damage. Gorefasts are not much of a threat as long as the Berserker can see them coming, but with a successful charge they can instantaneously deal a large amount of damage. Sirens and Husks are both ranged specimens that require the Berserker to close down on them fast to avoid damage from their attacks. This is made much harder when other specimens are blocking the route, especially with the Siren, as it will allow them to deal heavy damage to the player. One of the best ways to approach them is usually from around corners, as their screams and fireballs cannot penetrate walls, allowing the Berserker to ambush them before they can attack. Alternatively, the Berserker can take a ranged weapon such as the Lever-action rifle to aid in eliminating these threats, but on harder difficulties the lack of damage may be problematic. For a hefty investment, some Berserkers prefer to be armed with an M79 or Crossbow to gain some alternative methods of removing threats on the higher difficulties.

Since the Berserker is the first contact for most specimens, one of the major threats for a Berserker is the Fleshpound. Unlike most specimens, the Fleshpound is not susceptible to a critical headshot and cannot be easily decapitated. This, coupled with their high speed and damage output, makes them very dangerous to the Berserker. They are however weak against grenades, so stacking a few at their feet can allow the Berserker to take off a large amount of health before attacking with powerful melee attacks to finish them off. An advanced tactic for more experienced Berserkers is to use the Fire axe's primary fire and dodge the Fleshpound's attack while chipping health off the Fleshpound without causing it to rage. This does however require a lot of patience, cover fire and practice.

Contents

[edit] Statistics

[edit] Weapons

Dashes in cells separate the base statistic from the equivalent as a level 6 Berserker where the two differ; the absolute minimums and maximums.

Melee weapons
Knife Machete Fire axe Katana Scythe Claymore Chainsaw Buzzsaw bow Dwarfs!? axe
Trader Knife.png Trader Machete.png Trader Axe.png Trader Katana.png Trader Scythe.png Trader Claymore.png Trader Chainsaw.png Trader BuzzSaw bow.png Trader Dwarven Battle Axe.png
Cost range None £500–£150 £1000–£300 £2000–£600 £2500–£750 £3000−£900 £2750−£825 £4000−£1200 £3000−£900
Weight (blocks) - 1 5 3 6 6 8 7 6
Base damage 19–38 70–140 175–350 135–270 260–520 210–420 19–38 500–1000 235–470
Alt-fire damage 55–110 130–260 275–550 205–410 330–660 320–640 270–540 325–650
Fire rate (sec) 0.6–0.48 0.71–0.57 1.1–0.88 0.67–0.54 1.0–0.75 1.05–0.81 0.1–0.08 2.0–1.6 1.4–1.12
Alt-fire rate (sec) 1.1–0.88 1.1–0.88 1.33–1.07 1.0–0.8 1.6–1.20 1.25–1.0 0.8–0.64 1.5–1.2
Range 70 70 90 95 105 110 70 90

[edit] Weapon Analysis

Knife

Every player spawns with a knife. While it is the weakest weapon in the game, equipping it will allow the player to run faster, as is the case with every melee weapon except the chainsaw. A hard swing to the neck will decapitate Clots and Gorefasts easily, but Berserkers should seek to obtain a better melee weapon the first chance they get.

Machete

The Machete is essentially a bigger, nastier knife. It has negligible weight and can often be found spawned on the maps, and can make quick work of almost anything short of a Husk or Siren. The Machete will make a decent primary weapon for the Berserker until he can afford a better weapon.

Fire Axe

The Fire Axe is a powerful but slow melee weapon, capable of stunning a Scrake with an alt-fire blow to the head. Like the Machete, it can be found spawned around maps, but unlike the Machete, it is considerably heavier, at 5 blocks.

Katana

The Katana is an excellent choice for Berserkers who practice hit-and-run tactics, since the Katana's light weight and fast attack speed allow for a great deal of mobility. The Katana will make quick work of lesser specimens and can flinchlock a Scrake with repeated headshots; however, this tactic will not work on Suicidal or Hell on Earth difficulty.

Scythe

The Scythe is the most powerful weapon available to the Berserker class, runner-up to the Buzzsaw Bow. Its high damage and wide swing arc make it useful at mowing down specimens. However, compared to the Claymore, its damage may be overkill when used on lesser specimens such as Clots or Gorefasts, and the slower swing rate provides a slight drawback. Overall, it can be seen as a sort of sidegrade to the Claymore.

Claymore

The Claymore is more expensive than the Scythe and does less damage, but it swings faster. It's slightly more efficient at killing smaller specimens and is one of the best melee weapons for dealing good damage to the Fleshpound. Alt-fire attacks from the rear do incredible damage, and the Berserker's thick skin and fast movement allow him to distract the Fleshpound while teammates help finish it off.

Chainsaw

The Chainsaw is the heaviest melee weapon, but offers a great deal of versatility thanks to its multiple fire modes. Primary fire absolutely shreds Clots, Crawlers, and Gorefasts, and the alt-fire can be used against anything bigger, especially when aimed at the neck. Unlike other melee weapons, however, the Chainsaw does not grant a movement speed bonus, and the weapon's noise can mask the sound of incoming specimens. Nonetheless, the Chainsaw makes for an excellent defensive weapon.

Buzzsaw bow

The Buzzsaw Bow is the only ranged weapon for the Berserker perk. It is comparable to the Sharpshooter's Crossbow in terms of damage and rate of fire, but what the Buzzsaw Bow lacks in accuracy and range it makes up for with its ricocheting projectiles. A well aimed buzzsaw can cut down crowds of Clots or decapitate a Scrake, and the buzzsaws can be picked up after they are fired, saving money. However, the Buzzsaw Bow is both heavy and extremely expensive, relegating it to late game use.

Dwarfs!? Axe

The Dwarfs!? Axe is the slowest available melee weapon, and is comparable to the Claymore in terms of damage and cost. However, it possesses the unique ability to knock specimens back with a blow, making it useful for keeping Scrakes and Fleshpounds at arm's length. This allows you to kill even an enraged Fleshpound without taking damage.

[edit] Tactics

[edit] Leveling tactics

[edit] Helping the Berserker

If the Berserker is in combat with a Scrake, don’t fire! The Berserker can repeatedly stun the scrake with his melee attacks, and kill it without taking any damage – unless somebody enrages the scrake with gunfire. Concentrate on putting down any Clots and Crawlers that are flanking the Berserker, but don’t automatically shoot a Scrake that’s in melee combat.

Try to avoid killing specimens that the Berserker is about to engage; there is nothing more frustrating than charging all over the map with your prey being killed just before you make contact.

Don't stand directly behind a Berserker unless you are healing them. A lot of Berserker combat can involve trying to move back and forth in an attempt to dodge attacks, and it is bad team play to end up getting your Berserker killed by not letting him back away.

If you can, let the Berserker take out the Bloats and Scrakes which are at close quarters. It would be a nice way to manage ammo count for Sharpshooter as well.


[edit] Perk ladder

Rank Melee damage points required Melee Damage resistance Weapon discount ↑ Spawn with Special Zed-time extensions
Damage ↑ Attack speed ↑ Movement speed ↑ Bloat bile ↑ All damage ↑
10% 5% 10% 10% Can't be grabbed by Clots
1 25,000 20% 5% 10% 25% 5% 20% 1
2 100,000 40% 10% 15% 35% 10% 30% 2
3 500,000 60% 20% 50% 15% 40%
4 1,500,000 80% 15% 65% 20% 50% 3
5 3,500,000 100% 20% 75% 30% 60% Machete 4
6 5,500,000 25% 30% 80% 40% 70% Fire axe
Combat armour
‡ Does not apply to Suicidal or Hell on Earth difficulty.
Note that the following ranks may be out of date as of update 1016 and are awaiting verification: 1, 2
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