Biotics Lab

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Biotics Lab
Biotics lab.jpg
Information:
Author: Tripwire Interactive
Trader: 3 locations
Related achievements:
Lab Cleaner.jpg Lab Cleaner
Lab Assistant.jpg Lab Assistant
Lab Professor.jpg Lab Professor
Scientist from Hell.jpg Scientist from Hell

"Within ten hours of the containment breach, nearly three quarters of the security and research detail at Horzine's London laboratory had been killed. Those who couldn't escape set up makeshift defenses in their dormitories, or the labs. In the depths of the facility, the incubators remain functional - spawning more and more clones. Your task is to eliminate every last one of the bastards."

Biotics Lab is a level set inside the labs deep within the Horzine headquarters. Its first incarnation, created by Alex Quick, was featured in the original Killing Floor mod and was remade for the retail version of Killing Floor by Tripwire Interactive. Players start in front of a destroyed elevator, their assumed entry point, and are faced with a T-junction in the corridor directly in front of them. Each direction eventually loops round on itself to the other passageways and there are no significant dead ends for the players to get trapped in, but that isn't to say it's not possible to get cornered or otherwise surrounded.

The corridors themselves are relatively compact, offering reasonable movement for evasion around small numbers of specimens. All rooms have weldable doors on the entrances as do some corridor intersections, which can make it easier to channel their numbers to the several defensive positions, or to block off your own escape if you are particularly unlucky. The majority of ammo and weapon drops are in corners, in alcoves, and hidden behind various scenery objects that can sometimes put you at a tactical disadvantage if sought during the waves and in the worst case scenario get you trapped by specimens. The chances of this happening, however, are fairly slim if you are observant enough of your surroundings.

Contents

[edit] Map layout

The map is divided into three floors. The top floor, which is where the players start, is the largest of the three and contains the majority of the rooms, corridors, and item spawns. The middle floor, sometimes referred to as the second floor, is considerably smaller than the top floor, containing only four accessible rooms, three of which are interconnected in a 'U' shape off the corridor. The bottom floor is the smallest, with only one room that is accessible at all times.

[edit] Trader locations

There is a Trader on each of the three floors. The top floor trader is found on a direct route from the spawn point, with no doors between the two points. The trader on the middle floor is inside one of the main defensive positions on the map – in the largest room of the floor, where partially dissected Clots are found. The trader on the lowest floor is one of only two rooms on that floor, directly across from a barricaded corridor; a spawn point for the specimens.

[edit] Historic data

Killing Floor mod 'KF' logo.png This section is related to Biotics Lab as it appeared in the Killing Floor mod.

Biotics Lab, as it appeared in the original Killing Floor mod, was largely identical to its final form in the retail version. The main difference is improved graphics and additional traders; the original featured one trader found on the bottom floor. The top floor trader was originally the 'money room', which contained respawning riches and could only be accessed after unwelding the strong door at its entrance. The trader on the middle floor is a new addition for the retail version.

In the Killing Floor mod, the sections of the ventilation system in which Crawlers and Stalkers spawn were absent. Several ammo and weapon drops were also absent, and others were moved to accommodate the blockades. The various blockades in front of specimen spawn points were instead invisible walls that only blocked the player's movement.

[edit] Defensive positions

[edit] Tactics

[edit] Gallery

Click on an image to view it at full size and its related information.

[edit] Cartography

[edit] Screenshots

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