"The Clot is not that dangerous - but does have a nasty habit of grappling you and not letting you get away, so keep him at a distance."
The Clot is one of the weakest and slowest specimens found in Killing Floor. Found in large numbers in every wave, Clots regularly arrive alongside Bloats and Gorefasts. Despite its weakness, the Clot has the ability to grab and hold while attacking you. The only escape is to either kill the Clot or, on Hard difficulty or lower, jump in the opposite direction. A careless player can therefore be easily surrounded and overwhelmed by a group of Clots, referred to colloquially 'Clot bombing'. Clots cannot grab players using the Berserker perk. There is a greylisted Clots-only mutator called Clot Buster packaged with the game.
The Clot appears as a short, pale, nude, hairless humanoid, lacking genitalia and a nose. Its forearms and face, around their claw-like hands and mouth, are stained with blood and it has several circular stickers from medical experiments dotted around its body.
Due to their image as cannon fodder, they make appearances on the images of several achievements not directly related to them, such as 'Careful Spender', 'Dot of Doom', 'Hot Cross Fun', 'Experimenticenticide', 'Experimentimillicide', 'Experimentilottacide' and 'It's What's Inside That Counts'.
For the Twisted Christmas update event the clot was re-skinned as a Christmas elf and for the Summer Sideshow event it was reskined as a circus freak, with stubby limbs, a leotard, leg brace-style stilts, and large hooks held in each arm. During the Halloween Sideshow event, it appeared as a green goblin-like beast with improvised weapons and stilts made out of bones and axe heads, the base model of which being the same as its summer sideshow skin. The Hillbilly Horror event reskinned the clot to look like a stereotypical redneck named Honey Biscuit. Honey Biscuit wears a hat, shorts that are ripped near the bottom, and appears to be shirtless with multiple wounds across his upper body. He has a goatee and also a tattoo of some sort. Also, the hat color varies from red, yellow, green, blue, and orange. The tattoo on his body also changes.
The Clot slowly walks towards the nearest player, taking the most direct path available. When it reaches a player, it will grab hold of them and repeatedly bite or scratch them. If there is more than one Clot, then they will unwittingly try to surround the player in a scrabble to eat them. If a player succumbs to this and dies, the surrounding clots will begin eating the corpse for a short while unless disturbed by other players. The Clot may attack other specimens in retaliation for friendly fire. However, due to its low health, any attack suffered from another specimen will usually kill the Clot before it has chance to do so. During the Patriarch battle, the summoned clots have the tendency to attack whatever is doing the most damage to the Patriarch. If you manage to make the Patriarch damage itself (using tactics such as hiding behind a door and repairing it while the Patriarch tries to blow up the door) some clots may attack the Patriarch rather than the player, distracting both the Patriarch and the Clots involved in this glitch.
As with most aspects of the game, the only significant difference between the Killing Floor mod and the retail version of Killing Floor is the aesthetics; the Clot appeared heavily bloodied and mutilated. It also lacked the circular medical stickers dotted around its body.
When Horzine started its second wave of human cloning and genetic engineering programs, the intention was to create a fully grown male that would respond to imperatives and could recognize Horzine staff as its masters. Orders were to be given to these subjects through a neural implant which released controlled doses of serotonin upon successful completion of a mandate. The subjects quickly showed signs of aberrant behaviour, however, including aggressive self mutilation. The first batch of clones was spawned from the DNA of Horzine CEO Kevin Clamely's deceased son. The failure of these specimens put a brief hold on the project while new avenues were pursued.
A Clot's base health total health is 130, and head health is 25. These figures are then multiplied by 0.5 on beginner, 1.35 on hard, 1.55 on suicidal, and 1.75 on hell on earth. The base bounty value is £7, this is then multiplied by 2 for beginner, 0.85 on hard, 0.65 on suicidal and reduced to its floor value.
|Beginner||Normal||Hard||Suicidal||Hell on Earth|
A Clot is easily killed with any weapon. With almost any weapon, a shot or two to the head scores a decapitation, rendering them little more than weak meat shields. Keep in mind, as with many of the specimens, the head hit box of the Clot is inconsistent, and shooting the top of the skull or forehead can fail to register a head shot. Aiming for the throat or mid to lower jaw offers more consistent results. Crowds of Clots can be dispatched quickly by any weapons with good area of effect, penetration depth, or high rate of fire. Clots are dangerous as distractions, often holding the attention of players while stronger specimens go in for the kill.
When a player is grabbed by a Clot, the player cannot move, but there are two ways to escape: killing the Clot, and repeatedly jumping away. The latter is not advised when there are other specimens nearby. Also, when playing as a field medic, throwing a grenade can release you as the clots will take damage from the grenade while it heals you.
- The summer sideshow clot bears a resemblance to Schlitzie, http://en.wikipedia.org/wiki/Schlitzie . Though it may be coincidence, it seems more of a reference since Schlitzie and the strange little clot both had their shares of circus life.
- In Suicidal and Hell on Earth difficulties it's impossible to break free of a clot's hold by jumping, making shooting the only escape
- Clots are frequently referred to as "Jimmys" by experienced players.