Commando

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Icon of the Commando.

The commando generally serves as the eyes of the squad. His ability to see the specimens' health bars and detect cloaked enemies at range makes him effective at preventing foes from sneaking up on the team, especially in dark areas. By reading the specimens' health bars, the commando can gauge the best time for the team to coordinate its attacks on more dangerous targets.

The primary role of the commando is providing covering fire for the rest of their squad, and should typically focus on taking out the weaker foes: Stalkers, Crawlers, Clots, and Gorefasts. Although all perks can be effective at combating these specimens, the commando has large ammunition reserves for his assault rifles, and with his rapid fire rate, he can easily beat down large groups of weak specimens in quick succession. The commando specializes in using the bullpup, AK-47, M4, SCAR Mk 17 and FN FAL. The commando receives a damage bonus, larger magazine, and less recoil for these weapons, as well as a faster reloading speed for all weapons.

Contents

[edit] Weapon Statistics

Weapon
Bullpup Tommy Gun M4 carbine AK-47 MKb42 SCARMK17 FNFAL ACOG
Trader Bullpup.png Trader Thompson.png Trader M4.png Trader AK 47.png Trader MKB42.png Trader Scar.png Trader FNFAL.png
Cost range £400–£120 £900–£270 £1000–£300 £1000–£300 £1100–£330 £2500–£750 £2750–£825
Ammunition 40 Hud Ammo Clip black.png 9 30 Hud Ammo Clip black.png 9 30 Hud Ammo Clip black.png 13 30 Hud Ammo Clip black.png 9 30 Hud Ammo Clip black.png 9 20 Hud Ammo Clip black.png 14 20 Hud Ammo Clip black.png 14
Damage 26–39 40–60 35–52 45–67 45–67 65–97 65–97
Magazine size 40–50 30–37 30–37 30–37 30–37 20–25 20–25

[edit] Weapon Analysis

[edit] Assault Rifles

Bullpup

The Bullpup is the cheapest and most easily acquired assault rifle. It is a pretty basic weapon, lacking damage and accuracy compared to other Commando weapons, but having a very large magazine capacity and lower full-auto recoil by comparison. This makes a good "sidearm" weapon for killing weak specimens or unloading on bigger enemies.

Ak-47

A fairly powerful, if inaccurate, rifle. This is a pretty good mainstay for most Commandos until they can afford a battle rifle, or the Mkb. The AK-47 is a middle-of-the-road gun; doing less damage, but having a higher magazine capacity than a battle rifle, but more damage and equal or lower magazine capacity than the Bullpup or Tommy Gun. This gun lacks the holographic sight of the Bullpup, the red-dot sight of the M4/SCAR MK17, or the ACOG sight of the FN-FAL, forcing its user to rely on somewhat intrusive iron-sights.

Mkb42

The Mkb42 is identical in damage compared to the AK-47, but has higher accuracy and less full-auto recoil. The Mkb, like the AK-47, is also a middle-ground gun; doing less damage, but having a higher magazine capacity than a battle rifle, but more damage and equal or lower magazine capacity than the Bullpup or Tommy Gun. This gun lacks the holographic sight of the Bullpup, the red-dot sight of the M4/SCAR MK17, or the ACOG sight of the FN-FAL, forcing its user to rely on ineffective point iron-sights.

M4

The M4 features a very high rate of fire at the cost of higher recoil, and an Aimpoint scope, but the second-lowest damage of all Commando weapons. This weapon is generally used for commandos wanting a faster, but lower-damaging, weapon setup that carries a generous reserve of ammunition.

[edit] Sub-Machine Guns

Tommy Gun

The Tommy Gun can be placed between the M4 and AK-47/MKb42 in terms of damage and accuracy. It lacks the magazine and ammo capacity of the Bullpup, having the same magazine size of the AK-47, MKb, and the M4. The Tommy Gun is highly accurate and fast-firing, similar to the M4, but lacking a red-dot sight, and on the other side of the spectrum, it does less damage than the AK-47/MKb42.

[edit] Battle Rifles

SCAR MK17

The SCAR MK17 does more damage than any of the assault rifles, and is highly accurate, but suffers from a much smaller magazine size. It features a larger red-dot scope than the M4, improving its usefulness over distances. It also features a rate of fire slightly slower when compared to the M4, but faster than the AK-47.

FN FAL ACOG

The FN FAL does the same damage and has the same mag/ammo capacity as the SCAR MK17, but fires some 10% faster, comparing to the speed of the M4. It also features an ACOG scope, giving a longer zoom than any of the other weapons' sights or scopes.

[edit] Leveling tactics

Though these tactics make it easier to level up, the commando remains notoriously difficult to level.

[edit] Helping the commando

[edit] Tactics

[edit] Perk Ladder

Rank Requirements Assault rifles Reload speed Spawn
equipment
Detection Zed-time
Extensions
Damage* Stalkers* Damage Recoil Capacity Discount Cloak Health
+5% −5% 10% +5% 4 m
25 000 30 +10% −10% +10% 20% +10% 8 m 4 m
★★ 100 000 100 +20% −15% +20% 30% +15% 10 m 7 m
★★★ 500 000 350 +30% −20% +25% 40% +20% 12 m 10 m 1
★★★★ 1 500 000 1 200 +40% −30% 50% +25% 14 m 13 m 2
★★★★★ 3 500 000 2 400 +50% 60% +30% Bullpup 16 m 16 m 3
5 500 000 3 600 −40% 70% +35% AK-47 4
*With perk weapons.
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