Demolition

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Icon of the Demolition.

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[edit] Class Description

The Demolitions expert, colloquially known as the Demo, is the team's heavy supporting class, specializing in explosives. He can inflict extremely high amounts of damage upon crowds and large specimens at long range, but is far less effective against specimens in close proximity and the cost of explosives is relatively steep.

For all explosives, the Demo inflicts up to 60% more damage, receives discounts of up to 74%, and has damage resistance of up to 55% – which also affects the Patriarch's rocket. He can carry a larger number of grenades, and also Pipe bombs, which function as powerful proximity mines.

The Demo's main weapons of choice are the M79 and M32 grenade launchers, the M4 203, and the L.A.W rocket launcher. The large explosive radius and strength of explosives allows the Demo to set up high-damage traps, and bombard large areas to efficiently eliminate large groups of specimens. The explosion of grenades and rockets instantly set off any grenades thrown by the Demo within their explosive radius, allowing the Demo to stack grenades in one place and quickly explode them before the target specimen can move out of the way. This technique has proven to be effective against large groups, the Fleshpound, and even the Patriarch.

The grenade launchers and L.A.W have a safety mechanism that will prevent the explosive from detonating too close to the player. Even so, the explosive radius of these explosives is very large, and can result in a large amount of self-damage, especially for the grenades launchers. This makes Stalkers and fast specimens very problematic if they are not dealt with quickly, and pipe bombs are extremely dangerous if the player is caught in the blast. The Demo should therefore stay at the rear of their squad, providing supporting fire to take out groups of weak specimens and stack as many explosives as they can to nuke stronger specimens like Fleshpounds. The M4 203 is more flexible in close quarters than the grenade launchers, however its small magazine, lengthy reload, lack of single fire, and low max ammo count make it better suited for emergency self defense than for use as a primary weapon.

Care should be taken when firing explosive projectiles near team-mates, as a player who intercepts the projectile may cause the Demo to blow himself up. The Demo should also bear in mind that every explosion creates a large dust cloud, which heavily obscures the vision. Having a Commando take the lead during an explosive attack helps prevent specimens from sneaking through the smoke, especially against the Patriarch.

The M32 MGL, M79, and the M4 203 are relatively lightweight, and any two can be carried simultaneously. Alternatively, taking a secondary weapon like an assault rifle or Lever-action rifle allows the Demo to more effectively eliminate close-range threats while saving his explosives for bigger threats at long range. When carrying the L.A.W, the Demo only has enough room for either Pipe Bombs or a Machete. In these situations, bunching up enemies behind welded doors or narrow corridors is generally where explosives serve their best roles.

One of the major drawbacks of the Demo is the cost of explosives. Even on high levels with large discounts, it can still take quite a few rounds to save up enough money to buy his weapons and ammunition, regardless of his preferred load out. As long as he has a good supporting team, and spends his money and explosives carefully during the early rounds, the Demo should be able to adequately sustain himself.

[edit] Weapon Statistics

Weapon
Pipe bomb M79 M32 M4 203 L.A.W.
Trader Pipe Bomb.png Trader M79.png Trader M32.png Trader M4 203.png Trader Law.png
Cost range £1500-£390 £1250−£375 £2500−£750 £3500-£1050 £3000−£900
Weight (blocks) 1 4 7 6 13
Ammunition Hud Pipebomb black.png2 Hud M79 black.png24 6Hud M79 black.png30 30Hud Ammo Clip black.png9 / Hud M79 black.png12 Hud Law Rocket black.png10
Damage 1500-2400 350-560 350-560 35 / 350-560 950-1520
Ammo Capacity 2-8 24 36 300 / 12 10-22


[edit] Weapon Analysis

Grenade

The Demolition Expert perk features having extra damage on grenades, along with all other explosives. When he's short on money for other explosive equipment investing some money on grenades could save lives. Stacking them around the big targets then setting them off with L.A.W. or M32 blast is essential for big target's removal; but should be used sparingly, as they're fairly expensive at £40 each. Stacking these can be very useful against Fleshpounds; as they will do 2.0x more damage against it, or against Scrakes, if a better alternative isn't available. These can be stacked and detonated by any other Demolitions weapon, excluding the M4 portion of the M4-203.

M79 Grenade Launcher

The M79 Grenade Launcher is the first uniquely Demolitions weapon a Demolitions will acquire. This weapon features a larger, but weaker explosion compared to hand grenades, but is much cheaper per use. The M79, as with all Demo weapons, can be used to explode stacked hand grenades, but not planted pipe bombs. Compared to the M32, it is only a single shot grenade launcher, and has a lower ammo reservoir. Compared to the L.A.W, it features a smaller, less damaging explosion, but reloads faster, weighs a lot less, and has a larger ammo capacity. Compared to the M4-203, it is the exact same as the M203 portion, but lacks a close-range option, but has more explosive rounds. Head or torso shots with this weapon will do 2.33x more damage against a Fleshpound.

M32 Grenade Launcher

The M32 Grenade Launcher is a much more advanced version of the M79. This weapon features; a cylinder of 6 grenades, a higher possible rate of fire, and has a larger ammo reservoir and boasts a six-shot cylinder compared to the M79, while costing the same per grenade. This weapon can also be used to explode stacked hand grenades, but not planted pipe bombs. Compared to the M79; it takes longer to reload, but can be interrupted. Compared to the L.A.W, it features a smaller explosion and less damage, but weighs a lot less, reloads faster and has a larger capacity. Compared to the M4-203, it is the exact same damage as the M203 portion, as well as having more explosive rounds, but lacks a close-range option, and reloads slower. Head or torso shots with this weapon will do 2.33x more damage against a Fleshpound.

L.A.W

The L.A.W (Light Antitank Weapon) is a very powerful and heavy rocket launcher. This weapon offers massive damage and a large splash radius, but due to its weight prohibits carrying any other weapons except your basic equipment, and either pipe bombs or a machete. This weapon can also be used to explode stacked hand grenades, but not planted pipe bombs. Compared to the M79; it takes longer to reload, weighs a lot more and has a lower ammo capacity, but has a larger blast and does more damage. Compared to the M32; it features a larger explosion and more damage, but has a slower, un-interruptable reload, and a lower ammo and it must be reloaded with each shot. Compared to the M4-203, it has a larger blast and does more damage, but lacks a close-range option, and reloads slower. Head or torso shots with this weapon will do 2.0x more damage against a Fleshpound.

M4-M203

This weapon is an M4 assault rifle with an attached M203 grenade launcher. This weapon gives the Demolitions a chance against close-ranged enemies, at the cost of explosive damage potential. The weapon can also be used to explode stacked hand grenades, but not planted pipe bombs. The M4 portion of this weapon has very heavy recoil and a very high rate of fire, which can seriously shake up an unprepared Demolitions Expert. Compared to the M79; it takes about the same time to reload both parts, and it has a close-range option, but has fewer explosive rounds. Compared to the L.A.W, it features a smaller explosion and less damage, but weighs a lot less, and has a close-range option. Compared to the M32; the M203 portion does the exact same damage and has a very similar reload rate, but has fewer explosive rounds. Head or torso shots with the M203 portion of this weapon will do 2.33x damage against a Fleshpound.

Pipe Bomb

The pipe bomb is a high-explosive charge fitted with a proximity detector. If a certain specimen, or group of specimens, step over it it explodes, dealing massive damage to all caught in the blast radius. These are exceptionally useful in creating a perimeter, or in helping your team in removing large specimens, or a large group of the smaller ones. A planted pipe bomb can be prematurely detonated by a single shot of any pistol wielded by the player who planted it. Multiple pipe bombs can be stacked in a certain area, but will not explode in conjunction with each other unless an external explosive (i.e. the Husk fireball or the Patriarch rocket) detonates them. A detonated pipe bomb will do 2.0x damage against a Fleshpound.

[edit] Helping the Demolitions Expert

[edit] Tactics

[edit] Bugs

A slight graphical bug exists that causes the Demolition's perk icon to be fully opaque on the scoreboard even when the HUD opacity is lowered.


[edit] Perk ladder

Rank Explosive Damage Points Required Explosives Grenade Capacity ↑ Pipe Bomb Capacity Explosives Discount ↑ Pipe Bomb Discount ↑ Spawn With
Damage ↑ Resistance ↑
5% 25% 2 10% 50%
25,000 10% 30% 20% 3 20% 54%
★★ 100,000 20% 35% 40% 4 30% 58%
★★★ 500,000 30% 40% 60% 5 40% 62%
★★★★ 1,500,000 40% 45% 80% 6 50% 66%
★★★★★ 3,500,000 50% 50% 100% 7 60% 70% 2 pipe bombs
5,500,000 60% 55% 120% 8 70% 74% M79
† Denotes an item also available to all additional levels of the perk.
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