Departed

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Departed
Departed.jpg
Information:
Author: Tripwire Interactive
Trader: 4 locations
Related achievements:
Departure Gallery.jpg Departure Gallery
Departure Lounge.jpg Departure Lounge
Departure Gate.jpg Departure Gate
Dear Departed.jpg Dear Departed

"In our escape from West-London we took a chopper from an abandoned military base. Halfway to recon point omega up north we ran out of fuel and had to make an emergency landing on a helipad in an industrial area. We've probably caught some attention while going down, so be ready for combat. If intel was right, there should be a train down here, maybe that's our ride out of this shithole..."

Departed is a map created by Jeroen van Wamelen and Jessy De Lannoit, set in in an industrial city area outside of London. Players take control of the team in one of the many alleys of the city. It placed second in the final wave of the Grindhouse mapping competition, and was recognised as an official map in the 1011 update.

Several exploits were fixed in the 1013 update, which were rendering players invulnerable to specimens.

Contents

[edit] Map layout

The map is pretty large and most of the area is set outdoors. There are, however, plenty of indoor environments for players to walk around in. The ground is mostly flat and the only way to reach higher elevation is by entering one of the many buildings which consists of multiple floors. Reflecting the setting of the map, most of the outdoor area consists of narrow roads and alleys connected to the buildings - there is no single huge outdoor area. The city has a transport zone where a train can be spotted, along with a dock close to where players spawn. However, players cannot enter the dock - it is only used as a spawn point for specimens. There is also a bus blocking one of the paths, named 'Bus 666 Departed'.

Most of the buildings are not accessible to the players, resulting in a lot of non-interactive doors. This can be very confusing to players not familiar with the map. Some of the buildings which are accessible includes a video shop, a warehouse and various offices. The warehouse is the largest building and is connected to one of the offices on the second floor through some wooden planks. Players can also travel underground through a narrow tunnel which seems to house the city's power storage.

[edit] Trader locations

[edit] Defensive positions

[edit] Tactics

[edit] Bugs and Exploits

[edit] Gallery

Click on an image to view it at full size and its related information.

[edit] Screenshots

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