Difficulty

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When starting a game, there are five difficulties to choose from to determine the number of specimens each wave has, how fast and strong they are and how much money they give to a player when killed. The length of the game must also be chosen. When joining a game, the difficulty level is indicated on the left side of the server information row; one green bar for Beginner, two yellow bars for Normal, three orange bars for Hard, four red bars for Suicidal, and a red skull for Hell On Earth. Be sure and check the difficulty of the servers before you join, as you may be ill-prepared to assist your squad on higher difficulties.

Easy.png Beginner[edit]

This difficulty is recommended for first-time players as they need to know their way around the map before getting into the real game-play. Specimens in this difficulty are extremely fragile at 50% of their base health. The specimen count in each wave is very low, specimens do 30% base damage and yield higher bounties when killed. Specimens move at 95% speed and only your armour takes all damage from most specimen attacks , other than Siren screams, Husk fireballs, and anything from the Patriarch. Players spawn with £300. There is also Trader time extension of 50%, giving you 30 seconds more for getting ready for another wave. No tactics are really needed to win this difficulty regardless of whether with a squad or playing a solo game. Even the Patriarch, compared to other difficulties, should be relatively easy to defeat.

Normal.png Normal[edit]

This difficulty is for players that have played through beginner a couple of times and think they're ready for something more challenging. The specimens have base health and hit at base damage which is a significant change as repetitive hits take quite bit of . Players spawn with £250. Bounty from every specimen is reduced by half in comparison with the beginner level. The Patriarch is now a solid threat to those beginning the game and looking for a challenge. Big specimen should fall quickly to sustained fire without any tactics required and lower threat specimen only deadly if player steps out of position to corner themselves. Normal mode does require team work and shouldn't be underestimated by a player just starting out.

Hard.png Hard[edit]

This mode is for players who have leveled up their perks a bit and feel like normal is no longer a challenge. The amount of specimens per wave is stepped up and their health is increased by 35% from normal along with damage by 25%. The specimens also have a 15% increase in speed, and do not despawn after time. Players start with £250. Killing the Patriarch on this difficulty requires abit of foresight and teamwork compared to previous difficulties as its damage amplified to being borderline deadly. Especially for a relatively unleveled team, standing at too close would cause a swift wipe in the boss wave. Big specimen now slightly faster and hit notably harder but still would fall to focused fire with ease. Ranged threats start to become a nuisance by this difficulty and players will face combinated specimen groups attacking at once more often now with more durable ranged threats. Strategy and timing is important to position after trader time to hold or choose a direction to run in organization.

Suicide.png Suicidal[edit]

The amount of specimens in each wave is greatly increased compared to the other difficulties, and compared to base Normal difficulty their damage and health increased by 55%. In addition to the stat boosts, specimen gain movement speed bonus and grab strength to pin down snatched players. Players spawn with £200 at the start of the game and bounty from specimen are 20% lower; those who get most of the kills should donate to those who are in need of money and equipment. The Patriarch decimates an unwary team with ease with its significantly swift movement and damage. Tactics are a requirement and without teamwork a squad will fail relatively quickly. Higher threats now require you to manage reloads and control gun recoil to dispatch them properly. By medium level perks, speedkills on big threats shall work on this difficulty with no complex tasks for other teammates to burden under for. Ranged threats are now really disorienting with their damage, speed and attack frequency. Smaller specimen now can spawn by surprise at anywhere game deem out of sights, such as; under your firing line or just behind of another specimen. Any player acting alone can be easily overrun if they were to not respect spawn rates to score large amount of specimen kills as game starts to retaliate harder for punishing cheesy techniques. Additional modifications were made to make the game harder:

  • Removing the ability to break free of a Clot's hold by jumping
  • Increasing Fleshpound crossbow headshot resistance from 50% to 65%
  • Increasing Scrake crossbow headshot resistance to 50%
  • Removing combat armour from the set of items with which a Level 6 Berserker can spawn

Note that most servers at this difficulty will only allow 5+ perks.

HellonEarth.png Hell on Earth[edit]

The Hell on Earth difficulty level was added in the 2010 Christmas Update. Like the old Suicidal (Suicidal decreased in difficulty during the update), in relation to Normal difficulty, specimens have 75% more health, inflict 75% more damage, move 30% faster and gain a random value of extra movement speed up to an additional 10% at their initial spawn. Players spawn with £100, lose 30% of their income on death and have 35% less income from kills and wave survival. Increased specimen health makes it pretty common to get in heated close contact with big specimen before dispatching them and giving them an edge while smaller specimen will become dangerous by movement speed bonuses. By medium-high level perks, it's possible to speedkill big threats while your teammates clear other threats. Low threat specimen will position themselves to block your shots and overwhelm you if you were to fail to dispatch them right away. With their randomized movement speed bonuses compared to each other, they can create meat shields infront of higher threats like a hivemind. Small framed specimen may spawn anywhere deemed as out of player sightline given the right conditions. Spawn rates become tighter on mass killing to flush players out of position by flanks. Additional modifications were made to make the game harder:

  • Removing the ability to break free of a Clot's hold by jumping
  • Increasing Fleshpound crossbow headshot resistance from 50% to 65%
  • Increasing Scrake crossbow headshot resistance to 50%
  • Doubling Fleshpound rage duration
  • Reducing 9mm headshot bonus for Sharpshooters from 140% to 40%
  • Removing combat armour from the set of items with which a Level 6 Berserker can spawn

Note that most servers at this difficulty can choose to filter out players lower than level 5 or level 6 perks. ll

Difficulty modifiers[edit]

Difficulty Beginner Normal Hard Suicidal Hell on Earth
Damage 30% 100% 125% 150% 175%
Health 50% 100% 135% 155% 175%
Speed 95% 100% 115% 122% 130%
Bounty 200% 100% 85% 65% 65%
Enemy Count 70% 100% 130% 150% 170%
Starting Dosh 120% 100% 100% 80% 60%

See also[edit]

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