Dwarfs!? axe

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Dwarfs!? Axe
Trader Dwarven Battle Axe.png
Pricing: £3000 (£2250)
Weight: 6 blocks
Related achievements
Gimli That Axe!.jpg Gimli That Axe!
Have my axe.jpg Have my axe

The Dwarfs!? Axe is a two-handed axe for the Berserker perk, and is only purchasable from the trader after unlocking the "Not A War hammer" achievement in Dwarfs!? (accumulate 40k gold total)or purchasing the full game. The Dwarfs!? Axe is slow and powerful, and its primary fire can knock back enemies. It has a headshot multiplier of x1.1, lower than the x1.25 of the Scythe and Fire axe. At £3000 it is the most expensive melee weapon (same as the Claymore).

The Dwarfs!? Axe is a good choice for Berserkers soloing on the higher difficulties, particularly against a raging Scrake or Fleshpound. If timed correctly, a swing from this weapon can interrupt a Fleshpound's charge thanks to the knock-back effect of the primary fire. Subsequent swings and careful footwork to avoid the Fleshpound's attacks can enable the berserker to finish it off without taking damage. A recommended tactic is to allow a Fleshpound within striking distance and knocking it back just as it swings at the player. Doing this at approximately 3 second intervals allows the Berserker to safely chip away at the Fleshpound's health without causing it to rage. Repeatedly using the alternate fire against a Scrake's head can chain-stun and eventually kill it in 2-5 blows, depending on difficulty and number of players.

Currently, the Dwarfs!? Axe is unobtainable by unlocking the achievement associated with it, as it is bugged, and will not give you the "Gimli That Axe!" achievement after earning "Not A War hammer".


Level Discount Price Sale value Hit damage Fire mode DPS
Primary Alternate Primary Alternate
Base £3000 £2250 235 325 167 216
0 10% £2700 £2024 258 357 184 238
1 20% £2400 £1799 282 390 211 273
2 30% £2100 £1574 329 455 258 333
3 40% £1800 £1349 376 520 295 381
4 50% £1500 £1124 423 585 347 448
5 60% £1200 £899 470 650 402 520
6 70% £900 £674 470 650 419 541

Advantages & Disadvantages[edit]


  • Knock-back effect is very useful for keeping large specimens at arm's length;
  • One of the most powerful melee weapons available;
  • Reliably decapitates most Specimens;
  • Alt-fire swing deals extremely high damage;
  • Capable of killing multiple weak specimens in one swing.


  • While useful for the wielder, the knockback may frustrate Sharpshooters and other teammates attempting headshots on specimens and lead to them wasting ammo.
  • Slightly heavier than the Katana or Fire Axe;
  • Slow attack rate, especially when using alt-fire (becomes faster and at a decent speed at levels 3-6);
  • One of the most expensive melee weapons available;
  • Requires the "Not A War hammer" achievement in Dwarfs!? to gain access to the weapon;
  • Knock-back has no effect on the Patriarch;


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