Inventory system

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The inventory system in Killing Floor is controlled by two factors, weight; measured in blocks, and currency; measured in pounds (£).

All players start the game with a welder, medical syringe, knife, 9mm tactical pistol, 3 grenades, and fifteen weight slots; one of which is permanently taken up by grenades, regardless of the carried quantity. The remaining fourteen slots are then free to house the players choice of weapons. Every additional item the player picks up or purchases will occupy a set amount of slots, players can redeem these slots by selling or dropping said weapons. Players cannot exceed their carrying capacity and a players speed is determined in part by their number of occupied slots so players must choose between whether more guns is more important than maneuverability and which individual guns to use.

Currency is obtainable from killing specimens, borrowing off team-mates, healing team mates or from the wave survival cash bonus. The price of weapons can fluctuate heavily based on your currently selected perk and your level in that perk. For example; each of the three £2500 weapons cost only £749 while playing as a level 6 of the respective perk. Sell values of weapons also scale with the purchase values, the most common sell price is 75% of the purchase price, taking into consideration perk discounts and original ownerships.

Contents

[edit] Inventory sections

There are six sections of the inventory; the passive section and the visible sections, in order these are:

  1. Melee weapons
  2. Secondary weapons
  3. Primary weapons
  4. Special weapons
  5. Tools

Items in each section can be quickly cycled through with their respective key, the passive section is occupied by grenades and armour which are used along side the other items.

[edit] Equipment table

Values listed are the unmodified base values.
Weapon Weight Cost Section Perk
Trader Knife.png Knife 0 £0 Melee Berserker
Trader Machete.png Machete 1 £500 Melee Berserker
Trader Axe.png Fire axe 5 £1000 Melee Berserker
Trader Chainsaw.png Chainsaw 8 £2750 Special Berserker
Trader Katana.png Katana 3 £2000 Melee Berserker
Trader Claymore.png Claymore 6 £3000 Melee Berserker
Trader Scythe.png Scythe 6 £2500 Melee Berserker
Trader Dwarven Battle Axe.png Dwarfs!? axe 6 £3000 Melee Berserker
Trader BuzzSaw bow.png Buzzsaw bow 7 £4000 Melee Berserker
Trader Grenade.png Grenade 1 £40 Passive Commando
Trader Bullpup.png Bullpup 6 £400 Primary Commando
Trader AK 47.png AK-47 6 £1000 Primary Commando
Trader M4.png M4 6 £1000 Primary Commando
Trader FNFAL.png FNFAL ACOG 6 £2750 Special Commando
Trader Scar.png SCARMK17 5 £2500 Special Commando
Trader MKB42.png MKb42 6 £1100 Primary Commando
Trader Thompson.png Tommy Gun 5 £900 Primary Commando
Trader M4 203.png M4 203 6 £3500 Special Demolition
Trader Pipe Bomb.png Pipe bomb 1 £1500 Special Demolition
Trader M79.png M79 Grenade launcher 4 £1250 Primary Demolition
Trader M32.png M32 Grenade launcher 7 £2500 Special Demolition
Trader Law.png L.A.W 13 £3000 Special Demolition
Trader Flame Thrower.png Flamethrower 10 £750 Primary Firebug
Trader Huskgun.png Husk Fireball launcher 8 £4000 Special Firebug
Trader Mac 10.png MAC-10 4 £500 Primary Firebug
Trader TrenchGun.png Trenchgun 8 £1250 Special Firebug
Trader FlareGun.png Flare Revolver 2 £500 Secondary Firebug
Trader DualFlareGun.png Dual Flare Revolvers 4 £1000 Secondary Firebug
Medical syringe.png Medical syringe 0 £0 Tools Field medic
Trader Vest.png Combat armour 0 £300 Passive Field medic
Trader MP7m.png MP7M Medic gun 3 £3000 Primary Field medic
Trader Mp5Medic.png MP5M Medic gun 3 £5000 Primary Field medic
Trader M7A3.png M7A3 Medic gun 6 £7500 Special Field medic
Trader KRISS.png Schneidzekk medic gun 3 £10000 Primary Field medic
Trader 9mm.png 9mm tactical pistol 1 £0 Secondary Sharpshooter
Trader Dual 9mm.png Dual 9mms 4 £150 Secondary Sharpshooter
Trader Handcannon.png Handcannon 4 £500 Secondary Sharpshooter
Trader Dual Handcannons.png Dual Handcannons 4 £1000 Secondary Sharpshooter
Trader MK23.png MK23 2 £500 Secondary Sharpshooter
Trader Dual MK23.png Dual MK23 4 £1000 Secondary Sharpshooter
Trader Revolver.png .44 Magnum 2 £450 Secondary Sharpshooter
Trader DualRevolver.png Dual .44 Magnums 4 £900 Secondary Sharpshooter
Trader Winchester.png Lever-action rifle 6 £200 Primary Sharpshooter
Trader Crossbow.png Compound crossbow 9 £800 Special Sharpshooter
Trader M14.png M14 EBR 8 £2500 Special Sharpshooter
Trader M99.png M99 AMR 13 £3500 Special Sharpshooter
Welder.png Welder 0 £0 Tools Support specialist
Trader Combat Shotgun.png Shotgun 8 £500 Primary Support specialist
Trader Beneli.png Combat Shotgun 8 £2500 Primary Support specialist
Trader KSG.png HSG-1 shotgun 6 £1250 Primary Support specialist
Trader Hunting Shotgun.png Hunting Shotgun 10 £750 Special Support specialist
Trader Vlad9000.png Vlad the Impaler 8 £1500 Special Support specialist
Trader AA12.png AA12 10 £4000 Special Support specialist
Trader ZEDGun.png Z.E.D. Gun 8 £2000 Special None

[edit] Melee weapons

The melee weapons section consists entirely of the berserker's line of equipment. With the exception of the chainsaw, they allow their wielders to run faster and can be cycled through with the 1 key by default. They each have two modes for use, controlled by the primary fire and secondary fire buttons. The primary fire function, compared to the secondary fire, executes a faster, less powerful attack. The secondary fire, due to its higher damage value, is more capable of stunning specimens.

[edit] Secondary weapons

There are four firearms that fit into the secondary weapon slot, the 9mm tactical pistol, the .44 Magnum, the MK23 and the Handcannon. All of them are classified as sharpshooter weapons, but are often used by others as a sidearm. There is a unique ability extended only to these four secondary weapons, which is that of dual wielding; the ability to carry and use two of any at the same time for doubled rate of fire. There are however various downsides to dual wielding; it doubles reload times, renders the iron sights useless making long range fire difficult, and doesn't increase the maximum ammo carried. It also takes up an additional 4 weight blocks with the 9mm's (because the standard 9mm pistol weighs nothing due to it being undroppable) and an extra 2 with the .44 Magnums and MK23, effectively meaning that two 9mm's, two .44 magnums, two MK23s, a single handcannon, and dual handcannons weigh the same amount.

[edit] Removed weapons

Broken Pipe

Machine-Pistol

Concussion Grenade

Fist

Zed Controlling Device (Z.C.D.)

Mosin Nagant

Dragon's Breath Shotgun

Medic Grenade

Landmine

Mounted 50.cal

Weapon Weight Cost Sell Value Section Perk Code
Broken Pipe 3 £100 £75 Melee Berserker KFMod.BatPickup
Machine-Pistol 4 £300 £225 Secondary Medic KFMod.MachinePistolPickup
Concussion Grenade 10 £400 £300 Melee Commando KFMod.StunNadePickup
Fist 10 Not Buyable £0 Melee Medic KFMod.ClawsPickup
Zed Controlling Device (Z.C.D.) N/A N/A N/A N/A N/A KFMod.ZCDPickup (Not used)
Mosin Nagant Trader MosinNagant.png N/A N/A N/A N/A Sharpshooter
Dragon Breath's Shotgun Trader CombatShotgun Dragonsbreath.png N/A N/A N/A N/A Firebug
Medic Grenade Trader MedicGrenade.png

Trader MedicNade.png

N/A N/A N/A N/A Medic
Mine N/A N/A N/A N/A N/A
Mounted 50.cal N/A N/A N/A N/A N/A

[edit] Gallery

Click on an image to view it at full size and its related information.


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