Farm

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Farm
Farm.jpg
Information:
Author: Tripwire Interactive
Trader: 5 locations
Related achievements:
Chicken Farmer.jpg Chicken Farmer
Cattle Farmer.jpg Cattle Farmer
Alligator Farmer.jpg Alligator Farmer
Demon Farmer.jpg Demon Farmer

"With the Specimens on the loose they're beginning to spread out to rural areas and with them their havoc and chaos. The country sides have been evacuated but not everyone made it out alive. Most were caught off guard and murdered in their own beds. Your task is to eliminate these freaks from this sector."

Farm is a large open map based in a rural area with a small number of buildings and a dry riverbed. It is the only one of five maps initially packaged with the Killing Floor to not have been featured in some form on the Killing Floor mod, having originated on Tripwire's previous game Red Orchestra: Ostfront 41-45 as RO_Hedgehog. The players start off by their helicopter, which promptly takes off, near a bridge and a burning pile of horses.

The open nature of the map, the level of darkness, and the lack of many distinct landmarks can lead to some players getting lost amongst the fields. Due to the lack of obstacles, however, it is fairly easy to regroup at the Traders' next active shop.

Contents

[edit] Map layout

The map is large and approximately round in shape, and the bridge near the players' spawn marks the approximate centre of the map. Under the bridge, and spanning the entire level, is a dry riverbed. This riverbed travels directly off the edge of the traversable map one end and loops around the other end, where it eventually disperses near the smallest accessible building and the second bridge. There is also a road spanning the entire map, which crosses the dry riverbed at two points. There are a total of seven accessible buildings, three of which are barns (one barn has the shop attached to it), the other four each housing one of the Traders' shops. These four buildings are distributed evenly about the map.

[edit] Defensive positions

Any of the buildings on the map can be used for defense in a pinch, but the larger two require proper preparation to be effective defensive positions due to the number of doors that should be welded. In each of the three barns, windows are absent, so one of the doors must remain open. The building surrounded by the metal fence is a particularly good defensive position because it has only two doors, which are both covered by windows, and three ammo and weapon spawns exist within its confines. With four or more players, the bridge with the truck on it, near the spawn point, can also offer a good defensive position, as taking up position on the rails offer a good view of incoming Zeds. However, as players will be standing with their backs to each other, some active teamwork is needed.

[edit] Tactics

[edit] Bugs and exploits

[edit] Gallery

Click on an image to view it at full size and its related information.

[edit] Screenshots

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