Help:Patriarch extermination tactics

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Extermination tactics for the Patriarch.

General tactics[edit]

  • It is advised to keep the trading time to a minimum in order to reach and/or fortify a good position in time. The squad should therefore reach the trader before they complete the last wave prior to the Patriarch's.
  • Try to find cover, even before the opening Patriarch sequence. Occasionally, he may open fire without returning the camera to a player, which makes for an awkward and very dangerous experience. Inversely, if you are quick enough, you may be able to do rough-estimate aim using your player model, and shoot the Patriarch before the sequence is through.
  • It is advisable to find cover when he stops to ready one of his firearms, which are:
    • His rocket launcher, often a one-hit kill. Splash damage can also kill in one hit. It can set off laid pipebombs and he can use splash damage to kill players under cover.
    • His chain-gun, usually fired in two or three bursts. If the target does not find cover quickly, then they will generally incur a great amount of damage within seconds of exposure, and often die on higher difficulties even with high damage mitigation.
  • If the Patriarch kills a player with his chain-gun, then he will switch to the next target instantaneously without ceasing fire. This can result in multiple player deaths within seconds of chain-gun fire if caught in the open. Even if the player crouches behind small cover, the Patriarch will always miss its chaingun attack without changing target.
  • When attempting to dodge a rocket, be mindful of any walls and obstacles around you. Each rocket has a large splash radius, and can inflict severe damage even when the rocket impact is several metres away. The best way to dodge a rocket is to take cover behind a large obstacle that is at least 5 meters away from the nearest wall from your side and staying on the move. However, the Patriarch can still shoot the ground near the obstacle to inflict damage. From a long distance it's possible to move or jump away from a rocket's path.
  • After firing a weapon, the Patriarch often charges up to a player while cloaked for a melee attack that knocks the victim backwards. If teammates do not distract the Patriarch, he will usually attack the same target and a second hit often results in death.
  • After incurring a sufficient amount of damage, the Patriarch will fall to one knee. This is the best time to throw a barrage of grenades to his possible escape routes to clog them up or focus fire. When he gets back up, there is a chance that he will cloak and flee at an extremely high speed to heal. Once he is sufficiently distant from each player, he will stop to inject himself with one of his vials. It is impossible to outrun him while he is fleeing, but players can catch him in the act of healing and interrupt it by attacking him.
  • If a player successfully damages him to his kneel-down threshold almost by himself/herself, Patriarch will charge at him/her once he's cloaked then he will try to flee after a close-quarters melee attack.
  • When the Patriarch uses a melee attack, he knocks the player back. If the player jumps immediately before being hit, the player will be knocked back farther with no additional damage from the Patriarch. This would give the player more time to shoot or escape if the Patriarch decides to follow up with another melee attack.
  • The Patriarch often performs a very high-damage circular melee attack when more than two player is next to him, so keep your distance if you're not a Berserker or Field Medic. Try to avoid his circular attack when it's about to be triggered. Try not to get close to him trying to save another player, both could die from the circular melee attack. The team should leave tanking and distracting to the Berserker as often as possible.
  • Players can trap the Patriarch by luring him into a room with only one exit, and then welding the exit closed as the Patriarch enters. When the Patriarch takes enough damage and attempts to flee, he will have to stop to break down the door, and can be interrupted by further damage. This is an effective tactic to prevent him from healing. The quality of the weld is generally not important, so a quick tap should be sufficient. If the room is too small, trapping him inside may trigger his deadly roundhouse swing attack instantly.
  • The Patriarch will attack a door in his path with his rocket launcher if and only if it is welded. During this time, he is rooted in position. However, the rocket inflicts splash damage through some doors, and always inflicts splash damage when the door is destroyed by the rocket. Be careful if you decide to repair a door under fire.
  • When fleeing from the Patriarch, placing a minimal weld on each door you pass will buy time because the Patriarch will have to destroy each door.
  • Players using the Commando perk can see the Patriarch while he is cloaked, and can alert the team of where he is going. As his vitality goes down his cloak also becomes more and more visible. When Patriarch is at low health he tends to rely on his chaingun-rocket launcher platform more than melee attacks.
  • A professional high level Sharpshooter can nail him down with the Crossbow multiple times as he stands up after he goes down on his knees. The crossbow's recoil is manageable once the player gets to know where his head hitbox is.
  • The Patriarch can only be decapitated by the killing blow.
  • Igniting the Patriarch with Firebug weapons can help players see him while he is cloaked, but the weapons' potential damage output is relatively low and Patriarch will ignore afterburn damage once he's cloaked. It's good to keep him under flames as he's about to break away his escape.
  • As a Demolition or Support Specialist it's best to keep grenades for his second or third phase for quick damage spikes and finishing him. Support Specialists should keep a good distance away from the Patriarch and stay behind cover, as they are less effective at dealing damage until the phase.
  • Demolition Experts should always lay some pipes at the door gates and should direct the team behind the pipe laid line preferably within' the help of a Commando. When the Patriarch blows up all the party candles, he should carefully stack triple hand grenades before his feet, then aim his M32 or L.A.W on his torso.
  • Headshots inflict more damage than body shots, but because the Patriarch often moves quickly it is generally difficult to use Sharpshooter weapons effectively with the exception of Dual Handcannons, MK23s and Magnums, which are capable of high DPS without headshots. A Sharpshooter should never try to go face to face with him unless in desperation, and should always use rifles and other spike damage weapons in his/her arsenal.
  • A Berserker should always seek to engage him in a melee fight from behind when he's kneeling, preferably with the help of healing grenades. Still, a smart Berserker or even a Field Medic can evade his claw and tentacle thrust attack and keep him busy on his way to escape route with quick melee hits while rest of the team focuses fire to bring him down.
  • A level 5 or 6 Support specialist armed with AA12 and hunting shotgun can output great damage in a short amount of time by emptying the AA12's magazine and then switching to the hunting shotgun for its secondary fire. A level 4 Support specialist can employ a similar tactic with the AA12 and combat shotgun. A similar tactic usable by level 4 and higher Support specialists is to crouch when he charges you for a melee attack, and fire both barrels of a hunting shotgun so that the pellets will pass through both the chest and head hitboxes. This tactic will usually kill him instantly on lower difficulties, and on harder difficulties it will cause him to fall to his knees, allowing for a finishing blow.

Pipe bombs[edit]

See also: Pipe bomb
No. of
bombs
Max base
damage
Max damage
(Lv 6 Demo)
Average
efficiency (%)
1 1500.0 2400.0 100.00
2 2887.5 4620.0 96.25
3 4162.5 6660.0 92.50
4 5325.0 8520.0 88.75
5 6375.0 10200.0 85.00
6 7312.5 11700.0 81.25
7 8137.5 13020.0 77.50
8 8850.0 14160.0 73.75
9 9450.0 15120.0 70.00
10 9937.5 15900.0 66.25
11 10312.5 16500.0 62.50
12 10575.0 16920.0 58.75
13 10725.0 17160.0 55.00
14+ 10762.5 17220.0 51.25

It is not recommended to place pipe bombs excessively close together; each time the Patriarch incurs damage from a pipe bomb, he gains temporary damage resistance against them, which stacks with each consecutive blast. The Patriarch will be immune to pipe bombs after incurring damage from 14 pipe bombs simultaneously and loses resistance over time at a rate of 33% per second. Hence, the Patriarch will incur full damage from each pipe bomb if they are each detonated 0.225 seconds apart. However, when the Patriarch is dealt enough damage, cloaks and runs away to heal, he might set off other pipe bombs around his path and will take significantly less damage if you separate the pipe bombs due to the pipe bomb's delayed trigger.

The Patriarchs' rocket splash damage can prematurely detonate pipe bombs. Since he fires these rockets at players and welded doors it is not recommended to stand in places that will cause the pipe bombs to get caught in the rocket blasts, or to place pipe bombs near welded doors; they will be detonated, potentially wasting the bombs and injuring or killing the player who placed them.

Players have full control over their character during the Patriarchs' introductory sequence, so they can run and plant pipe bombs while the camera is fixed on the Patriarch.


See also[edit]

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