Husk

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Husk
The Husk.png
Base statistics:
Bounty: £17
Health: 600 (+60)
Damage: 15
Movement speeds:
Walking: 115
Swimming: 102

The Husk is one of the few specimens with a ranged attack. The others are the Siren, the Patriarch, and to a much lesser extent, the Bloat. It can make its first appearance on the second wave, regardless of game length. Its main attack is a projectile fireball, whose speed is similar to that of the L.A.W's rocket and inflicts fire-based damage with afterburn. Its melee attack, which it smacks the player with its gun, deals the same damage as the Gorefast's. They are characterised by their resemblance to the Fleshpound, their 75% resistance to fire, and their slightly burnt exterior.

There is a unofficial, whitelisted, Husks-only mutator called Hellfire. The Husks it spawns however, have modified stats to prevent Firebug impunity.

Contents

[edit] Biology

The Summer Sideshow event skin for the Husk. Dubbed the incredible mechanical man.

[edit] Appearance

The Husk's skin is a reddish-brown color and appears slightly burnt. There are several metal protrusions on its body, including several spiked rings in their left arm and lower legs. It appears to be wearing a type of gas mask in place over their mouth, possibly to protect its lungs from dangerous gases contained in its fuel pack, nailed directly to its back, behind the right shoulder; the weapon, a prototype fireball launcher, has been mounted onto their right arm, replacing its hand and wrist. It also appears to be wearing a tattered pair of brown shorts held on by a belt around its waist; the rest of its clothing may have burnt off in the past.

[edit] Events

During the Twisted Christmas update, it was re-skinned as a snowman. This skin depicts a stereotypical snowman, albeit slightly melted, complete with stick arms and legs. Its right arm seems to be a stick that can throw flaming "snowballs".

For the Summer Sideshow update, it was re-skinned as "The Incredible Mechanical Man" (Though the game officially labeled it as a "Huskotron"); this skin depicts a shiny golden robot with the Husk's weapon on its right arm and it spoke in a robotic voice either making crude fire-puns, advertisements for fire, or a safety persuasion of no smoking during the show. For the Halloween Sideshow event, it was re-skinned as The Incredible Mechanical Man, albeit with a pumpkin design painted onto it and dubbed "The Husk-O-Lantern". When aiming for a headshot on The Incredible Mechanical Man, players were required to aim for the tank on its back, not the head of the robot, to accomadate for the unchanged hitboxes of the specimen.

[edit] Behaviour

The Husk attempts to fire upon a player on sight. At long distances, a fireball hitting a nearby wall, or the distinctive explosive sound of the fireball doing so, is often the first sign of its presence. Though many of its shots miss by several metres, the Husk is capable of accurately predicting the player's path and landing a good shot. Upon spawning, The Husk steadily walks towards the players between shots and, when within range, will attempt to hit them with its gun. The rest of the time, it will pause to aim before firing. Unlike other specimens, the Husk has high resistance to fire.

[edit] Historic data

The Fleshpound Chain-gunner as he appeared in the final verison of the KFMod.
Killing Floor mod 'KF' logo.png This section is related to the Husk as it appeared in the Killing Floor mod.

While the Husk did not appear in the mod, it bears a resemblance to a specimen from the mod found in the source files that never made it into the retail version – a modified version of a Fleshpound that wielded a machine-gun on one arm, dubbed the Fleshpound Chain-gunner. The Chain-gunner had a similar setup of metal apparatus as the Husk, but used the same base mesh of the Fleshpound from the mod. The behaviour patterns and animations on it were incomplete; when readying its weapon, it would just snap into place and glide on its path towards its target, not stopping. Pushing the player along the ground much like the Fleshpound, as opposed to what you would expect of a ranged foe; to stop moving whilst firing.

[edit] Background

The Husk was part of a cybernetic enhancing experiment, in which the specimens underwent multiple procedures to create a soldier that could incorporate technology and utilize advanced bioprogamming. The Husk was fitted with a steel brace that supported the backcase for its fireball launcher, and given yellow cybernetic eyes that allowed it to computer-lock on to foes. After several attempts to train the specimens with the weapon, and failing, the scientists of Horzine simply removed the right arm and set the cannon on a nerve controlled platform.

Although they were generally considered a success, they were labeled as too dull to function properly as soldiers because of their simplistic programming, often times shooting each other when there were no other targets. When the London Breakout was initiated, hundreds of Husks were "re-booted", and walked out with their unfinished directives, which was lock on to the first living thing it found, and destroy it. It was the Husks that led the carnage in the break out, blasting the police cars and bystanders out of the way as the horde of specimens flooded out of the labs.

[edit] Extermination

[edit] General Tips

[edit] Class-Specific Tactics

[edit] Field Medic

[edit] Support Specialist


[edit] Sharpshooter

A high-ranked Sharpshooter can kill a Husk in one hit with the Lever-Action Rifle or M14EBR, or 2-3 headshots with the Handcannon, .44 Magnum, or MK23, on most difficulties.

[edit] Commando

[edit] Berserker

[edit] Firebug

[edit] Demolitions

[edit] Charts

[edit] Total health

The base hit points of the Husk is 600; its total health on normal with one player, and for every additional player 60 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, 1.55 for suicidal, and 1.75 for hell on earth.

Players Beginner Normal Hard Suicidal Hell on Earth
1 300 600 810 930 1050
2 330 660 891 1023 1155
3 360 720 972 1116 1260
4 390 780 1053 1209 1365
5 420 840 1134 1302 1470
6 450 900 1215 1395 1575

[edit] Head health

The base hit points of the Husk's head is 200; its total health on normal with one player, and for every additional player 10 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, 1.55 for suicidal, and 1.75 for hell on earth.

Players Beginner Normal Hard Suicidal Hell on Earth
1 100 200 270 310 350
2 105 210 284 326 368
3 110 220 297 341 385
4 115 230 311 357 403
5 120 240 324 372 420
6 125 250 338 388 438

[edit] Bounty

Beginner Normal Hard Suicidal Hell on Earth
£34 £17 £14 £11

[edit] Gallery

Click on an image to view it at full size and its related information. See the Husk category for more images.

[edit] External links

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