Katana

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Berserker
Katana
Trader Katana.png
Statistics:
Pricing: £2000 (£1500)
Weight: 3 blocks
Power:
Speed:

An incredibly sharp katana sword. —Trader description 

The katana is a fast, powerful and light melee weapon for berserkers. It can be used with two different firing modes, a quick slash with the primary fire button, or a slower swing with the alternate fire button. Of the two firing modes the primary has the highest damage per second. The katana is never found at random weapon spawn points in official maps. There is also a "Golden Katana" available in the "Golden Weapons" DLC. Its statistics are identical to the normal Katana.

Contents

[edit] Statistics

The Berserker perk gets bonuses and a discounts for the katana. Strikes to the head cause 10% more damage.

Level Discount Price Sale value Hit damage Fire mode DPS
Primary Alternate Primary Alternate
Base £2000 £1500 135 205 201 205
0 10% £1800 £1349 148 225 221 225
1 20% £1600 £1199 162 246 253 258
2 30% £1400 £1049 189 287 310 315
3 40% £1200 £899 216 328 354 360
4 50% £1000 £749 243 369 417 424
5 60% £800 £599 270 410 483 492
6 70% £600 £449 270 410 503 512

[edit] Price

The base cost of the katana is £2000, this can be reduced by up to £1400 with use of the berserker perk, at intervals of £200 per level. As with all melee weapons there are no maintenance costs for it.

[edit] Usage and damage

The katana's headshot multiplier is 1.1x, which is less than the 1.25x multiplier of the knife, machete and fire axe.

In terms of damage output, the katana deals approximately a third more damage over time than the axe in primary fire and the same damage in alternate fire, despite its higher rate of fire. Compared to the chainsaw, the katana has up to 40% less damage potential over time, but is five blocks of weight lighter, has a 10% larger headshot multiplier, and allows the player to run faster whilst wielding it.

When playing on lower difficulties (Hard and below), a berserker wielding the Katana can repeatedly flinch a Scrake (attack interrupted but able to move, very short duration) and prevent it from retaliating by continuously attacking with primary attack (headshots are needed for a level 0 Berserker in order to reach the ~150 damage threshold for flinching). Unfortunately, this tactic is not feasible on the higher difficulty levels (Suicidal and HoE) as each Scrake can only be flinched once on these difficulties. However, a high level berserker (level 4+) can still stun a Scrake (unable to move or attack, moderate duration) on any difficulty level by attacking with the Katana's alt-fire from behind (667 or more damage done in a single attack).

[edit] Advantages & Disadvantages

[edit] Advantages

[edit] Disadvantages

[edit] Gallery


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