List of official maps

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The following is a comprehensive list of official maps found in Killing Floor. The list comprises of the five core maps; four of which being updated ports from the Killing Floor mod and the fifth being a port from Red Orchestra, the three Tripwire maps released during the summer of 2009, the maps from the Twisted Christmas event, the Halloween event maps, and the five third party maps added during the Grindhouse mapping competition. All officially listed maps have related achievements for completion, all of which are only awarded when playing a long game - more achievements are completed by getting the achievements for a specific difficulty level on one set of maps (except the Hell on Earth difficulty). The list also includes the two system maps, Menu and Intro, which were originally playable through map voting.

Core maps[edit]

These maps were included in the retail copy of Killing Floor when it was first released, with the achievements The Long War, The Hard War and The Completely Suicidal War awarded upon completing all five maps on Normal, Hard and Suicidal difficulty levels respectively (As of this time, there is no achievement for completing all five maps on Hell on Earth difficulty).

Biotics Lab[edit]

Main article: Biotics Lab

Biotics Lab is one of the four maps from the Killing Floor mod. Its a tight map comprising mostly of corridors adjoining several rooms. The achievements Lab Cleaner, Assistant, Professor and Scientist From Hell are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Farm[edit]

Main article: Farm

Farm originates as a port from Red Orchestra. Its a large open map with a small number of buildings and a surrounding fence blockade to mark the edge of the map. The achievements Chicken, Cattle, Alligator Farmer and Demon Farmer are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Manor[edit]

Main article: Manor

Manor is one of the four maps from the Killing Floor mod. Its set upon an abandoned manor, with an open exterior and interior grounds. The achievements Lord of the Manor, Duke of the Manor, Emperor of the Manor and Demonic King of the Manor are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Offices[edit]

Main article: Offices

Offices is one of the four maps from the Killing Floor mod. Its setting takes place at the Biotech office complex, above the Laboratory map and was under remodeling. The number of floors make up for its limited space, including the rooftop. The achievements The Boss, Hard Boss, Mad Boss and Boss from Hell are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

West London[edit]

Main article: West London

West London is one of the four maps from the Killing Floor mod. It is an open, narrow map, with most of the combat taking place within the streets. However, the action can be redirected into one of the location's open facilities. The achievements Pub Crawl, Hard Pub Crawl, Suicidal Pub Crawl and Hellish Pub Crawl are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Summer 2009 maps[edit]

These maps were released in the Summer of '09 by Tripwire Interactive and predate the Summer Sideshow events. The achievements Long, Hot Summer; Summer of 2009; and Back to School are awarded for completing all three maps on Normal, Hard and Suicidal respectively (as of now, there is no achievement for completing these maps on Hell on Earth difficulty).

Bedlam[edit]

Main article: Bedlam

Bedlam was the first map released with the Level up content pack update. Set in the aftermath of a Halloween rave at a crumbling abandoned lunatic asylum, you and your squad must fight through the claustrophobic hallways and open commons areas sanitizing any specimens you find. The achievements A Bit Barmy, Gone Mental, Complete Barking and Commit-ed for Life are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Foundry[edit]

Main article: Foundry

Foundry was the first addition to the five core maps. It was added in the "Heavy Metal Content Pack" update along side the AK-47, Katana and the Outbreak character pack. The achievements Tin Man, Steel Worker, Man of Steel and Diablo Steel Man are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Wyre[edit]

Main article: Wyre

Wyre was the second map released with the Level up content pack update. Set deep in the creepy woodlands of southern England you and your squad must clear out the forest working your way to the hidden Horzine research facility. The achievements Squirrel King of the Dark Forest, Raccoon King of the Dark Forest, Bear King of the Dark Forest and Wolf King of the Dark Forest are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Grindhouse Maps[edit]

Both the Grindhouse and Incendiary maps were the result of the Grindhouse map design competition held by Tripwire Interactive to include community-created maps into the official map list. These maps consist of mostly first, second and third place winners of the two waves of Grindhouse competitions.

Crash[edit]

Main article: Crash

Crash was recognised as an official map following its placing of 3rd in the second wave of the Grindhouse mapping competition. It is a remake of an early custom map for the original Killing Floor mod, making it the fifth official map which pre-dates the retail version of Killing Floor. Created by Michael Hewish and Corey Sine. The achievements Warehouse Janitor, Warehouse Forklift Operator, Warehouse Foreman and Warehouse Manager are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Departed[edit]

Main article: Departed

Departed was recognised as an official map following its placing of 2nd in the second wave of the Grindhouse mapping competition. Created by Jeroen van Wamelen and Jessy De Lannoit. The achievements Departure Gallery, Departure Lounge, Departure Gate and Dear Departed are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Filths Cross[edit]

Main article: Filths Cross

Filths Cross came first place in the first wave of the Grindhouse mapping competition and was eventually recognised as an official map along side the top three from the second wave. Created by Justyn Toohill. The achievements Running Late, Missed Connection,Train Wreck and Pile Up are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Icebreaker[edit]

Main article: Icebreaker

Icebreaker was the victor of the second wave of the Grindhouse mapping competition. Created by Damien Laurent and Yoann Guilloud. The achievements Ice Cube, Crushed Ice, Iceberg and Comet are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Waterworks[edit]

Main article: Waterworks

Waterworks was the victor of the first wave of the Grindhouse mapping competition. It was the first non-Tripwire map to become recognised as an official map. Created by Damien Laurent. The achievements Slight Drip, Burst Pipe, Pressure Failure and Floodgate to Hell are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Incendiary maps[edit]

The Incendiary set of maps were created in the Grindhouse competition held by Tripwire Interactive, in an attempt to include community-made maps into the official game. These maps consist of the runner-ups to the two waves of Grindhouse competitions.

Biohazard[edit]

Main article: Biohazard

Biohazard was a runner-up in the first wave of the Grindhouse mapping competition, and was created by Justyn Toohill. The level bears similarities to Biotics Lab, and is mentioned to be a separate lab located in Huntington. The achievements Waste Disposal, Waste Land, Waste of Space and Wasted are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Hospital Horrors[edit]

Main article: Hospital Horrors

Hospital Horrors was a runner-up in the first wave of the Grindhouse mapping competition under the name of Hospital. It takes place in a hospital supposedly situated beside the Horzine labs. It was created by Justyn Toohill. The achievements Gimme Plaster!, That Bloody Well Hurts!, I'm Dying Here!, and Not Dead Yet! are taken from quotes of when the player's character is near death, and are rewarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Suburbia[edit]

Main article: Suburbia

Suburbia takes place in an American suburban neighborhood, featuring a gas station and several other buildings the player(s) can enter. It was created by Paul Ziccio. The achievements Neighborhood Watch, Private Security, Vigilante and SWAT are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Mountain Pass[edit]

Main article: Mountain Pass

Mountain Pass was selected as one of the best maps entered in the Grindhouse map-making competition, and was created by Kevin Butt. The level takes place at some abandoned camp grounds, surrounded by a road and rest stops. The achievements Daytrip, Gone Camping, Mountaineer, and Park Ranger are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Twisted Christmas[edit]

Main article: Twisted Christmas

Released with the yearly Twisted Christmas updates, the Christmas maps bring along, for limited times, Christmas-themed specimens and Christmas-exclusive achievements. The maps are playable all year round, albeit with the regular specimens.

Santa's Evil Lair[edit]

Main article: Santa's Evil Lair

Santa's Evil Lair is a Christmas-themed map based in Santa's Grotto, created by Tripwire Interactive for the Twisted Christmas 2010 update. The area is supposed to be based on the idea of 'Santa's workshop'. The achievements Walking in A Winter Horror Land, Silent Night, Evil Night, I'm Dreaming of a Red Christmas and Grandma got Eaten by a Reindeer are dark puns of classic Christmas carols, and are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Ice Cave[edit]

Main article: Ice Cave

Ice Cave is an official map introduced in the second Twisted Christmas update on 8 December 2011. It came with 9 new Christmas-themed achievements.

Moon Base[edit]

Main article: Moon Base

Moon Base is a christmas map implemented at the Twisted Christmas event starting on the 12/12/12. The map depicts Evil Santa's new base on the moon after his ice cave was destroyed. Unique to the map is the low gravity which allows both players and specimen to jump higher and move through the air slower. The achievements Have my axe; Game Over, Man!; One Small Step for Man; Gimli That Axe; But It's all Red; Here is to us; Attempting Re-entry; Amusing Death; One Giant Leap (Back) for Mankind were released with the map. Here is to us, Attempting Re-entry, Amusing Death and One Giant Leap (Back) for Mankind is for beating Moon Base on either Normal, Hard, Suicidal or Hell on Earth.

Winter 2013[edit]

Winter 2013 maps were maps that were added in Twisted Christmas 2013. These maps belong to the Twisted Christmas update, but belong in their own category since they aren't event maps.

Hell[edit]

Main article: Hell

Hell is 1 of 2 maps included in Twisted Christmas 2013. It is a large map with multiple specimen heads (mainly Gorefast and Husk ) scattered around it. The achievements for this map were Death, King Minos, Cerberus, and Lucifer.

Forgotten[edit]

Main article: Forgotten

Forgotten is the second map included in Twisted Christmas 2013. It is a rather big map resembling a sewage system. The achievements that came with this map were Brain Fart, Agnosia, Amnesia, and Dementia

Summer Sideshow[edit]

Main article: Summer Sideshow

Released with the yearly Summer Sideshow event updates, the Summer maps bring along, for limited times, Circus-themed specimens along with Summer-exclusive achievements. The maps are playable all year round, albeit with only regular specimens.

Abusement Park[edit]

Main article: Abusement Park

Abusement Park is a Circus themed map, created by Tripwire Interactive, for the Summer Sideshow update. With the 2nd update of the Summer Sideshow, Abusement Park went through some minor changes. The achievements Flea Circus, Dog and Pony Show, 3 Ring Circus and On Top of the Big Top are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

Hellride[edit]

Main article: Hellride

Hellride, created by Tripwire Interactive, is an expansion for the Circus theme map Abusement Park and part of the Summer Sideshow Event. At the beginning of Abusement Park, by taking a right and following a path, in a few moments you’ll notice Hellride stands out as an entrance. Keep in mind that Abusement Park and Hellride are separate maps. Hellride will start off the ride with heavenly singing angels to hellish laughing demons. With the 2nd Summer Sideshow update, it offers 9 more achievements: Spec Ops, Combat Medic, Fugly, British Superiority, The Big One, Highway to Heaven, Stuck in Limbo, Demonic Road, and Devil's Co-pilot. Highway to Heaven, Stuck in Limbo, Demonic Road and Devil’s Co-pilot is for beating Hellride on either Normal, Hard, Suicidal or Hell on Earth.

Halloween Event[edit]

Main article: Hillbilly Horror

Hillbilly Horror is a second halloween theme map released. The map depicts a small establishment where swampfolk used to live, containing houses, trucks, barn and a trampoline. The achievements: Creepy Crawlies, Fiery Personality,Rippin'It Up, Soul Collector, I Am Become Death, Meet Your Maker, Third Cousins,Second Cousins,First Cousins (Once Removed) and First Cousins. Third Cousins, Second Cousins, First Cousins (Once Removed) and First Cousins is for beating Hillbilly Horror on either Normal, Hard, Suicidal or Hell on Earth.

Portal 2 release[edit]

Main article: Potato Fools Day

As part of the Portal 2 pre-release alternative reality game, on the 12th April, the Aperture map was released. Along with the map, the update brought along (for a limited time) a Trader change, changing the model to a Portal-style AI Core and new voice clips to sound like GLaDOS. While the event is over, the map is still playable, albeit with the regular Trader.

Aperture[edit]

Main article: Aperture

Aperture is based off of the test chambers in the Aperture Science test facility. It was created by Tripwire Interactive for the ARG. The achievements Science Got Done, Still Alive, This is a Triumph and I'm Making a Note Here, Huge Success are lines, or part of lines, from the song Still Alive used for the Portal 1 credits, and are awarded upon its completion on Normal, Hard, Suicidal, and Hell on Earth difficulty levels respectively.

System maps[edit]

These maps are technically official, but are completely unplayable, and have no associated achievements; they are used to display the opening menu and intro sequence.

Menu[edit]

Menu is a system map; the background of the main menu. It contains only a single spawn point and a large cuboid object which cycles though the images seen on the main menu. It was only playable through map vote and cannot be completed as a map, due to the lack of any specimen spawn points on the map.

Intro[edit]

Intro is a system map. Its similar to Menu, except the image is of Tripwire's logo.

See also[edit]

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