M14 EBR

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For the Killing Floor 2 weapon, see M14 EBR (Killing Floor 2).
Sharpshooter
M14 EBR
Trader M14.png
Statistics
Pricing: £2500 (£1875)
Weight: 8 blocks
Ammo: 20 Hud Ammo Clip.png 7 (160)
Ammo cost: £15 – £120
Power:
Range:
Speed:
Related achievements
Dot of Doom.jpg Dot of Doom

An M14 Enhanced Battle Rifle - Semi Auto variant. Equipped with a laser sight. —Trader description 

The M14 Enhanced Battle Rifle is a highly accurate semi-automatic battle rifle designed for sharpshooters. It is largely considered superior to the lever-action rifle due to its higher rate of fire and ammo capacity, its magazine based reload system, and its mounted laser module. However it actually has a considerably lower damage per shot than the lever-action; almost half the damage per shot, although M14 has a unique headshot multiplier of x2.25, unlike the lever-actions' multiplier of x2.0.

The M14's headshot damage capabilities are much less than the Crossbow's, as it has far lower base stats and multipliers. It also cannot penetrate and kill multiple opponents like the Crossbow can. While not even half as damaging per shot, the M14 can be fired much more quickly than the Crossbow, with enough damage to generally surpass the Crossbow in damage per second. This practicality of applied force, coupled with the laser sight, make the M14 more versatile in general use against both weak and strong foes.

Statistics[edit]

The sharpshooter perk gives damage, headshot damage and reload speed bonuses, as well as a discount for the M14 EBR. The damage values can vary up to 15% below the listed values.

Level  Discount Price Sale value Base damage Head damage Reload time (s)
Base 0% £2500 £1875 80 180 3.37
0 10% £2250 £1687 80 198 3.37
1 20% £2000 £1499 80 217 3.03
2 30% £1750 £1312 80 248 2.69
3 40% £1500 £1124 80 280 2.36
4 50% £1250 £937 80 327 2.02
5 60% £1000 £749 80 405 1.68
6 70% £750 £562 80 432 1.35

Price and ammunition[edit]

At £2500 base price the M14 is one of the more expensive weapons in the game, sharing its price tag with the SCARMK17. This price is reduced in intervals of £250 based on your sharpshooter level down to a current minimum of £750. Since no perk offers changes to ammo capacity or cost for the M14 it remains a static cost of £15 per magazine and £105 for a full refill.

Damage[edit]

The M14 has a very high potential sustained damage output. It can fire its full load of 20 bullets in five seconds, and in the hands of a capable level 6 sharpshooter, it can deal up to 8640 damage in this time frame; compared to the 6720 damage with 10 bullets over 9 seconds of the lever-action. However, this figure is over five times lower without headshots, making accuracy a necessity against powerful targets; a feat made easier by the laser module.

Against Clots, Crawlers, Stalkers, Gorefasts, and Bloats a single headshot is enough in all situations. Medium threats like Siren and Husk require 2 headshots only at Hell on Earth with 6 players as a level 6 Sharp. For big targets like Scrakes and Fleshpounds, it may require up to 6-10 headshots as a level 6 sharpshooter, depending on the difficulty level and number of players in the server. Fleshpound has a unique resistance against M14 EBR and Lever-action rifle shots of 25%. For an experienced Sharpshooter a Fleshpound can be taken out in merely 2.5 seconds with 10 accurate headshots at maximum. Alternatively by putting pauses for 3 secs between single shots and cutting eye sight between volleys, a Sharpshooter can take down a Fleshpound without enraging him thus kiting him around, giving time to their teammates to focus fire him from a safe distance in case of enraging. For the Scrake, 7 headshots at maximum will be enough to take him down but he eventually will enrage after 3-4 rapid M14 headshots. It's advised to finish him from a distance with Lever-action or Crossbow to stun and decapitate, else; if he's charging, it's advised to pull out MK23 or dual Handcannons and empty whole magazine to its head since they have no resistance against anything.

Tactics

Due the intrusive nature of the M14's iron-sights they are largely ineffective at short to medium range, necessitating the ability to effectively aim with without them. This is mostly mitigated by the laser module, toggle-able with alt-fire (and needing no power supply), which effectively acts as a crosshair. This allows the weapon to be effective even at short range, where players can easily maintain their fire on a specimen's head. Most of the time Sharpshooters prefer to pair M14 with Lever-action rifle to take out targets and long ranged threats from a distance and handle big targets easily. M14 can be pretty effective tool for hectic Sharps, dual Handcannons or MK23 are viable with it for more mobility also. While the Crossbow and the M99 AMR are best used for taking down powerful foes in a single headshot, the M14 is more general purpose, good at killing lesser beasties while still doing respectable damage to the bigger specimens.

In Hell on Earth difficulty, the M14 is actually preferred over the Crossbow against Fleshpounds due to their innate resistance to Crossbow headshots. However, the technique to perform this kill has a very little room for error and requires as many as 10 perfectly placed headshots in less than 3 seconds. To achieve that player must watch the Fleshpound's head and keep it under control while it's curling down and letting up a roar, when Fleshpound closes its arms in frustration it's required to focus shots on its neck and when he lets a loud roar player should focus on infront of its face. M14 recoils hastily on rapidfire and that causes the second and after bullets hitting below crosshair as weapon kicks upwards, so shots must be controlled and be done in a calm manner. As for Scrakes, players can walk up to them and mini-flinch them to death with M14 'till their head pop and decapped. Even an off-perk player like a Field Medic or Commando can walk up to a Scrake and flinch lock them with repetitive M14 shots, yet it will take 1/3 to 3/4 of entire magazine unlike a Sharpshooter. Dealing with Scrakes seems abit easier because they have no rage animation and can be flinched as long as you're accurate.

Advantages & Disadvantages[edit]

Advantages[edit]

  • Semi-automatic fire rate;
  • Large 20-round magazine;
  • High DPS;
  • Reliably decapitates lesser specimens;
  • Moderately powerful, especially on headshot;
  • Equipped with a laser sight to aid with accuracy.

Disadvantages[edit]

  • Expensive for a low-level Sharpshooter;
  • Uninterruptible reload;
  • Recoils more than Lever-action rifle on rapid shots;
  • Intrusive iron-sights, weak for long range shot;
  • Less damage per shot than Lever-action rifle or Crossbow.

Origin[edit]

The M14 EBR as it appears in Killing Floor is based on a heavily customized Mark 14 Mod 0 Enhanced Battle Rifle, missing the scope, pistol grip, and gaining a laser aiming module and a fixed Sage CA-Mandatory Tactical Stock. It is also missing the ability to toggle between semi- and fully-automatic fire, this may be because the weapon appears to be a civilian competition and shooting match rifle, instead of the military-grade battle rifle.

See also[edit]

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