MP7M medic gun

From Killing Floor Wiki
Jump to: navigation, search
Field Medic
MP7M Medic Gun
Trader MP7m.png
Statistics:
Pricing: £3000 (£2250)
Weight: 3 blocks
Ammo: 20 Hud Ammo Clip.png 19 (400)
Hud Syringe.png 100 (recharges)
Ammo cost: £10 – £200
Power:
Range:
Speed:
Related achievements:
Healing Touch.jpg Healing Touch

The MP7M (H&K MP7A1) modified submachine gun is a great tool to any Medic's arsenal. In addition to its standard firing mode, pressing alt-fire will shoot darts that function just like the Medical syringe, effectively giving the Medic range to their healing capability. While all medics should carry this gun, it next to useless to other perks due to its low damage, very low base magazine size and high cost, but (if given by a high-level field medic) it can still be a cost-effective augmentation to team healing capability. In addition, the MP7M does not share its charge with the Medical syringe, meaning that if the MP7M is out of charge, players can use their Medical syringe to heal themselves or team mates while waiting for it to be usable again. The only disadvantage of the MP7M's medical dart is that players cannot heal themselves with it, and are forced to rely on the Medical syringe whenever they urgently need to heal themselves.

Even though the MP7M has an extremely high rate of fire, the disadvantages make the MP7M unreliable even to Medics, and it is advisable to keep a back-up weapon to ensure survival. The Crossbow is a good choice due to its high damage, its ability to penetrate multiple enemies and is also quite cheap, although it weighs quite a lot, bringing the Medic's speed down. Another example of a good back-up weapon would be the M32, the reasons being the same as the Crossbow only that it's a lot more costly than the Crossbow. A third choice would be the Katana, allowing the medic to employ hit and run tactics with freedom to switch to the MP7M at any time without being held back by the reload time of an extra weapon. Another choice is carrying the MP5M Medic Gun since both weapons do not share the same charge in their healing darts. One could infinitely shoot healing darts at his allies if his Medic perk is high enough.

Contents

[edit] Tactics

[edit] Advantages and disadvantages

[edit] Advantages

[edit] Disadvantages

[edit] Statistics

The Medic perk gets a discount on the MP7M from the Trader and spawns with one at level 6.

Level  Discount Price Sale value Damage Magazine size
Base 0% £3000 £2250 25 20
0 75% £750 £562 25 22
1 77% £690 £517 25 24
2 79% £630 £471 25 28
3 81% £570 £426 25 32
4 83% £510 £382 25 36
5 85% £450 £337 25 40
6 87% £390 £292 25 40

[edit] Bugs and exploits

Globeicon.png Language: English • Русский
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox