Help:UnrealEd interface

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This is the more boring side of getting to know the SDK but is an essential one.

Here we show you the interface and tell you what all those buttons are used for and why you will need them in the creation of your world.

First Screen[edit]

This is the first screen you will be presented with when you open up the SDK (Default Configuration); It is made up of a Top/Side and Bottom Toolbars, 4 Viewports and the Asset Manager (Browser).

FirstScreen.jpg

Top Toolbar[edit]

UED Top ToolBar.jpg

From left to right:

New

Click this button to start a fresh new map.

Open

Brings up the open map file browser - use this to open up previously saved maps.

Save

Saves your work so you don't have to start all over.

Undo

This will allow you to go back a step but does not work with everything. Definitely doesn't work after you have used any of the build buttons.

Redo

Anything you have used the undo button on will be reversed by using the Redo button - This is also a bit of a temperamental button and only works with some things. Also doesn't work after using a build button.

Binoculars (Search for Actors)

Brings up a search box which allows you to easily find actors within your map.

Actor Browser

Brings up the Asset Manager Browser.

Group Browser

Brings up the Asset Manager Browser.

Music Browser

Brings up the Asset Manager Browser.

Sound Browser

Brings up the Asset Manager Browser.

Texture Browser

Brings up the Asset Manager Browser.

Mesh Browser

Brings up the Asset Manager Browser.

Prefab Browser

Brings up the Asset Manager Browser.

Static Mesh Browser

Brings up the Asset Manager Browser.

Animation Browser

Brings up the Asset Manager Browser.

2D Shape Editor

Opens up a small window for editing shapes in a 2D environment.

Unreal Script Editor

Opens up a small window for editing/making scripts (Programming scripts).

Actor Properties

Brings up the properties box for the selected Actor.

Surface Properties

Opens up a box that allows you to alter settings for the selected surface (wall/floor/ceiling etc.). Here you can change settings such as how much lighting detail there should be or to align textures with other surfaces.

Build Geometry

Builds all the levels Geometry - This has to be done everytime you alter any form of geometry if you want to view the effect.

Build Lighting

Builds all the levels Lighting - This has to be done everytime you alter any form of Lighting if you want to view the effect.

Build Changed Lighting

This is ment to only build newly added / altered lighting but doesn't do what its ment to. Best to use the Build Lighting button.

Build Paths

Builds all the levels Bot Pathing - This has to be done everytime you alter any form of Pathing if you want to view the effect.

Build Changed Paths

This is ment to only build newly added / altered Pathing but doesn't do what its ment to. Best to use the Build Paths button.

Build All

This will build all Geometry/Lighting/Pathing within your level. Once its finished you'll be able to test out your map.

Warning: Make sure to save your work before using any form of Build as this is the most likely time for the editor to crash.

Build Options

This will allow you to alter the default values of the "Build All" button so you can just have it build paths and lights if wanted.

Play Map

Clicking this will boot the game straight into your map and emulates an online environment. If you have a map that runs fine in solo but not fine when using this button then you won't be able to play it online in the desired manor.

Help

This doesn't work with anything and never has no matter what version of UED you are using.

Side Toolbar[edit]

UED Side ToolBar.jpg

From left to right

Camera Movement

Allows you to move the camera and nothing else.

Vertex Editing

Used to move individual or selected vertexes.

Actor Scaling

Re-scale the chosen actor.

Actor Rotate

Rotate the chosen actor.

Texture Pan

Pan the selected texture.

Texture Rotate

Rotate the selected texture.

Brush Clipping

Tool for cutting bits off a brush. Simple brushes are walls and stairs.

Freehand Polygon Drawing

Allows you to create more advanced drawings.

Face Drag

Similar to the actor scaling but only scales one side.

Terrain Editing

Brings up the Terrain Editing box which allows you to create/edit and delete terrain.

Matinee

Brings up the Matinee creation box which allows you to create/edit movie clips/scenes that can be put into your map.

Viewports[edit]

Viewports can be undocked and moved around to suit the users needs/preferences. Shown below is the default configuration.

UED Viewports.jpg

Top-left shows the Top View (Looking down)
Top-right shows the Front View
Bottom-left shows the 3D View
Bottom-right shows the side view (from the right)

Bottom Toolbar[edit]

UED Bottom ToolBar.jpg