Scrake

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Scrake
Scrake.png
Base statistics:
Bounty: £75
Health: 1000 (+500)
Damage: 20
Movement speeds:
Walking: 85
Charging: 297.5
Swimming: 75
Related achievements:
Bitter Irony.jpg Bitter Irony
Toasted Jack Frost.jpg Toasted Jack Frost

The Scrake. Yes, that is a chainsaw he's carrying. Nothing subtle about him! —Loading screen tip. 

The Scrake is a large specimen equipped with a chainsaw. It lumbers along unsteadily towards its target, and tends to charge after taking sufficient damage. The Scrake is like a more powerful, albeit slower, version of the Gorefast. In combat, the Scrake is capable of delivering a series of extremely deadly blows from its chainsaw arm, which tends to catch the victim's body and pull him in closer. Its skin is like a thick, leathery hide, and as a result, it is highly resistant to small firearms.

There is an unofficial Scrakes-only mutator called Chainsaw Massacre, of pending white list status.[1]

Contents

[edit] Biology

[edit] Appearance

The Scrake appears as a tall male wearing bloody medical scrubs, an earloop mask, and a rubber glove on his left hand. A chainsaw is in place of his right hand.

[edit] Events

During the Twisted Christmas event, the Scrake was was reskinned into Jack Frost (See picture). For the Summer Sideshow event, the Scrake was reskinned into "the Incredible Man Monkey", a psychotic man in a giant cymbal monkey costume bearing big, beady, demented, eyes quoting some movie lines from psychotic movies and its own circus puns "Organs for the grinder, Organs for the Organ Grinder!". For the Halloween event, the Scrake was reskinned into the "Extraordinary Rabbit," a man in a rabbit costume with a psychotic grin and a pink-and-white apron, it is based off the Man Monkey. Both times, he retained the Chainsaw arm.

[edit] Behaviour

The Scrake's behaviour and abilities are similar to the Gorefast's; it picks a target based on proximity, and may change target based on the actions of the players. After spawning, it walks at a slow pace towards their target. The main difference is its conditions for charging players, which is based primarily on its health, the difficulty of the game and a random variable; the harder the difficulty, the more likely they are to charge the players. Its modes of attack are very similar to those of the chainsaw that players can carry, and it favours the powerful swinging attack.

The Scrake as it appeared in the Killing Floor mod.

[edit] Historic data

Killing Floor mod 'KF' logo.png This section is related to the Scrake as it appeared in the Killing Floor mod.

The Scrake's behaviour was identical in the Killing Floor mod, but there were several key differences in its appearance. The most noticeable was its face, which resembled classic depictions of Frankenstein's monster with its skin even bearing greenish tinge, beneath all the blood. Its chainsaw was attached to its left arm instead of its right, and it wore what resembled a grimy butcher's apron instead of the medical scrubs and face mask worn by its successor.

[edit] Background

The original story behind the Scrake is that it was designed to be the perfect field medic, able to take hideous amounts of pain while working on their patients in the field. While it was considered success because the Scrake could take an absolutely astounding amount of damage, it was considered a horrible failure at the same time. He could only learn by having wounds inflicted on himself, and much like the Gorefast, he became quite interested in pain.

[edit] Extermination

Main article: Scrake extermination tactics

The large amount of health the Scrake possesses can make it a troublesome beast to overcome. Assuming normal difficulty, he gains 500 hit points on top of his base of 1000 per additional player on the server. The upshot of this is that with three players on the server he can easily survive the blast from a pipe bomb, and come out the other end within its charge threshold. If the Scrake starts running prior to going within a pipe bombs range, the pipe bomb will go off too late and the Scrake will avoid a large portion of the damage. For this reason it is often advisable to open fire following the explosion to maximize damage.

Unloading a full magazine from any of the £2500+ weapons will be more than enough to take it down under most circumstances and, as always aiming for the head (or upper torso with the M32 or M79) is advised to maximize damage. Dual handcannons, the crossbow and the hunting shotgun are also effective weapons for taking out the Scrake with their various tactics for use. The L.A.W can also be an effective weapon against the Scrake, however this is not a cost effective strategy with more than two other players on normal or alone on hard and suicidal due to the number of rockets needed to take it down, the cost of the rockets, and the Scrakes bounty.

En masse smaller weapons can also be effective at bringing it down, however, this is only advised if there are no other options for taking the Scrake out quicker. For berserkers the more powerful melee weapons can be used to stun the Scrake and, whilst coupled with hit and run tactics, can allow for multiple hits in close quarters without receiving damage.

The Scrake is the only specimen aside from the Fleshpound with the health to survive large barrages of explosives, so it is a common myth that Scrakes - due to their ability to absorb more explosive damage compared to the FP - have protection against explosives. While this is not true, it should be kept in mind for late waves for Demolition and Support class players.

[edit] Statistics

[edit] Wave distribution

The Scrake can start appearing in the middle of the game; appearing the last two waves for short, the last four for medium and the last six in long games.

Game
length
Wave
1 2 3 4 5 6 7 8 9 10 Patriarch icon 64.png
Short
Medium
Long

[edit] Total health

The base hit points of the Scrake is 1000; its total health on normal with one player, and for every additional player 500 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, 1.55 for suicidal, and 1.75 for hell on earth.

Players Beginner Normal Hard Suicidal Hell on Earth
1 500 1000 1350 1550 1750
2 750 1500 2025 2325 2625
3 1000 2000 2700 3100 3500
4 1250 2500 3375 3875 4375
5 1500 3000 4050 4650 5250
6 1750 3500 4725 5425 6125

[edit] Head health

The base hit points of the Scrake's head is 650; its total health on normal with one player, and for every additional player 195 hit points is added. This figure is then multiplied by 0.5 on beginner, 1 on normal, 1.35 on hard, 1.55 for suicidal, and 1.75 for hell on earth.

Players Beginner Normal Hard Suicidal Hell on Earth
1 325 650 878 1008 1138
2 423 845 1141 1310 1479
3 520 1040 1404 1612 1820
4 618 1235 1667 1914 2161
5 715 1430 1931 2217 2503
6 813 1625 2194 2519 2844

[edit] Bounty

Beginner Normal Hard Suicidal Hell on Earth
£150 £75 £63 £48

[edit] Gallery

Click on an image to view it at full size and its related information. See the Scrake category for more images.

[edit] External links

[edit] References

  1. Chainsaw Massacre - Scrakes only - Tripwire Interactive Forums
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