Sharpshooter

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Icon of the Sharpshooter.

Contents

[edit] Class Description

The Sharpshooter specialises in long-range weaponry and headshots. This role focuses on the more dangerous threats to the front lines and picks them off with superior accuracy and damage. A sharpshooter can generally be found at the back of a team.

The Sharpshooter is one of the hardest hitters in the game and is capable of delivering a very large 'spike' of damage to big and powerful specimens such as the Scrake, Fleshpound, and even the Patriarch. Weapons of choice include 9mm tactical pistol, .44 Magnum, handcannon, MK23, lever-action rifle, crossbow, M14 EBR and the M99 AMR. The Sharpshooter is granted up to 140% more damage with each successful headshot from these weapons – with the exception of the 9mm pistol on Hell on Earth difficulty – and will also enjoy up to an extra 50% damage for successful headshots with any other weapon. This, coupled with the fast reload and low recoil of this perk's weapons, makes the Sharpshooter a very deadly perk in both open and enclosed areas.

[edit] Weapon Statistics

Dashes in cells separate the base statistic from the equivalent as a level 6 sharpshooter where the two differ; the absolute minimums and maximums.

Category Pistols Rifles
9mm MK23 .44 Magnum Handcannon Lever-action Crossbow M14 EBR M99 AMR
Trader 9mm.png Trader MK23.png Trader Revolver.png Trader Handcannon.png Trader Winchester.png Trader Crossbow.png Trader M14.png Trader M99.png
Cost range £150 £500−£150 £450−£135 £500−£150 £200 £800 £2500−£750 £3500–£1050
Ammunition 15 Hud Ammo Clip black.png 15 12 Hud Ammo Clip black.png 12 6 Hud Ammo Clip black.png 21 8 Hud Ammo Clip black.png 11 10 Hud Single Bullet black.png 80 1 Hud Arrowhead black.png 36 20 Hud Ammo Clip black.png 7 1 Hud Single Bullet black.png 25
Damage 35 82 105 115 140 300 80 675
Headshot 3992 90216 116277 127304 280−672 1200−2880 180−432 1519–3645
Hud Single Bullet black.pngHud Arrowhead black.png Individual shot reload.Hud Ammo Clip black.png Magazine reload.

[edit] Weapon Analysis

[edit] Sidearms

9mm Tactical Pistol

Basic sidearm. This gun will reliably decapitate lesser specimens in one headshot, but may not kill them, depending on the difficulty. This has the largest magazine capacity for a pistol and ammo reserve and weighs nothing, but does the least damage and has no target penetration.

Mk. 23

Basically a better version of the 9mm, the Mk. 23 does more damage and is capable of penetrating 1 enemy, but fires slower, has a longer reload, and has a smaller magazine capacity and ammo reserve. This weapon also lacks the damage of the two magnum-based weapons, but has a higher ammo capacity. This, along with the .44 Magnum, only weigh 2 blocks each.

.44 Magnum

The .44 magnum is capable of penetrating 2 enemies, fires fastest of all pistols, and does more damage than the Mk.23 or 9mm. This is countered by the small 6-round cylinder. It has almost equal ammo reserves compared to the Mk.23, and the slowest reload of all the pistols. The .44 does less damage and has smaller capacity than the Handcannon, but has a larger ammo reserve. This, along with the Mk.23, only weigh 2 blocks each.

Handcannon

This beastly handgun does the most damage of all the pistols. It has a mid-sized magazine capacity of 8 rounds, and is devastating when dual-wielded. This is countered by the fact that it weighs 4 blocks single or dual-wielded. It has the smallest ammo reserve of all the pistols.

[edit] Main Weapons

Lever-Action Rifle

The Lever-Action Rifle is capable of killing any lesser or middle specimen at any difficulty and any player number with at most two headshots, and has very simple but effective iron-sights. This weapon is very cheap at only £200, has an interrupt-able reload, a moderate magazine size, very cheap ammo, moderate ammo capacity, and is able to rapidly chain-stun a Scrake. This is countered by the fact that this weapon has a long reload time, weighs 6 weight, lacks a scope, and is generally ineffective against Fleshpounds and swarms of lesser specimens.

Crossbow

The Crossbow is a very powerful weapon, capable of doing massive headshot damage due to the 4.0x headshot multiplier and the sharpshooter's headshot damage bonuses. Only the strongest specimens can survive a headshot from this weapon and despite the Fleshpound's resistance to headshots by this weapon, a sharpshooter remains quite capable of decapitating or killing it. In addition, the Crossbow is also fitted with a scope, allowing the Sharpshooter to target very distant enemies and kill them before they can reach him or his team. This is countered by fairly expensive per-shot ammo, costing a set £800, having to be reloaded after every shot, and being relatively ineffective when dealing with swarms of lesser specimens..

M14 EBR

The M14 EBR is very strong in the hands of a seasoned Sharpshooter. This weapon is capable semi-automatic fire, and features a laser sight for helping to detect where close shots will land. It features about the same or higher rate of fire compared to the Lever-Action Rifle, but unlike the LAR it has a 2.25x headshot multiplier, a 2x larger magazine capacity, and a large ammo reserve. This is countered by its very intrusive iron-sights, lack of scope, and it does the least headshot damage of any of the Sharpshooter's main weapons.

M99 AMR

The M99 is absolutely devastating against any specimen. With its 2.25x headshot multiplier, this weapon is capable of; killing any specimen in a single headshot, except Fleshpounds on the highest difficulty, and stunning or killing any specimen, except the Fleshpound, with a body shot. It also features a long-range scope, and a decent ammo capacity. This is countered mainly by it being tied for heaviest weapon of the game at 13 weight, allowing only a Machete or Pipebombs to be wielded with it, and its extremely expensive ammo, at a whopping £250 per shot and £6,250 to fill from empty. It also has the drawbacks of having to be reloaded after every shot, and a fairly long reload,

[edit] Combat Tactics

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[edit] Leveling Tactics

[edit] Helping the Sharpshooter


[edit] Perk Ladder

Rank Headshot kills † Weapon bonuses † Headshot damage Weapon discounts ‡ Spawn
Headshot damage Recoil Reload speed
 +10%  +5% 10%
   30  +20% −25% +10% +10% 20%
★★   100  +38% −50% +20% +20% 30%
★★★   700  +56% −75% +30% +30% 40%
★★★★ 2,500  +82% +40% +40% 50%
★★★★★ 5,500 +125% +50% +50% 60% Lever-action
8,500 +140% +60% 70% Crossbow
 ‡ For the MK23, .44 Magnum, Handcannon, M14 EBR and M99 AMR.  † With on-perk weapons. 
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