Single Piston Long Musket
"Come on, someone kit me out."
This article is a stub and has not been completed.
Single Piston Long Musket is a rifle for Sharpshooters that is only available to those who own the Community Weapon Pack 2 DLC. Aesthetically modelled on the Lee Enfield Mk.2 bolt action rifle, it is in fact an upgraded version of the Lever-action rifle, featuring a scope, roughly 30% more damage, and reloading an entire clip rather than one bullet at a time. However, it has same ammo carry capacity as the LAR, has the same weight, fires 5% slower, and is more expensive. Even for a level 6 sharpshooter it's still over two times the price of the LAR.
|Level||Discount||Price||Sale value||Base damage||Head damage|
Price and Ammunition
The Musket has a base price of £1500; Sharpshooter receives a 10% discount of £150 per perk rank, pulling the price down to £450 at best. When bought it comes with a total of 4 magazines; players have to buy 4 more magazines to reach max capacity. Magazines hold 10 bullets total and have the same price tag as the Lever-action rifle bullets, costing £20 per magazine and it costs £160 total to refill an empty Musket. Sharpshooters do not get any discounts on ammunition.
Musket deals 180 damage per shot and has headshot multiplier of 2.0x. Compared to Lever-action rifle, it shares the same headshot multiplier but deals more damage per shot. Its headshot multiplier gains bonus from Sharpshooter perk, increasing the head damage up to 864 per headshot.
When fired from the hands of a level 6 sharpshooter; 5 headshots can kill a Fleshpound and 4 headshots kill a Scrake in 6-man Hell on Earth difficulty. It is possible to stun a Scrake as a level 5 Sharpshooter via headshots from it, unlike Lever-action's requirement of being level 6 to do the same. Like Lever-action rifle and M14 EBR, Fleshpound only has 25% resistance against its bullets, unlike their general 50% innate resistance to everything else. This alone, makes it a pretty nice sidegrade to use at higher difficulties.
- S.P. Long Musket, is a modified version of Lever-action rifle to take care of big targets from a distance with a scope, as being a counter-part to M14 EBR rifle which has laser-sight module to decap big specimen from close quarters relatively quick. People generally tend to use this rifle for everything but at late waves it causes some ammunition problems and it's not a great weapon for crowd control, so pairing it with Handcannon, MK23, .44 Magnum or at least M14 EBR is required to spare ammunition of Musket for critical threats and big targets.
- Counter-intuitively, the tip of the arrow is not the actual center of the scope. The actual center is the middle of the arrow. The arrow, reaches just a bit higher than the actual center of aim. Just line up the sights and use the middle of the arrow to aim at specimens heads.
- When engaging big specimen like Scrake and Fleshpound standing your ground for clear shots is important. That is mostly ensured by doing controlled shots, and getting trash quickly killed before you engage the main threat. When carrying this rifle a panic situation of abusing rate of fire which causes recoil or moving around may ruin things for you. Because of obstructive sights Sharps generally use hipfiring combos to big targets and that requires contact with trash zeds and close quarter fending before going in for the big hit.
Advantages & Disadvantages
- Overall an upgrade to the Lever-action rifle;
- Added scope for improved accuracy;
- Fast magazine based reload;
- Relatively lightweight at 6 weight blocks for its power;
- Able to carry it with M14 EBR for added firepower and more overall ammo;
- One-shot Stalkers and Crawlers at any difficulty;
- Able to stun Scrake with headshots when used by level 5 Sharpshooter;
- Fleshpounds have only 25% resistance to its laser bolts just like LaR;
- Higher damage than Lever-action rifle per shot;
- Lower recoil than the Level-action rifle;
- Cheaper than M14 and Crossbow for high level Sharpshooters;
- Person who owns the DLC can buy the weapon for those people who don't.
- More expensive than Lever-action rifle;
- Slightly lower rate of fire than the Lever-action rifle;
- Reloading sequence is uninterruptible;
- Reloading while looking through the scope obscures vision;
- Lever-action Rifle is easier to get off-perk due to its low price;
- Not a great weapon for crowd control;
- Confusing scope design;
- The DLC must be bought before the weapon can be bought in game.
|Equipment by perk|
|Weapon damage table|
|Language:||English • Русский|