Talk:Abusement Park

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Whoever created the tips section is very misinformed. I dare to delete the rubbish and let someone competent write the TIPS section of the article. — Preceding unsigned comment added by Janek566 (talkcontribs) 14:57, 4 July 2011

^ Similarly, what is currently written under "Defensive Positions" is vague, badly written and, imo, untrue. Additionally, why was what was previously written there deleted? ℤombieJake 00:42, 6 July 2011 (UTC)

@Janek566, you removed the defensive position I added in my 09:28, 4 July 2011 edit. Is this because you disagreed with the adequacy of the defensive position posited, or was it an error as part of removing the work of Perse? If it was the former, what do you think of the position backed up inside the weldable door near the trader at the far end of the map from the spawn? All specimens are bottle-necked; this worked well on Normal, but the door may be too hard to hold on higher difficulties. ℤombieJake 01:07, 6 July 2011 (UTC)

If a defensive position only works well on lower difficulties, then that should be stated. Ideally, all of the defensive positions listed can be defended relatively well on Hell on Earth. —Weldindisdowa T/C 01:39, 6 July 2011 (UTC)
Naturally. It may well work on higher difficulties, with a high-level support dedicated to the doors - it's just that I haven't tested it since i have little experience playing on the highest difficulties. What defensive positions have you found? ℤombieJake 07:39, 6 July 2011 (UTC) PS I think I'm going to steal your signature :)
Unfortunately I haven't played on Hell on Earth with my group yet as everyone seems to have moved on from the game, but most door welding strategies aren't reliable (the ones that do work typically either allow players to shoot specimens through the door or cause the vast majority of specimens to walk around it). —Weldindisdowa T/C 12:01, 6 July 2011 (UTC) P.S. Sure.
Okay, I'm new to this whole wiki thing but as a Killing floor enthusiast and self proclaimed expert I have found a good defensive position on Abusement Park. It's located at the far end of the map from the spawn. There is a balcony that runs along the edge of the tent in the middle of the map. In the middle of that balcony is a tower thing which you can pass though/under while on the balcony. That is where you hole up. There are only two entrances to defend and they come from a far enough distance away that sharpie targets (sirens, husks, scrakes) can be picked off easily and safely. The best way to do it would be to have 2 groups of 3 standing back to back, at least 1 sharpie per side. No need to weld doors and nothing drops on you like in that other spot. I've already tested it and it works great. Please test it yourself before judging. -Acthar 11:03 pm, 17 October, 2011
Since you've tested it, presumably on the higher difficulty levels because you're a self-proclaimed expert, feel free to add it to the article yourself. It'd be much appreciated, and it should never be removed unless there's something clearly wrong with it. :) —Weldindisdowa T/C 03:52, 18 October 2011 (UTC)
Thanks, I'll see if I can put it articulately enough XD Honestly though I agree with ZombieJake up there, that L-way position is terrible on higher difficulties. I'll make a note on that too.-Acthar 1:57 am, 20 October 2011