West London

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West London
West London preview.jpg
Information:
Author: Tripwire Interactive
Trader: 4 locations
Related achievements:
Pub Crawl.jpg Pub Crawl
Hard Pub Crawl.jpg Hard Pub Crawl
Suicidal Pub Crawl.jpg Suicidal Pub Crawl
Hellish Pub Crawl.jpg Hellish Pub Crawl

"Less then a month ago, the capital was thriving at the height of the tourism season. No longer. A light breeze carries distant screams and the scent of gasoline fires and rotting flesh. You and your squad have been assigned to this particular quadrant in the west end of the city, with orders to hold off a large number of Specimens reportedly heading east to a survivor enclave. Failure is not an option here."

West London is a generally well-lit and relatively open map. It was originally made by Alex Quick for the Killing Floor mod, and was remade by Tripwire Interactive for the retail version of Killing Floor. Players start next to a gloomy church to the view of their helicopter taking off and leaving. The roads that lie ahead lead round in a large loop with intermittent alleyways and bridges. The majority of the buildings are out of bounds to the player, with the exceptions being the traders, the church, and the police station.

Contents

[edit] Map layout

The basic layout of West London is based on a large loop of the main streets, which branches off into a second loop through the police station and prison complex; a large portion of this interior is in absolute darkness, which can be hazardous. The church to a lesser extent also offers a small loop off the roads.

[edit] Trader locations

A trader store can be found at roughly every corner of the map. Assuming that the player spawns in facing north, the south-eastern trader is found inside the church beside the spawn point. The south-western trader is found at the other side of a tunnel beside the Half Light Hotel. A third trader is found in the north-eastern part of the map, opposite the police station inside a pub, and a final trader is found deep within the prison in the far north-western corner of the map.

[edit] Historic data

Killing Floor mod 'KF' logo.png This section is related to West London as it appeared in the Killing Floor mod.

One of the most immediately noticeable differences between West London on the Killing Floor mod and on Killing Floor is the weather; in the mod, it is foggy and rainy with low visibility, despite being the same time of day. Instead of the trader in the church, there is the 'money room', which contains respawning riches and can be accessed by unwelding the strong door at its entrance. The only trader was the one found in the depths of the prison, and the building next to the Half Light Hotel did not exist.

Specimen spawns were significantly different in the original version of West London. The barricades that specimens climb over at each corner of the map were instead large sturdy fences, like the fences found behind the spawn, with gaps for the specimens to walk through; blocked to the player via invisible walls. The windows at the back of the church, which are entryways for specimens in the retail version, were not broken. The church itself was also quite different, as the round stage featured only a single altar surrounded by stacked skulls, and the pews were moveable objects thrown randomly about the room. The specimens also did not spawn on the motorway overpass.

[edit] Defensive Positions

If he spawns behind you in the Jail (less likely) then he will have to break through both doors to reach you, which will put him at the mercy of the Pipebombs you have already deployed. The only two disadvantages with this tactic are as follows:

  • The Patriarch can teleport into the compound, making it incredibly difficult to evade him in close combat. To counter this, nominate a Berserker to sprint into combat with him and distract him from the other, weaker members of the team, whilst they concentrate their fire on him.
  • This technique renders you unable to pursue him when he retreats to heal. Although this can extend the game length, it also has the added problem of spawning extra Stalkers and Crawlers which drop down from the bridge.

[edit] Tactics

[edit] Bugs and exploits

[edit] Gallery

Click on an image to view it at full size and its related information.

[edit] Screenshots

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