Inventory system
The inventory system in Killing Floor is controlled by two factors, weight; measured in blocks, and currency; measured in pounds (£).
All players start the game with a Welder, Med-Syringe, Knife, 9mm Tactical, 3 grenades, and fifteen weight slots; one of which is permanently taken up by these items. The remaining fourteen slots are then free to house the players choice of weapons. Every additional item the player picks up or purchases will occupy a set amount of slots, players can redeem these slots by selling or dropping said weapons. Players cannot exceed their carrying capacity and a players speed is determined in part by their number of occupied slots so players must choose between whether more guns is more important than maneuverability and which individual guns to use.
Currency is obtainable from killing Specimens, borrowing off team-mates, healing team mates or from the wave survival cash bonus. The price of weapons can fluctuate heavily based on your currently selected perk and your level in that perk. For example; each of the three £2500 weapons cost only £749 while playing as a level 6 of the respective perk. Sell values of weapons also scale with the purchase values, the most common sell price is 75% of the purchase price, taking into consideration perk discounts and original ownerships.
Contents
Inventory sections[edit]
There are six sections of the inventory; the passive section and the visible sections, in order these are:
- Melee weapons
- Secondary weapons
- Primary weapons
- Special weapons
- Tools
Items in each section can be quickly cycled through with their respective key, the passive section is occupied by grenades and armour which are used along side the other items.
Equipment table[edit]
Trader Icon(s) | Weapon | Weight | Cost | Section | Perk | Spawns |
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Knife | 0 | £50 | Melee | Berserker | Default |
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Machete | 1 | £500 | Melee | Berserker | Pickup, Level 5 Berserker |
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Axe | 5 | £1000 | Melee | Berserker | Pickup, Level 6 Berserker |
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Chainsaw | 8 | £2750 | Special | Berserker | |
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Katana | 3 | £2000 | Melee | Berserker | Pickup (Icebreaker Only) |
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Claymore Sword | 6 | £3000 | Melee | Berserker | |
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Scythe | 6 | £2500 | Melee | Berserker | |
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Dwarfs!? Axe | 6 | £3000 | Melee | Berserker | |
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Buzzsaw Bow | 7 | £4000 | Melee | Berserker | |
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Frag Grenade | 1 | £40 | Passive | Commando | Default for Berserker, Commando, Demolition, Sharpshooter & Support |
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Bullpup | 6 | £400 | Primary | Commando | Pickup, Level 5 Commando |
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AK47 | 6 | £1000 | Primary | Commando | Level 6 Commando |
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M4 | 6 | £1000 | Primary | Commando | |
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FNFAL ACOG | 6 | £2750 | Special | Commando | |
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SCARMK17 | 5 | £2500 | Special | Commando | |
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MKb42 | 6 | £1100 | Primary | Commando | |
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Tommy Gun | 5 | £900 | Primary | Commando | |
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Rising Storm Tommy Gun | 5 | £975 | Primary | Commando | |
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Dr. T's Lead Delivery System | 5 | £950 | Primary | Commando | |
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M4 203 | 6 | £3500 | Special | Demolition | |
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PipeBomb | 1 | £1500 | Special | Demolition | Level 5+ Demolition |
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M79 Grenade Launcher | 4 | £1250 | Primary | Demolition | Level 6 Demolition |
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The Orca Bomb Propeller | 4 | £1250 | Primary | Demolition | |
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M32 Grenade Launcher | 7 | £2500 | Special | Demolition | |
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SealSqueal Harpoon Bomber | 6 | £2000 | Special | Demolition | |
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SeekerSix Rocket Launcher | 7 | £2250 | Special | Demolition | |
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L.A.W | 13 | £3000 | Special | Demolition | |
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Incendiary Grenade | 1 | £750 | Passive | Firebug | Level 3+ Firebug |
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FlameThrower | 10 | £750 | Primary | Firebug | Level 5+ Firebug |
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Husk Fireball Launcher | 8 | £4000 | Special | Firebug | |
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MAC10 | 4 | £500 | Primary | Firebug | |
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Dragon's Breath Trenchgun | 8 | £1250 | Special | Firebug | |
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Flare Revolver | 2 | £500 | Secondary | Firebug | |
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Dual Flare Revolvers | 4 | £1000 | Secondary | Firebug | |
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Med-Syringe | 0 | £0 | Tools | Field Medic | Default |
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Medical Grenade | 1 | £40 | Passive | Field Medic | Default for Medic |
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Kevlar Assault Vest | 0 | £300 | Passive | Field Medic | Pickup, Level 6 Berserker, Level 6 Firebug, Level 5+ Field Medic |
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MP7M Medic Gun | 3 | £3000 | Primary | Field Medic | |
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MP5M Medic Gun | 3 | £5000 | Primary | Field Medic | |
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M7A3 Medic Gun | 6 | £7500 | Special | Field Medic | |
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Schneidzekk Medic Gun | 3 | £10000 | Primary | Field Medic | |
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BlowerThrower | 6 | £1000 | Primary | Field Medic | |
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9mm Tactical | 1 | £0 | Secondary | Sharpshooter | Default, Pickup |
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Dual 9mms | 4 | £150 | Secondary | Sharpshooter | Pickup |
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Handcannon | 2 | £500 | Secondary | Sharpshooter | Pickup |
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Dual Handcannons | 4 | £1000 | Secondary | Sharpshooter | Pickup |
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MK23 | 2 | £500 | Secondary | Sharpshooter | |
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Dual MK23s | 4 | £1000 | Secondary | Sharpshooter | |
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44 Magnum | 2 | £450 | Secondary | Sharpshooter | |
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Dual 44 Magnums | 4 | £900 | Secondary | Sharpshooter | |
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Lever Action Rifle | 6 | £200 | Primary | Sharpshooter | Pickup, Level 5 Sharpshooter |
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Single Piston Longmusket | 6 | £1500 | Primary | Sharpshooter | |
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Compound Crossbow | 9 | £800 | Special | Sharpshooter | Level 6 Sharpshooter |
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M14EBR | 8 | £2500 | Special | Sharpshooter | |
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M99 AMR | 13 | £3500 | Special | Sharpshooter | |
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Hunting Rifle | 7 | £650 | Special | Sharpshooter | |
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Welder | 0 | £0 | Tools | Support Specialist | Default |
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Shotgun | 8 | £500 | Primary | Support Specialist | Pickup, Level 5 Support Specialist |
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Combat Shotgun | 8 | £2500 | Primary | Support Specialist | |
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HSG-1 Shotgun | 6 | £1250 | Primary | Support Specialist | |
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Hunting Shotgun | 10 | £750 | Special | Support Specialist | Level 6 Support Specialist |
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Vlad the Impaler | 8 | £1500 | Special | Support Specialist | |
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Multichamber ZED Thrower | 10 | £2000 | Special | Support Specialist | |
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AA12 | 10 | £4000 | Special | Support Specialist | |
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Moss12 | 5 | £600 | Primary | Support Specialist | Default (With Mutator enabled) |
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Zed Eradication Device | 8 | £2000 | Special | Perk Neutral | |
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ZED GUN MKII | 6 | £750 | Primary | Perk Neutral | |
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Potato | N/A | £70000 | N/A | Perk Neutral |
Melee weapons[edit]
The melee weapons section consists entirely of the Berserker's line of equipment. With the exception of the Chainsaw, they allow their wielders to run faster and can be cycled through with the 1 key by default. They each have two modes for use, controlled by the primary fire and secondary fire buttons. The primary fire function, compared to the secondary fire, executes a faster, less powerful attack. The secondary fire, due to its higher damage value, is more capable of stunning specimens.
Secondary weapons[edit]
There are five firearms that fit into the secondary weapon slot, the 9mm Tactical, the 44 Magnum, the MK23 and the Handcannon and the Flare revolver. All of them are classified as sharpshooter weapons with the exception of the Flare Revolver which is a Firebug weapon, but are often used by others as a sidearm. There is a unique ability extended only to these four secondary weapons, which is that of dual wielding; the ability to carry and use two of any at the same time for doubled rate of fire. There are however various downsides to dual wielding; it doubles reload times, renders the iron sights useless making long range fire difficult, and doesn't increase the maximum ammo carried. It also takes up an additional 4 weight blocks with the 9mm's (because the standard 9mm weighs nothing due to it being undroppable) and an extra 2 with the 44 Magnum, MK23, Handcannon, and Flare Revolver effectively meaning that two 9mm's, two 44 Magnums, two MK23s, two handcannons and two Flare Revolvers weigh the same amount. Note that Flare Revolvers are a DLC item.
Priority[edit]
Weapon cycling places priority on certain weapons ahead of others as long as any 2 weapons appear in the same weapon slot. Switching to a specific weapon immediately can be extremely beneficial at times rather than having to cycle through weapons to get at the one you really want or need for a situation. For example: a Sharpshooter may use a .44 Magnum to pick off lesser ZEDs, but may want to Dual 9mms for clearing a larger crowd of ZEDs; switching from a weapon like the Lever Action Rifle to Dual 9mms would be delayed by the 44 Magnum having higher priority than the pistols so the Sharpshooter may be at greater risk of taking damage while trying to swap as opposed to using dual Handcannons which, having higher priority than the 44 Magnum, would come up first. Below is a table of all wield-able-equipment sorted by their standard weapon slots.
Priority table[edit]
Priority | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 |
---|---|---|---|---|---|
1 | Scythe* | Dual Handcannons | Schneidzekk Medic Gun | M32 Grenade Launcher | Med-Syringe |
2 | Claymore Sword | Dual Flare Revolvers* | The Orca Bomb Propeller* | Zed Eradication Device* | Welder |
3 | Katana | Flare Revolver* | M79 Grenade Launcher | AA12 | |
4 | Dwarfs!? Axe* | Dual MK23 | HSG-1 Shotgun | L.A.W | |
5 | Axe | Handcannon | FlameThrower | M99 AMR | |
6 | Machete | MK23 | Dragon's Breath Trenchgun | M4 203 | |
7 | Knife | Dual 44 Magnums | Combat Shotgun | SeekerSix Rocket Launcher* | |
8 | Dual 9mms | ZED GUN MKII* | FNFAL ACOG | ||
9 | 44 Magnum | MP5M Medic Gun | Husk Fireball Launcher | ||
10 | 9mm Tactical | Vlad the Impaler | Buzzsaw Bow* | ||
11 | Shotgun | SCARMK17 | |||
12 | MP7M Medic Gun | SealSqueal Harpoon Bomber* | |||
13 | Lever Action Rifle | Multichamber ZED Thrower* | |||
14 | BlowerThrower* | M14EBR | |||
15 | Mac10 | Hunting Shotgun | |||
16 | Single Piston Longmusket* | Chainsaw | |||
17 | M4 | Compound Crossbow | |||
18 | Rising Storm Tommy Gun* | M7A3 Medic Gun | |||
19 | Dr. T's Lead Delivery System* | PipeBomb | |||
20 | Tommy Gun* | ||||
21 | MKb42 | ||||
22 | AK47 | ||||
23 | Bullpup |
Weapons with an asterisk are locked via DLC or achievements.
Removed Weapons[edit]
For a full list of scrapped weapons, [Click here]
Equipment by perk | ||||||||||||||
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Weapon damage table |
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